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Engine:Crystal Engine

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Revision as of 15:20, 22 August 2020 by Rose (talk | contribs) (proper order of the elements)

This page is for engine created by Crystal Dynamics, also known as Foundation Engine and Gex 2 Engine. For engine created by Square Enix, see Crystal Tools.

Crystal Engine
Developers
First release date

Originally developed by Crystal Dynamics for Gex: Enter the Gecko (AKA Gex 2) on the PlayStation. Also used for Gex 3: Deep Cover Gecko, Akuji: The Heartless, Legacy of Kain: Soul Reaver, and Walt Disney World Magical Racing Tour on the PlayStation. Ported to the PC and Dreamcast for Legacy of Kain: Soul Reaver. Used again on the PC and ported to the PlayStation 2 for Legacy of Kain: Soul Reaver 2. Used again on the PC and PlayStation 2 and ported to the Xbox for Legacy of Kain: Defiance before being used for Tomb Raider: Legend and Tomb Raider: Anniversary on multiple platforms.