Difference between revisions of "Engine:Crystal Engine"
(Was announced a while back that CD will switch to UE5, so Foundation engine is like now fully retired) |
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|first release=1997 | |first release=1997 | ||
|latest release=September 4, 2020 | |latest release=September 4, 2020 | ||
+ | |predecessor=Gex Engine | ||
|listgames=false | |listgames=false | ||
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Latest revision as of 17:35, 9 March 2023
Developers | |
---|---|
Crystal Dynamics | |
First release date | |
1997 | |
Latest release date | |
September 4, 2020 | |
Predecessor | |
Gex Engine |
This page is for engine created by Crystal Dynamics, also known as Foundation Engine and Gex 2 Engine. For engine created by Square Enix, see Crystal Tools.
Originally developed by Crystal Dynamics for Gex: Enter the Gecko (AKA Gex 2) on the PlayStation. Also used for Gex 3: Deep Cover Gecko, Akuji: The Heartless, Legacy of Kain: Soul Reaver, and Walt Disney World Magical Racing Tour on the PlayStation. Ported to the PC and Dreamcast for Legacy of Kain: Soul Reaver. Used again on the PC and ported to the PlayStation 2 for Legacy of Kain: Soul Reaver 2. Used again on the PC and PlayStation 2 and ported to the Xbox for Legacy of Kain: Defiance before being used for Tomb Raider: Legend and Tomb Raider: Anniversary on multiple platforms.