Editing Earth Defense Force: Iron Rain

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===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{Fixbox|description=Use [[#EDFix|EDFix]]|ref=|fix=
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{{Fixbox|description=Use [[#EDFix|EDFix]] to set a custom FOV value.|ref=|fix=
 
}}
 
}}
  
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}}
 
}}
  
{{Fixbox|description=Change anisotropic filtering with Universal Unreal Engine 4 Unlocker|fix=
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{{Fixbox|description=Change anitostropic filtering with Universal Unreal Engine 4 Unlocker|fix=
 
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game.
 
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game.
 
# Enter <code>r.MaxAnisotropy xx</code>, replacing "xx" with the desired anisotropic filtering mode.
 
# Enter <code>r.MaxAnisotropy xx</code>, replacing "xx" with the desired anisotropic filtering mode.
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===[[Glossary:Frame rate (FPS)|High frame rate]]===
 
===[[Glossary:Frame rate (FPS)|High frame rate]]===
{{Fixbox|description=Use [[#EDFix|EDFix]] to change the frame rate cap|ref=|fix=
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{{Fixbox|description=Use [[#EDFix|EDFix]] to change the frame rate cap.|ref=|fix=
 
}}
 
}}
  
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===Motion blur===
 
===Motion blur===
{{Fixbox|description=Use [[#EDFix|EDFix]] to remove motion blur or adjust its quality|ref=|fix=
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{{Fixbox|description=Use [[#EDFix|EDFix]] to remove motion blur or adjust its quality.|ref=|fix=
}}
 
 
 
{{Fixbox|description=Change motion blur quality with Universal Unreal Engine 4 Unlocker|fix=
 
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game.
 
# Enter <code>r.MotionBlurQuality xx</code>, replacing "xx" with the desired motion blur setting.
 
'''Notes'''
 
{{ii}} <code>r.MotionBlurQuality</code> values include 0 (Disabled), 1 (Low), 2 (Medium), 3 (High, Default), and 4 (Very High).
 
 
}}
 
}}
  
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===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 11, 12
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|direct3d versions      = 11
|direct3d notes        = DirectX 12 can be forced using the <code>-d3d12</code> [[Glossary:Command line arguments|command line argument]].<ref>{{Refcheck|user=KingKrouch|date=2020-07-13|comment=Tested using launch parameters on Steam, and checking what API is being used with RivaTuner.}}</ref>
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|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  

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