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From PCGamingWiki, the wiki about fixing PC games

This template defines the table "Middleware". View table.

Documentation for the above template (sometimes hidden from view).

Table to list middleware used by a game.

  • physics - Middleware that simulates physics against objects in-game, e.g. Bullet Physics Engine, Havok, PhysX.
  • audio - Middleware that provides support for audio playback, e.g. FMOD, Miles Sound System, Wwise.
  • interface - Middleware that assists with rendering or the design of in-game user interfaces, e.g. Flash, FreeType 2, Scaleform.
  • input - Middleware that provides support for or assists with input systems/controls (keyboard, mouse, gamepads, etc), e.g. Object Oriented Input System (OIS).
  • cutscenes - Middleware that provides cutscene or pre-recorded video playback support, e.g. Bink Video, Smacker.
  • multiplayer - Middleware that provides the base of multiplayer support or assists with other aspects related to it (matchmaking, etc), e.g. Steamworks, GameSpy, Epic Online Services.
  • anticheat - Middleware that protects against cheating or assists with other aspects related to it (anti-cheat, matchmaking, etc), e.g. PunkBuster, VAC, Easy Anti-Cheat.
|physics          = 
|physics notes    = 
|audio            = 
|audio notes      = 
|interface        = 
|interface notes  = 
|input            = 
|input notes      = 
|cutscenes        = 
|cutscenes notes  = 
|multiplayer      = 
|multiplayer notes= 
|anticheat        = 
|anticheat notes  = 

These sub-templates consolidates the given input and automatically outputs links for well-known middleware.