From PCGamingWiki, the wiki about fixing PC games
Documentation for the above template (sometimes hidden from view).
- Please refer to Taxonomy.
|Continuous turn-based||Plays in real-time but based on turns. Includes real-time with pause, active time battle and timed turns.||
|Persistent||Gameplay continues even when player is not playing the game, and the game state is either simulated on a remote server or changes over time are calculated when the player returns to the game.||MobyGames|
|Real-time||Real-time games present the game continuously, as opposed to in turns.||MobyGames|
|Relaxed||Meditative may aim to relax the player and often have no goals and no fail states.||MobyGames|
|Turn-based||Turn-based games are divided in turns and rounds. Players can usually only interact with the game during their turn.||MobyGames|
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