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Difference between revisions of "Duke Nukem: Manhattan Project"

From PCGamingWiki, the wiki about fixing PC games
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
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|epic games launcher       =  
|epic games store notes =  
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|epic games launcher notes =  
|gog galaxy             = false
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|gog galaxy               = false
|gog galaxy notes       =  
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|gog galaxy notes         =  
|origin                 =  
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|origin                   =  
|origin notes           =  
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|origin notes             =  
|steam cloud           = false
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|steam cloud               = false
|steam cloud notes     =  
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|steam cloud notes         =  
|uplay                  =  
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|ubisoft connect          =  
|uplay notes           =  
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|ubisoft connect notes     =  
|xbox cloud             =  
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|xbox cloud               =  
|xbox cloud notes       =  
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|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|Duke Nukem Manhattan Project video settings.png|Video settings.}}
 
{{Image|Duke Nukem Manhattan Project video settings.png|Video settings.}}
 
{{Image|Duke Nukem Manhattan Project settings.png|General settings.}}
 
{{Image|Duke Nukem Manhattan Project settings.png|General settings.}}
 
{{Image|Duke Nukem Manhattan Project launcher.png|Launcher settings (non-Steam versions).}}
 
{{Image|Duke Nukem Manhattan Project launcher.png|Launcher settings (non-Steam versions).}}
 
{{Image|Duke Nukem Manhattan Project Steam launcher.png|Launcher settings (Steam version).}}
 
{{Image|Duke Nukem Manhattan Project Steam launcher.png|Launcher settings (Steam version).}}
{{Video settings
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{{Video
 
|wsgf link                  = https://www.wsgf.org/dr/duke-nukem-manhattan-project
 
|wsgf link                  = https://www.wsgf.org/dr/duke-nukem-manhattan-project
 
|widescreen wsgf award      = silver
 
|widescreen wsgf award      = silver
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|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = false
 
|120 fps                    = false
|120 fps notes              = See.[[#Can.27t_double_jump|Can't double jump ]].{{cn|date=June 2021}}
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|120 fps notes              = See.[[#Can.27t_double_jump|Can't double jump]].{{cn|date=June 2021}}
  
 
|hdr                        = unknown
 
|hdr                        = unknown
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}}
 
}}
  
==Input settings==
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==Input==
 
{{Image|Duke Nukem Manhattan Project controls.jpg|Controls settings.}}
 
{{Image|Duke Nukem Manhattan Project controls.jpg|Controls settings.}}
{{Input settings
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{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
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}}
 
}}
  
==Audio settings==
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==Audio==
{{Audio settings
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{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = Sound and Music.
 
|separate volume notes    = Sound and Music.
 
|surround sound          = true
 
|surround sound          = true
|surround sound notes    = Up to 7.0 output with [[Glossary:Sound_card#DirectSound_hardware_path|DirectSound3D restoration software.]]
+
|surround sound notes    = Up to 7.0 output with [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]].
 
|subtitles                = false
 
|subtitles                = false
 
|subtitles notes          =  
 
|subtitles notes          =  

Revision as of 09:24, 15 September 2021

Duke Nukem: Manhattan Project
Duke Nukem: Manhattan Project cover
Developers
Developed by Sunstorm Interactive
Produced by 3D Realms
Digital version Interceptor Entertainment
Publishers
Published by WW ARUSH Entertainment
Distributed by NA Hip Interactive
Distributed by EU HD Interactive
United Kingdom, Germany Ubisoft
Russia, CIS 1C Company
Apogee Software
Engines
Prism3D
Release dates
Windows May 14, 2002
macOS (OS X) April 23, 2013[1]
Reception
Metacritic 78
Duke Nukem: Manhattan Project on HowLongToBeat
Duke Nukem: Manhattan Project on IGDB
Duke Nukem: Manhattan Project on MobyGames
Duke Nukem: Manhattan Project on Wikipedia
Duke Nukem
Duke Nukem 1991
Duke Nukem II 1993
Duke Nukem 3D 1996
Duke Nukem: Manhattan Project 2002
Duke Nukem Forever 2011
Duke Nukem 3D: Megaton Edition 2013
Duke Nukem 3D: 20th Anniversary World Tour 2016
Duke Nukem Forever (2001) 2022
Duke Nukem Forever: Restoration Project (unofficial) Early access

General information

3D Realms forums for game series
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SafeDisc v2 DRM[Note 1].
Windows
Mac App Store
Icon overlay.png
macOS (OS X)
ZOOM Platform
DRM-free
Windows
macOS (OS X)
GOG.com (unavailable)
DRM-free
Windows
macOS (OS X)
Steam (unavailable)
Icon overlay.png
Windows
macOS (OS X)
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\duke\base\config.cfg[Note 2]
macOS (OS X)
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/240200/pfx/[Note 3]

Save game data location

System Location
Windows <path-to-game>\duke\base\save\[Note 2]
macOS (OS X)
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/240200/pfx/[Note 3]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Video settings.
Video settings.
General settings.
General settings.
Launcher settings (non-Steam versions).
Launcher settings (non-Steam versions).
Launcher settings (Steam version).
Launcher settings (Steam version).

Graphics feature State WSGF Notes
Widescreen resolution
Native for Steam;[4] see Widescreen resolution for other versions.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
50° horizontal by default; see Widescreen resolution.
Windowed
Set in the launcher, toggle in options, or use Alt+ Enter.
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Enable by default.Open config.cfg (See Game data) and set uset gl_sync "1" to your desired value (OpenGL only)
60 FPS
120+ FPS
See.Can't double jump.[citation needed]
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution

The Steam version supports custom resolutions in the launcher. Use these steps for non-Steam versions.
Set resolution and FOV in config.cfg[5]
  1. If the game is showing the launcher on startup, check the box to skip it then run the game and exit.
  2. Go to <path-to-game>\duke\base
  3. Edit config.cfg
  4. Change uset r_mode to the resolution you want.
  5. Add the line uset g_cam_fov "90" with the horizontal FOV you want (default is 50).
  6. Save your changes and close the file.
  7. Make the file read-only (this prevents the FOV line being removed when you exit the game).

Notes

The HUD and all other 2D elements are stretched from 4:3.

Input

Controls settings.
Controls settings.

Audio

Audio feature State Notes
Separate volume controls
Sound and Music.
Surround sound
Up to 7.0 output with DirectSound3D restoration software.
Subtitles
Closed captions
Mute on focus lost
EAX support
DirectSound3D.[6]
Requires DSOAL v1.1. Using later versions of DSOAL will cause game to crash on startup.

Localizations

Language UI Audio Sub Notes
English
Italian
Retail version, download.
Polish
Local retail version only.
Spanish
Fan translation, download.
Russian
Available here or here.
Hungarian
Available here.
For Hungarian language, add the line mount -o ro,p1 "$GAME"/base/magyar_valtozat.zipfs / to init.cfg at the end of # Mount game data

VR support

3D modes State Notes
vorpX
G3D
User created game profile (OpenGL) , see vorpx forum profile introduction.

Issues Fixed

Can't double jump

When running above 60 FPS double jumping doesn't work and Duke can get stuck when intending to climb up ledges, landing on downward-moving platforms in the final episode leaves Duke stuck in a jumping animation until the platform starts moving up again, making some sequences difficult to complete
The game uses vsync (enable by default) both in Direct3D to OpenGL mode .but in Windows 10 in Direct3D mode it doesn't work because the game uses Directx 8 and vsync of Directx 8 in Windows 10 is broken.
Change driver from Direct3D8 to OpenGL or vice versa and set monitor on 60hz[7]
Cap the framerate to 60[citation needed]

See Frame rate capping

Use (d3d8to9 only windows 10) and set monitor on 60hz[citation needed]

Other information

API

Technical specs Supported Notes
Direct3D 8
OpenGL
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) Intel Pentium II 350 MHz
AMD K6-2 400 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 300 MB
Video card (GPU) 8 MB of VRAM
DirectX 8.0 compatible
macOS (OS X)
Minimum
Operating system (OS) 10.6.8
Processor (CPU) Intel Core Duo 2 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 235 MB
Video card (GPU) 64 MB of VRAM


Notes

  1. SafeDisc retail DRM does not work on Windows 10[2] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[3]
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  3. 3.0 3.1 Notes regarding Steam Play (Linux) data:

References