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Duke Nukem: Manhattan Project

From PCGamingWiki, the wiki about fixing PC games
Duke Nukem: Manhattan Project
Duke Nukem: Manhattan Project cover
Developed by Sunstorm Interactive
Produced by 3D Realms
Digital version Interceptor Entertainment
Published by WW ARUSH Entertainment
Distributed by NA Hip Games
Distributed by EU HD Interactive
United Kingdom, Germany Ubisoft
Russia, CIS 1C Company
Apogee Software
Release dates
Windows May 14, 2002
macOS (OS X) April 23, 2013[1]
Metacritic 78
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Platform, Shooter, TPS
Series Duke Nukem
Duke Nukem: Manhattan Project on HowLongToBeat
Duke Nukem: Manhattan Project on IGDB
Duke Nukem: Manhattan Project on MobyGames
Duke Nukem: Manhattan Project on Wikipedia
Duke Nukem
Duke Nukem 1991
Duke Nukem II 1993
Duke Nukem 3D 1996
Duke Nukem: Manhattan Project 2002
Duke Nukem Forever 2011
Duke Nukem 3D: Megaton Edition 2013
Duke Nukem 3D: 20th Anniversary World Tour 2016
Duke Nukem Forever (2001) 2022

General information

3D Realms forums for game series Community Discussions for game series Support Page
Steam Community Discussions


Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
SafeDisc v2 DRM[Note 1].
Mac App Store
Icon overlay.png
macOS (OS X)
ZOOM Platform
macOS (OS X) (unavailable)
macOS (OS X)
Steam (unavailable)
Icon overlay.png
macOS (OS X)
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\duke\base\config.cfg[Note 2]
macOS (OS X)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/240200/pfx/[Note 3]

Save game data location

System Location
Windows <path-to-game>\duke\base\save\[Note 2]
macOS (OS X)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/240200/pfx/[Note 3]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud


Video settings.
Video settings.
General settings.
General settings.
Launcher settings (non-Steam versions).
Launcher settings (non-Steam versions).
Launcher settings (Steam version).
Launcher settings (Steam version).

Graphics feature State WSGF Notes
Widescreen resolution
Native for Steam;[4] see Widescreen resolution for other versions.
See Widescreen resolution.
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
50° horizontal by default; see Widescreen resolution.
Set in the launcher, toggle in options, or use Alt+ Enter.
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Open config.cfg (See Game data) and set uset gl_sync "1" to your desired value (OpenGL only)
60 FPS
120+ FPS
See Can't double jump.[citation needed]
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution

The Steam version supports custom resolutions in the launcher. Use these steps for non-Steam versions.
Set resolution and FOV in config.cfg[5]
  1. If the game is showing the launcher on startup, check the box to skip it then run the game and exit.
  2. Go to <path-to-game>\duke\base.
  3. Edit config.cfg
  4. Change uset r_mode to the desired resolution.
  5. Add the line uset g_cam_fov "90" with the desired horizontal FOV (default is 50).
  6. Save the changes and close the file.
  7. Make the file read-only (this prevents the FOV line being removed when you exit the game).


The HUD and all other 2D elements are stretched from 4:3.


Controls settings.
Controls settings.

Keyboard and mouse State Notes
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse cannot be used in normal play.
Mouse Y-axis inversion
Controller support
Full controller support
Can't bind a menu button.
Controller remapping
Can't bind axes as buttons.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Cannot bind triggers or right stick.
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
Force feedback does not work.[6]
DualShock button prompts
Light bar support
Connection modes V1, Wired
Generic/other controllers
Additional information
Button prompts Input settings icon - Generic Controller.svg
Controller hotplugging
Haptic feedback
Enabled by default.
Simultaneous controller+KB/M


Audio feature State Notes
Separate volume controls
Sound and Music.
Surround sound
Up to 7.0 output with DirectSound3D restoration software.
Closed captions
Mute on focus lost
EAX support
Royalty free audio


Language UI Audio Sub Notes
Fan translation, download.
Retail only. Patch for digital release here.
Retail only.
Brazilian Portuguese
Fan translation, download.
Fan translation, here or download.
Fan translation, download.
For Hungarian language, add the line mount -o ro,p1 "$GAME"/base/magyar_valtozat.zipfs / to init.cfg at the end of # Mount game data

VR support

3D modes Native Notes
User created game profile (OpenGL), see vorpx forum profile introduction.

Issues fixed

Can't double jump

When running above 60 FPS double jumping doesn't work and Duke can get stuck when intending to climb up ledges, landing on downward-moving platforms in the final episode leaves Duke stuck in a jumping animation until the platform starts moving up again, making some sequences difficult to complete
The game uses Vsync (enable by default) both in Direct3D to OpenGL mode .but in Windows 10 in Direct3D mode it doesn't work because the game uses DirectX 8 and Vsync of DirectX 8 in Windows 10 is broken.
Change driver from Direct3D8 to OpenGL or vice versa and set monitor on 60hz[8]
Cap the framerate to 60[citation needed]

See Frame rate capping

Use (d3d8to9 only windows 10) and set monitor on 60hz[citation needed]

Vsync (Always on) not working on Windows10 (Direct3D8 mode)

Download d3d8to9 file.
  1. Download d3d8to9.
  2. Copy D3D8.DLL from the folder to the game install directory

Other information


Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
macOS (OS X)

System requirements

Minimum Recommended
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) Intel Pentium II 350 MHz
AMD K6-2 400 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 300 MB
Video card (GPU) 8 MB of VRAM
DirectX 8.0 compatible
macOS (OS X)
Operating system (OS) 10.6.8
Processor (CPU) Intel Core Duo 2 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 235 MB
Video card (GPU) 64 MB of VRAM


  1. SafeDisc retail DRM does not work on Windows 10[2] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[3]
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  3. 3.0 3.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/240200/ in addition to or instead of this directory. The app ID (240200) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.