Duke Nukem: Manhattan Project
From PCGamingWiki, the wiki about fixing PC games
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Developers | |
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Developed by | Sunstorm Interactive |
Produced by | 3D Realms |
Digital version | Interceptor Entertainment |
Publishers | |
Published by WW | ARUSH Entertainment |
Distributed by NA | Hip Games |
Distributed by EU | HD Interactive |
United Kingdom, Germany | Ubisoft |
Russia, CIS | 1C Company |
Apogee Software | |
Engines | |
Prism3D | |
Release dates | |
Windows | May 14, 2002 |
macOS (OS X) | April 23, 2013[1] |
Reception | |
Metacritic | 78 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform, Shooter, TPS |
Series | Duke Nukem |
Duke Nukem | |
---|---|
Duke Nukem | 1991 |
Duke Nukem II | 1993 |
Duke Nukem 3D | 1996 |
Duke Nukem: Manhattan Project | 2002 |
Duke Nukem Forever | 2011 |
Duke Nukem 3D: Megaton Edition | 2013 |
Duke Nukem 3D: 20th Anniversary World Tour | 2016 |
Duke Nukem Forever (2001) | 2022 |
General information
- 3D Realms forums for game series
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SafeDisc v2 DRM[Note 1]. | |||
Mac App Store | ||||
ZOOM Platform | ||||
GOG.com (unavailable) | ||||
Steam (unavailable) |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\duke\base\config.cfg[Note 2] |
macOS (OS X) | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/240200/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\duke\base\save\[Note 2] |
macOS (OS X) | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/240200/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Native for Steam;[4] see Widescreen resolution for other versions. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | 50° horizontal by default; see Widescreen resolution. | ||
Windowed | Set in the launcher, toggle in options, or use Alt+↵ Enter. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Open config.cfg (See Game data) and set uset gl_sync "1" to your desired value (OpenGL only) |
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60 FPS | |||
120+ FPS | See Can't double jump.[citation needed] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
- The Steam version supports custom resolutions in the launcher. Use these steps for non-Steam versions.
Set resolution and FOV in config.cfg[5] |
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Notes
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Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Mouse cannot be used in normal play. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Can't bind a menu button. | |
Controller remapping | Can't bind axes as buttons. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers | Cannot bind triggers or right stick. | |
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Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers | Force feedback does not work.[6] | |
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DualShock button prompts | ||
Light bar support | ||
Connection modes | V1, Wired |
Generic/other controllers |
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Additional information | ||
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Button prompts | ![]() |
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Controller hotplugging | ||
Haptic feedback | Enabled by default. | |
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound and Music. | |
Surround sound | Up to 7.0 output with DirectSound3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | DirectSound3D.[7] | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Hungarian | Fan translation, download. | |||
Italian | Retail only. Patch for digital release here. | |||
Polish | Retail only. | |||
Brazilian Portuguese | Fan translation, download. | |||
Russian | Fan translation, here or download. | |||
Spanish | Fan translation, download. |
- For Hungarian language, add the line
mount -o ro,p1 "$GAME"/base/magyar_valtozat.zipfs /
toinit.cfg
at the end of# Mount game data
VR support
3D modes | Native | Notes | |
---|---|---|---|
vorpX | G3D User created game profile (OpenGL), see vorpx forum profile introduction. |
Issues fixed
Can't double jump
- When running above 60 FPS double jumping doesn't work and Duke can get stuck when intending to climb up ledges, landing on downward-moving platforms in the final episode leaves Duke stuck in a jumping animation until the platform starts moving up again, making some sequences difficult to complete
- The game uses Vsync (enable by default) both in Direct3D to OpenGL mode .but in Windows 10 in Direct3D mode it doesn't work because the game uses DirectX 8 and Vsync of DirectX 8 in Windows 10 is broken.
Change driver from Direct3D8 to OpenGL or vice versa and set monitor on 60hz[8] |
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Cap the framerate to 60[citation needed] |
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Use (d3d8to9 only windows 10) and set monitor on 60hz[citation needed] |
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Vsync (Always on) not working on Windows10 (Direct3D8 mode)
Download d3d8to9 file. |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | |
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium II 350 MHz AMD K6-2 400 MHz |
Intel Pentium III 500 MHz AMD K7 500 MHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 300 MB | |
Video card (GPU) | 8 MB of VRAM DirectX 8.0 compatible | 32 MB of VRAM DirectX 8.1 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.8 | |
Processor (CPU) | Intel Core Duo 2 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 235 MB | |
Video card (GPU) | 64 MB of VRAM |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[2] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[3]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 3.0 3.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/240200/
in addition to or instead of this directory. The app ID (240200) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Mac Game Update: 22 New Additions - GOG.com
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Is there a difference between this version and the one on GOG? :: Duke Nukem: Manhattan Project General Discussions
- ↑ Duke Nukem: Manhattan Project | WSGF
- ↑ Verified by User:Genesisbr on 2021-10-20
- ↑ Duke Nukem: Manhattan Project w/ 3D spatial sound 🎧 (OpenAL Soft HRTF audio)
- ↑ Duke Nukem: Manhattan Project - Can't double-jump or game is skipping frames - GOG support center - last accessed on 2021-04-11