Difference between revisions of "Doom (1993)"
m (→[[Save game cloud syncing]]: updated template) |
(Cleaned up the page. Filled in the tables, added in extra info, and added a screenshot.) |
||
Line 1: | Line 1: | ||
− | |||
{{Infobox game | {{Infobox game | ||
|cover = Doom Ultimate.jpg | |cover = Doom Ultimate.jpg | ||
Line 5: | Line 4: | ||
{{Infobox game/row/developer|id Software}} | {{Infobox game/row/developer|id Software}} | ||
|publishers = | |publishers = | ||
+ | {{Infobox game/row/publisher|id Software}} | ||
+ | {{Infobox game/row/publisher|GT Interactive}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|Doom}} | {{Infobox game/row/engine|Doom}} | ||
Line 22: | Line 23: | ||
'''General information''' | '''General information''' | ||
− | {{mm}} [http://doomwiki.org/wiki/Entryway | + | {{mm}} [http://doomwiki.org/wiki/Entryway Doom Wiki] |
{{mm}} [http://steamcommunity.com/app/2280/discussions/ Steam Community Discussions] | {{mm}} [http://steamcommunity.com/app/2280/discussions/ Steam Community Discussions] | ||
+ | {{mm}} [http://forums.steampowered.com/forums/forumdisplay.php?f=297 Steam Users' Forums] for game series | ||
== Availability == | == Availability == | ||
Line 32: | Line 34: | ||
== Versions == | == Versions == | ||
− | === | + | === Source Ports === |
Since the release of the source code, several modified engines have emerged. | Since the release of the source code, several modified engines have emerged. | ||
Line 49: | Line 51: | ||
== Game data == | == Game data == | ||
{{Game Location Table| | {{Game Location Table| | ||
− | {{Game Location Table/row|Windows|}} | + | {{Game Location Table/row|Windows|C:\Program Files (x86)\Steam\steamapps\common\Ultimate Doom\base}} |
{{Game Location Table/row|OS X|}} | {{Game Location Table/row|OS X|}} | ||
{{Game Location Table/row|Linux|}} | {{Game Location Table/row|Linux|}} | ||
Line 67: | Line 69: | ||
== Video settings == | == Video settings == | ||
+ | [[File:Doom Options.png|290px|right|thumb|In-game options menu.]] | ||
{{Video settings | {{Video settings | ||
|wsgf link = http://www.wsgf.org/dr/doom | |wsgf link = http://www.wsgf.org/dr/doom | ||
Line 74: | Line 77: | ||
|4k ultra hd wsgf award = incomplete | |4k ultra hd wsgf award = incomplete | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= A source port is required. See [[#Source Ports|Source Ports]]. |
|multimonitor = hackable | |multimonitor = hackable | ||
|multimonitor notes = Using the GZDoom port. See [[#Multi-monitor|Multi-monitor]]. | |multimonitor notes = Using the GZDoom port. See [[#Multi-monitor|Multi-monitor]]. | ||
Line 83: | Line 86: | ||
|fov = hackable | |fov = hackable | ||
|fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | ||
− | |windowed = | + | |windowed = hackable |
− | |windowed notes = | + | |windowed notes = A source port is required. See [[#Source Ports|Source Ports]]. |
|borderless windowed = unknown | |borderless windowed = unknown | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = | + | |anisotropic notes = A source port is required. See [[#Source Ports|Source Ports]]. |
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = A source port is required. See [[#Source Ports|Source Ports]]. |
− | |vsync = | + | |vsync = hackable |
− | |vsync notes = | + | |vsync notes = A source port is required. See [[#Source Ports|Source Ports]]. |
|120hz = unknown | |120hz = unknown | ||
|120hz notes = | |120hz notes = | ||
Line 107: | Line 110: | ||
== Input settings == | == Input settings == | ||
{{Input settings | {{Input settings | ||
− | |key remap = | + | |key remap = hackable |
− | |key remap notes = | + | |key remap notes = A source port is required. See [[#Source Ports|Source Ports]]. |
|acceleration option = true | |acceleration option = true | ||
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse menu = | + | |mouse menu = hackable |
− | |mouse menu notes = | + | |mouse menu notes = A source port is required. See [[#Source Ports|Source Ports]]. |
− | |invert mouse y-axis = | + | |invert mouse y-axis = hackable |
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = A source port is required. See [[#Source Ports|Source Ports]]. |
− | |controller support = | + | |controller support = hackable |
− | |controller support notes = | + | |controller support notes = A source port is required. See [[#Source Ports|Source Ports]]. |
− | |full controller = | + | |full controller = false |
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = hackable |
− | |controller remap notes = | + | |controller remap notes = A source port is required. See [[#Source Ports|Source Ports]]. |
− | |invert controller y-axis = | + | |invert controller y-axis = hackable |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= A source port is required. See [[#Source Ports|Source Ports]]. |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
Line 129: | Line 132: | ||
==Audio settings== | ==Audio settings== | ||
{{Audio settings | {{Audio settings | ||
− | |separate volume = | + | |separate volume = true |
|separate volume notes = | |separate volume notes = | ||
− | |surround sound = | + | |surround sound = hackable |
− | |surround sound notes = | + | |surround sound notes = A source port is required. See [[#Source Ports|Source Ports]]. |
− | |subtitles = | + | |subtitles = false |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = hackable |
− | |mute on focus lost notes = | + | |mute on focus lost notes = A source port is required. See [[#Source Ports|Source Ports]]. |
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
Line 145: | Line 148: | ||
== System requirements == | == System requirements == | ||
{{System requirements | {{System requirements | ||
− | |OSfamily = | + | |OSfamily = DOS |
− | |minOS = | + | |minOS = MS-DOS 6.2 |
− | |minproc = | + | |minproc = Intel 386 Processor |
− | |minmem = | + | |minmem = 4 MB |
|minHD = 100 MB | |minHD = 100 MB | ||
+ | |minGPU = VGA graphics card | ||
+ | |||
+ | |recproc = Intel 486 Processor | ||
+ | |recmem = 8 MB | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 03:40, 13 November 2013
Developers | |
---|---|
id Software | |
Publishers | |
id Software | |
GT Interactive | |
Engines | |
Doom | |
Release dates | |
DOS | December 10, 1993 |
Mac OS (Classic) | December 10, 1993 |
Windows | August 20, 1996 |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
Key points
- Runs on very low end hardware
- The Doom engine was made open source in 1997, making the game very mod-friendly.
General information
- Doom Wiki
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Versions
Source Ports
Since the release of the source code, several modified engines have emerged.
You can view a more exhaustive list on Wikipedia or a set of comparison tables on DoomWiki.org. The history of various source ports is examined on Doomworld.
Content
A freely redistributable replacement of DOOM-like assets is available at Freedoom, forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam or copied from an original game disk.
Game data
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Multi-monitor
ZDoom seeks to support multiple monitors out of the box since version 2.5.0. Widescreen Gaming Forum discusses multimonitor set ups with GZDoom.
Field of view (FOV)
Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.
Input settings
Audio settings
System requirements
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | MS-DOS 6.2 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | VGA graphics card |