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Difference between revisions of "Doom (1993)"

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=== [[Save game cloud syncing]] ===
 
=== [[Save game cloud syncing]] ===
{{Save Game Cloud Syncing
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{{Save game cloud syncing
|steam_cloud            =true
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|origin                =  
|steam_cloud_notes      =
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|origin notes          =  
|origin                =
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|steam cloud          = true
|origin_notes          =
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|steam cloud notes    =  
|uplay                 =
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|uplay                 =  
|uplay_notes            =
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|uplay notes          =  
|gamesave_manager      =true
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|gamesave manager      = true
|gamesave_manager_notes =Only for the Steam version
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|gamesave manager notes= Steam version only.
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}}
 
}}
  

Revision as of 03:24, 9 November 2013

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Doom (1993)
Doom (1993) cover
Developers
id Software
Engines
Doom
Release dates
DOS December 10, 1993
Mac OS (Classic) December 10, 1993
Windows August 20, 1996
Doom (1993) on Wikipedia
Doom (1993) 1993
Doom II: Hell on Earth 1994
Final Doom 1996
DRL (unofficial game) 2002
Doom 3 2004
Doom 64 EX (unofficial port) 2008
Doom 3: BFG Edition 2012
Doom (2016) 2016
Doom VFR 2017
Doom I Enhanced 2020
Doom II Enhanced 2020
Doom Eternal 2020
Doom 64 2020

Key points

Runs on very low end hardware
The Doom engine was made open source in 1997, making the game very mod-friendly.

General information

DoomWiki.org
Steam Community Discussions

Availability

Template:Availability Table

Versions

Engines

Since the release of the source code, several modified engines have emerged.

You can view a more exhaustive list on Wikipedia or a set of comparison tables on DoomWiki.org. The history of various source ports is examined on Doomworld.

Content

A freely redistributable replacement of DOOM-like assets is available at Freedoom, forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam or copied from an original game disk.

Game data

Template:Game Location Table

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Template:Video settings

Multi-monitor

ZDoom seeks to support multiple monitors out of the box since version 2.5.0. Widescreen Gaming Forum discusses multimonitor set ups with GZDoom.

Field of view (FOV)

Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.

Input settings

Template:Input settings

Audio settings

Template:Audio settings

System requirements

Windows
Minimum
Operating system (OS) 95, 98, ME, 2000
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD) 100 MB

References