Difference between revisions of "Doom (1993)"
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{{Game Location Table| | {{Game Location Table| | ||
{{Game Location Table/row|Windows|}} | {{Game Location Table/row|Windows|}} | ||
− | {{Game Location Table/row| | + | {{Game Location Table/row|OS X|}} |
{{Game Location Table/row|Linux|}} | {{Game Location Table/row|Linux|}} | ||
}} | }} | ||
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== Input settings == | == Input settings == | ||
− | {{Input | + | {{Input settings |
− | | | + | |key remap = unknown |
− | | | + | |key remap notes = |
− | | | + | |acceleration option = true |
− | | | + | |acceleration option notes = |
− | | | + | |mouse menu = unknown |
− | | | + | |mouse menu notes = |
+ | |invert mouse y-axis = unknown | ||
+ | |invert mouse y-axis notes = | ||
+ | |controller support = unknown | ||
+ | |controller support notes = | ||
+ | |full controller = unknown | ||
+ | |full controller notes = | ||
+ | |controller remap = unknown | ||
+ | |controller remap notes = | ||
+ | |invert controller y-axis = unknown | ||
+ | |invert controller y-axis notes= | ||
+ | |touchscreen = unknown | ||
+ | |touchscreen notes = | ||
}} | }} | ||
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|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 95, 98, ME, 2000 |
|minproc = 486 processor operating at a minimum of 66MHz or any Pentium /Athlon processors | |minproc = 486 processor operating at a minimum of 66MHz or any Pentium /Athlon processors | ||
|minmem = 8 MB | |minmem = 8 MB | ||
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{{References}} | {{References}} | ||
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Revision as of 03:28, 29 October 2013
Developers | |
---|---|
id Software | |
Engines | |
Doom | |
Release dates | |
DOS | December 10, 1993 |
Mac OS (Classic) | December 10, 1993 |
Windows | August 20, 1996 |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
Key points
- Runs on very low end hardware
- The Doom engine was made open source in 1997, making the game very mod-friendly.
General information
Availability
Versions
Engines
Since the release of the source code, several modified engines have emerged.
You can view a more exhaustive list on Wikipedia or a set of comparison tables on DoomWiki.org. The history of various source ports is examined on Doomworld.
Content
A freely redistributable replacement of DOOM-like assets is available at Freedoom, forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam or copied from an original game disk.
Game data
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
Multi-monitor
ZDoom seeks to support multiple monitors out of the box since version 2.5.0. Widescreen Gaming Forum discusses multimonitor set ups with GZDoom.
Field of view (FOV)
Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.
Input settings
Audio settings
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98, ME, 2000 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 100 MB |