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Difference between revisions of "Dino Crisis"

From PCGamingWiki, the wiki about fixing PC games
 
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===[https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Dino Crisis Classic REbirth]===
 
===[https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Dino Crisis Classic REbirth]===
 
{{ii}} Requires Japanese SourceNext release.
 
{{ii}} Requires Japanese SourceNext release.
{{++}} Replaces DirectDraw with DirectX 9, fixes issues with higher resolutions (texture warping, polygon wobbling, aggressive bilinear filtering), adds adaptative screen ratio modes (widescreen and ultra-widescreen) and adds borderless windowed mode.
+
{{++}} Replaces DirectDraw 5.00 with DirectX 9, for improved compatibility with modern GPUs (and prevents rundll32.exe from executing for no good reason). (OpenGL and DirectX11 will be implemented in the future).
{{++}} Replaces DInput 5.00 with XInput, DInput 8.00 and RawInput. Fixes audio issues and replaces DirectShow video playback with FFmpeg.
+
{{++}} Replaces DirectInput 3.00/5.00 with new input methods such as XInput, RawInput, DirectInput 8.0 (also native keyboard support), effectively allowing most controllers to be detected and supported by the game.
{{++}} Changes frame rate to stable 30 FPS (and 60 FPS in menus).
+
{{++}} Replaces DirectShow video playback with a custom video player that doesn’t depend on deprecated Microsoft technologies. No codecs required, FFmpeg takes care of Indeo5 and adds native MP4 + AAC support.
{{++}} Removes the need to run the game from its launcher (comes with a custom embedded launcher), removes the disc check and makes the game portable.
+
{{++}} Adds a new 3D rendering mode with more precise transformation methods that fix wobbliness and texture warping.
 +
{{++}} Improves sound capabilities of the game, making the audio driver switch from 22050Hz 8bit audio driver to 44100Hz 16bits. It also fixes a bug that causes music to increasingly speed up when player gets damaged across rooms without healing.
 +
{{++}} Adds resolutions higher than 640×480 (supports 4K too), adds a hotkey to switch resolution in game, and provides a more stable borderless window mode to replace glitchy fullscreen.
 +
{{++}} Adds an optional adaptative wide screen mode to fill the whole screen area (i.e. 16:9 & 16:10 ratios or even ultra widescreen, you name it).
 +
{{++}} Fixes frame rate issue to provide smooth 30/60 fps support.
 +
{{++}} Removes the need to install the game or to launch it via a dedicated launcher. Just copy your data from the install disk, add the DLL, execute game and you are ready to go. If your copy was already installed, the DLL will convert Registry settings on the fly.
 
{{++}} Translates the Japanese version into English.
 
{{++}} Translates the Japanese version into English.
{{ii}} Website also offers links for higher-quality sound and FMVs (see below).
+
{{ii}} Website also offers links for higher-quality Audio/SFX and Videos (see below).
 
{{ii}} May require [[#Classic REbirth does not enable resolutions above 720p|changing dpi compatibility settings]] to enable resolutions above 720p.
 
{{ii}} May require [[#Classic REbirth does not enable resolutions above 720p|changing dpi compatibility settings]] to enable resolutions above 720p.
  

Latest revision as of 03:02, 2 May 2024

Dino Crisis
Dino Crisis cover
Developers
Capcom
Release dates
Windows September 15, 2000
Reception
Metacritic 59
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Cinematic camera
Controls Direct control
Genres Survival horror
Art styles Realistic
Themes Contemporary, Horror
Series Dino Crisis
Dino Crisis on HowLongToBeat
Dino Crisis on IGDB
Dino Crisis guide on StrategyWiki
Dino Crisis on MobyGames
Dino Crisis on Wikipedia
Dino Crisis
Dino Crisis 2000
Dino Crisis 2 2002

Dino Crisis is a singleplayer cinematic-camera survival horror game by Capcom, originally released on PlayStation on July 1, 1999.
It is one of the very few survival horror games released by Capcom on PS1 to use fully 3D rendered environments instead of prerendered backgrounds.

The game suffers from visible border artifacts on filtered textures with transparencies. Performance, resolution and texture distortion can be resolved by using Dino Crisis Classic REbirth.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
LaserLock DRM.
Windows

Essential improvements

Patches

An official Windows XP Patch by SourceNext is available here.

Dino Crisis Classic REbirth

Requires Japanese SourceNext release.
Replaces DirectDraw 5.00 with DirectX 9, for improved compatibility with modern GPUs (and prevents rundll32.exe from executing for no good reason). (OpenGL and DirectX11 will be implemented in the future).
Replaces DirectInput 3.00/5.00 with new input methods such as XInput, RawInput, DirectInput 8.0 (also native keyboard support), effectively allowing most controllers to be detected and supported by the game.
Replaces DirectShow video playback with a custom video player that doesn’t depend on deprecated Microsoft technologies. No codecs required, FFmpeg takes care of Indeo5 and adds native MP4 + AAC support.
Adds a new 3D rendering mode with more precise transformation methods that fix wobbliness and texture warping.
Improves sound capabilities of the game, making the audio driver switch from 22050Hz 8bit audio driver to 44100Hz 16bits. It also fixes a bug that causes music to increasingly speed up when player gets damaged across rooms without healing.
Adds resolutions higher than 640×480 (supports 4K too), adds a hotkey to switch resolution in game, and provides a more stable borderless window mode to replace glitchy fullscreen.
Adds an optional adaptative wide screen mode to fill the whole screen area (i.e. 16:9 & 16:10 ratios or even ultra widescreen, you name it).
Fixes frame rate issue to provide smooth 30/60 fps support.
Removes the need to install the game or to launch it via a dedicated launcher. Just copy your data from the install disk, add the DLL, execute game and you are ready to go. If your copy was already installed, the DLL will convert Registry settings on the fly.
Translates the Japanese version into English.
Website also offers links for higher-quality Audio/SFX and Videos (see below).
May require changing dpi compatibility settings to enable resolutions above 720p.

High Quality Videos

Contains reworked videos and logos.

High Quality BGM and voices

Adds BGM and voices from the Dreamcast version.

High Quality Textures

Adds upscaled textures based on the Dreamcast version.
Requires Dino Crisis Classic REbirth.

Game data

Configuration file(s) location

System Location
Windows HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\CAPCOM\DINOCRISIS[Note 1]
Dino Crisis Classic REbirth makes the game portable.

Save game data location

System Location
Windows <path-to-game>\SAVE*.dno[Note 2]

Video

Graphics feature State WSGF Notes
Widescreen resolution
Use Dino Crisis Classic REbirth
Multi-monitor
Use Dino Crisis Classic REbirth
Ultra-widescreen
Use Dino Crisis Classic REbirth
4K Ultra HD
Use Dino Crisis Classic REbirth.
May require changing DPI compatibility settings to enable resolutions above 720p.
Field of view (FOV)
Windowed
Locked to 640x480. Can be improved with Dino Crisis Classic REbirth.
Borderless fullscreen windowed
Use Dino Crisis Classic REbirth
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
Frame rate is capped at 30 FPS.[1]
Use Dino Crisis Classic REbirth for 60 FPS in menus (gameplay remains at 30 FPS).
120+ FPS
High dynamic range display (HDR)

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Russian
Spanish
French
Japanese
Italian

Issues fixed

Fullscreen border on Windows 8 and later

Use Dino Crisis Classic REbirth for borderless mode[2]

Classic REbirth does not enable resolutions above 720p

Change high DPI compatibility settings
  1. Right-click the game executable (DINO.exe) or desktop shortcut.
  2. Select Properties.
  3. Go to the Compatibility tab.
  4. Click Change high DPI settings.
  5. Tick Override high DPI scaling behavior.
  6. Select Application in the drop-down menu.
  7. Click OK.

Low frame rate

Play a media file through Windows Media Player or MPC-HC in the background
Use Dino Crisis Classic REbirth

Close MSI Afterburner

Other information

API

Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 95, 98
Processor (CPU) Intel Pentium 166 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) 1 MB (with CD)
Video card (GPU) DirectDraw 6.1 compatible
640x480 High Color (16 bit)
4 MB of VRAM


Notes

  1. Applications writing to HKEY_LOCAL_MACHINE\SOFTWARE will be redirected to other locations based on various criterias, see the glossary page for more details.
  2. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Dino Crisis PSX, Dreamcast, and PC Differences - NeoGAF - last accessed on November 30, 2016
  2. Verified by User:Keith on 2020-04-25