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Difference between revisions of "Crisis Core: Final Fantasy VII Reunion"

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Revision as of 22:54, 21 January 2024

Crisis Core: Final Fantasy VII Reunion
Crisis Core: Final Fantasy VII Reunion cover
Developers
Tose
Square Enix
Publishers
Square Enix
Engines
Unreal Engine 4
Release dates
Windows December 13, 2022
Reception
Metacritic 83
OpenCritic 79
IGDB 82
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres ARPG, JRPG
Art styles Realistic
Themes Sci-fi
Series Final Fantasy VII
Crisis Core: Final Fantasy VII Reunion on HowLongToBeat
Crisis Core: Final Fantasy VII Reunion on IGDB
Crisis Core: Final Fantasy VII Reunion guide on StrategyWiki
Crisis Core: Final Fantasy VII Reunion on MobyGames
Crisis Core: Final Fantasy VII Reunion on Wikipedia
Guide icon.svg
This page is a candidate for deletion. If you disagree with its status, please open a discussion. Reason: Unnecessary subseries page. Now unused.

Crisis Core: Final Fantasy VII Reunion is an updated version of Crisis Core: Final Fantasy VII originally released in 2007 for PlayStation Portable. It features improved graphics, voice acting for all dialogues that were text-based in the original release, a new English dub by the Final Fantasy VII Remake cast, gameplay tweaks, and new music arrangements.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Green Man Gaming
Icon overlay.png
Digital Deluxe Edition also available.
Windows
Humble Store
Icon overlay.png
Digital Deluxe Edition also available.
Windows
Steam
Icon overlay.png
Digital Deluxe Edition also available.
Windows
All versions require Steam DRM.

Version differences

The Digital Deluxe Edition includes the game, digital artbook and mini soundtrack.

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions The game does not contain microtransactions.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\CCFF7R\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1608070/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Documents\My Games\CRISIS CORE FINAL FANTASY VII REUNION\Steam\<user-id>\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1608070/pfx/[Note 1]

Save game cloud syncing

System Native Notes
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

Graphics settings
Graphics settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Use Flawless Widescreen. FMVs remain pillarboxed from 16:9.
4K Ultra HD
Field of view (FOV)
Referred to as "Camera distance". Three levels are available.
Use Flawless Widescreen for custom FOV.
Windowed
Borderless fullscreen windowed
Exclusive fullscreen is also available.
Anisotropic filtering (AF)
Scales with "Texture quality" option.[1]
"High", "Medium", and "Low" presets are available.
Anti-aliasing (AA)
TAA only, with options for "High" or "Low" presets. Can also be disabled.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Options for 30, 60, and 120 FPS.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Camera Settings
Camera Settings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Referred to as Left/Right/Up/Down sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Referred to as Rotate camera left/right/up/down.
Controller
Controller support
Full controller support
Controller remapping
Buttons can be rebound to a selection of pre-configured other buttons.
Controller sensitivity
Referred to as Left/Right/Up/Down sensitivity.
Controller Y-axis inversion
Referred to as Rotate camera left/right/up/down.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Via Steam Input.
DualSense also supported.
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
, Wired, Wireless (Bluetooth)
Generic/other controllers
Switch Pro Controller
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Gameplay Settings
Gameplay Settings
Sound Settings
Sound Settings

Audio feature State Notes
Separate volume controls
Surround sound
Plays up to 6.1.[2]
Subtitles
Closed captions
Mute on focus lost
Royalty free audio
A licensed song, Why by Ayaka, plays during the ending and the credits.

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Russian
Fan translation by «mofnor», download.
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio Criware [3]
Cutscenes Criware [3]

System requirements

Windows
Minimum Recommended
Operating system (OS) 10, 11
Processor (CPU) Intel Core i3-3210
AMD A8-7600
System memory (RAM) 8 GB
Hard disk drive (HDD) 30 GB
Video card (GPU) Nvidia GeForce GTX 750 Ti
AMD Radeon RX 460
DirectX 12 compatible
A 64-bit operating system is required.
Minimum system requirements are for 720p 30 FPS; recommended system requirements are for 1080p 60 FPS.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Fayaine on 2022-12-13
    Tested with UUU and checking the console output.
  2. Verified by User:MasterBlaster on 2022-12-16
    Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
  3. 3.0 3.1 Verified by User:MasterBlaster on 2022-11-09
    As seen during splash screens upon boot-up and during end credits.