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Difference between revisions of "Colin McRae: DiRT 2"

From PCGamingWiki, the wiki about fixing PC games
m (misc. fixes)
(added FOV fix and other info)
Line 18: Line 18:
 
'''Key points'''
 
'''Key points'''
 
{{ii}} The game features full keyboard support but an [[Controller:Xbox 360 Controller|Xbox 360 Controller]] is recommended.
 
{{ii}} The game features full keyboard support but an [[Controller:Xbox 360 Controller|Xbox 360 Controller]] is recommended.
 +
{{++}} Includes benchmark.
  
 
'''General information'''
 
'''General information'''
Line 25: Line 26:
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | unknown |}}
+
{{Availability/row| Retail | | Disc,GFWL | DRM: [[SecuROM]] disc check.}}
 
}}
 
}}
 
{{ii}} All versions require [[Games for Windows - LIVE]].
 
{{ii}} All versions require [[Games for Windows - LIVE]].
 
{{--}} This game is no longer available digitally.
 
{{--}} This game is no longer available digitally.
 +
 +
==Essential improvements==
 +
===[http://www.patches-scrolls.com/colin_mcrae_dirt2.php Patch 1.1]===
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:713px">
 +
'''Patch 1.1 changelog'''
 +
<div class="mw-collapsible-content">
 +
* Shadow quality setting of “low” is now correctly saved instead of resetting to “medium” Combinations of both high resolutions and high MSAA levels have been restricted on graphics cards with low memory to prevent issues found with those settings
 +
* Added missing function key icons
 +
* Fixed several lighting artefacts in night races
 +
* Fixed missing initial load screen on multi-GPU setups under DX11
 +
* Alt+Tab and Alt+Enter are now better supported under DX11
 +
* Benchmark mode now correctly applies custom settings
 +
</div>
 +
</div>
 +
 +
===Skip intro videos===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Replace video files}}
 +
# Download the [http://www.mediafire.com/download/yc8np288g28yg7o/Dirt+2+NO+INTRO+FIX.zip no intro fix].
 +
# Extract the archive to <code>{{p|game}}\video\</code> and replace existing files.
 +
}}
  
 
==Game data==
 
==Game data==
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{{Game data/row|OS X|}}
 
{{Game data/row|OS X|}}
 
}}
 
}}
 +
 +
{{ii}} The files in <code>{{p|localappdata}}\Microsoft\XLive\</code> contain your unique offline profile ID.
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
Line 72: Line 96:
 
|4k ultra hd                = unknown
 
|4k ultra hd                = unknown
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
|fov                        = unknown
+
|fov                        = hackable
|fov notes                  =  
+
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
|windowed notes            =  
+
|windowed notes            = Toggle with {{key|Alt|Enter}}.
|borderless windowed        = unknown
+
|borderless windowed        = hackable
|borderless windowed notes  =  
+
|borderless windowed notes  = Use [https://github.com/Codeusa/Borderless-Gaming Borderless Gaming].
|anisotropic                = true
+
|anisotropic                = hackable
|anisotropic notes          =  
+
|anisotropic notes          = Can be forced through the [[NVIDIA Control Panel#Forcing Anti-Aliasing/Anisotropic_Filtering|NVIDIA Control Panel]]/AMD Control Center.
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        =  
+
|antialiasing notes        = Up to 8x [[Glossary:Anti-aliasing (AA)#Coverage Sampling Antialiasing (CSAA)|QCSAA]].
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
 
|oculus rift                = unknown
 
|oculus rift                = unknown
 
|oculus rift notes          =  
 
|oculus rift notes          =  
|high frame rate            = unknown
+
|high frame rate            = hackable
|high frame rate notes      =  
+
|high frame rate notes      = Capped at 60 FPS in fullscreen mode regardless of refresh rate setting. Use windowed or [https://github.com/Codeusa/Borderless-Gaming borderless windowed] mode.
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
[[File:Dirt 2 - Fov 1.png|290px|right|thumb|Default chase (close) camera and FOV.]]
 +
[[File:Dirt 2 - Fov 2.png|290px|right|thumb|Chase (far) camera with a vertical FOV of 60. A background texture is temporarily missing at this FOV.]]
 +
{{ii}} This fix was created for [[DiRT 3]] specifically, but works for DiRT 2 all the same.
 +
{{--}} Higher FOVs can expose occasional texture pop-in glitches.
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Use Dirt3FovChange|ref=<ref>[http://www.nogripracing.com/forum/showpost.php?p=1382564&postcount=18 NoGripRacing Forums - View Single Post - Changing FOV]</ref>}}
 +
# Perform a search in the game's installation folder for the <code>cameras.xml</code> files.
 +
# Select them all (fifty in total) and open their properties.
 +
# Uncheck the read-only box and click OK.
 +
# Download [http://www.mediafire.com/download/51qnk9vj20ewg14/Dirt3FovChange-v0.2.zip Dirt3FovChange 0.2].
 +
# Extract the files from the archive into any folder.
 +
# Run <code>Dirt3FovChange.exe</code> as administrator.
 +
# Manually point Dirt3FovChange to your DiRT 2 installation folder.
 +
# See the '''Notes''' section below for what the settings do, adjust their values to your liking and click Start.
 +
# If it asks if you're sure you want to run <code>binXml.exe</code>, uncheck the box for <code>Always ask before opening this file</code> and click Run.
 +
# Launch the game and test your settings in a race. If you want to further adjust the settings:
 +
## Exit the race and {{key|Alt|Tab}} to Dirt3FovChange.
 +
## Click Restore to restore the default settings. Tweak the values you previously entered and click Start.
 +
## In DiRT 2, start a new race to test your settings. Repeat until you're happy with the result.
 +
'''Notes'''
 +
*'''Vertical FOV''': a larger number will translate into a wider field of view.
 +
*'''Adjust FOV for''': selects the in-game camera or cameras you want to edit.
 +
*'''Head Offset''': affects the position of the head-cam (cockpit view). A modification of '''0.1''' will yield a noticeable change. It is to be noted that the point of view can be placed outside of the car.
 +
**'''X''': affects the lateral position. A positive value will move the point of view to the left.
 +
**'''Y''': affects the vertical position. A positive value will move the point of view upward.
 +
**'''Z''': affects the front/back position. A positive value will move the point of view closer to the dashboard.
 +
*'''Head Tilt Change''': affects the vertical angle of the camera. Compared to the position values, the tilt value works on a different scale: a modification of '''1''' will yield a barely noticeable change.
 +
**A positive value will tilt the camera up.
 
}}
 
}}
  
Line 96: Line 151:
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = na
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse menu                = unknown
+
|mouse menu                = false
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = na
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|controller support        = true
 
|controller support        = true
Line 106: Line 161:
 
|full controller          = unknown
 
|full controller          = unknown
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = true
 
|controller remap notes    =  
 
|controller remap notes    =  
|invert controller y-axis  = unknown
+
|invert controller y-axis  = na
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
 
|touchscreen              = unknown
 
|touchscreen              = unknown
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{{Audio settings
 
{{Audio settings
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Speech, Music, Effects and Engine
 
|surround sound          = true
 
|surround sound          = true
 
|surround sound notes    =  
 
|surround sound notes    =  
|subtitles                = unknown
+
|subtitles                = false
 
|subtitles notes          =  
 
|subtitles notes          =  
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = false
|mute on focus lost notes =  
+
|mute on focus lost notes = Occasional audio can still be heard.
 
|eax support              = true
 
|eax support              = true
 
|eax support notes        = <ref>[http://forums.overclockers.co.uk/showthread.php?p=17976195 Overclockers UK Forums]</ref>
 
|eax support notes        = <ref>[http://forums.overclockers.co.uk/showthread.php?p=17976195 Overclockers UK Forums]</ref>

Revision as of 18:42, 16 September 2014

Colin McRae: DiRT 2
Cover image missing, please upload it
Developers
Codemasters
Publishers
Codemasters
Engines
EGO
Release dates
Windows December 1, 2009
macOS (OS X) August 2011
Colin McRae: DiRT 2 on Wikipedia

Warnings

For Games for Windows - LIVE on Windows 8 or later, install the latest Games for Windows - LIVE software.
The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Colin McRae Rally 1998
Colin McRae Rally 2.0 2000
Colin McRae Rally 3 2003
Colin McRae Rally 04 2004
Colin McRae Rally 2005 2004
Colin McRae: DiRT 2007
Colin McRae: DiRT 2 2009
DiRT 3 2011
DiRT Showdown 2012
Colin McRae Rally (2014) 2014
DiRT Rally 2015
DiRT 4 2017
DiRT Rally 2.0 2019
DIRT 5 2020

Key points

The game features full keyboard support but an Xbox 360 Controller is recommended.
Includes benchmark.

General information

Steam Community Discussions
Steam Users' Forums for game series

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Icon overlay.png
DRM: SecuROM disc check.
Error: key type '{{{5}}}' not recognised
Error: OS parameter cannot be empty
All versions require Games for Windows - LIVE.
This game is no longer available digitally.

Essential improvements

Patch 1.1

Patch 1.1 changelog

  • Shadow quality setting of “low” is now correctly saved instead of resetting to “medium” Combinations of both high resolutions and high MSAA levels have been restricted on graphics cards with low memory to prevent issues found with those settings
  • Added missing function key icons
  • Fixed several lighting artefacts in night races
  • Fixed missing initial load screen on multi-GPU setups under DX11
  • Alt+Tab and Alt+Enter are now better supported under DX11
  • Benchmark mode now correctly applies custom settings

Skip intro videos

Instructions

Game data

Configuration file(s) location

Template:Game data/rowTemplate:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/12840/pfx/[Note 1]

Save game data location

Template:Game data/rowTemplate:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/12840/pfx/[Note 1]
The files in %LOCALAPPDATA%\Microsoft\XLive\ contain your unique offline profile ID.

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Graphical settings.
Graphical settings continued.

Template:Video settings

Field of view (FOV)

Default chase (close) camera and FOV.
Chase (far) camera with a vertical FOV of 60. A background texture is temporarily missing at this FOV.
This fix was created for DiRT 3 specifically, but works for DiRT 2 all the same.
Higher FOVs can expose occasional texture pop-in glitches.
Instructions

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Network

Online features require a Microsoft account (optional for offline play).

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
8

System requirements

The game is optimised for AMD/ATI graphics cards.
Windows
Minimum
Operating system (OS) XP, Vista, 7
Processor (CPU) Intel Pentium D 3.0Ghz
AMD Athlon 64 X2
System memory (RAM) 1 GB (2 GB for Vista)
Hard disk drive (HDD) 10 GB
Video card (GPU) ATI Radeon X1500
NVIDIA GeForce 6800

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References