Bullet Witch
Developers | |
---|---|
Original game | Cavia |
Windows | Marvelous |
Publishers | |
XSEED | |
Marvelous | |
Release dates | |
Windows | April 25, 2018 |
Reception | |
IGDB | 75 |
Metacritic | 51 |
OpenCritic | 47 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Shooter |
Art styles | Realistic |
Themes | North America, Post-apocalyptic, Supernatural |
Bullet Witch is a post-apocalyptic supernatural third-person shooter game originally developed by Cavia, ported by Marvelous, and published by XSEED. It is the spiritual successor to the Ghost in the Shell: Stand Alone Complex game for the PlayStation 2.
The game was originally released in Japan for the Xbox 360 on July 27, 2006. It was previously localized by Atari and released overseas on February 27, 2007, however, unlike the Japanese version, Atari was charging players for all of the Conception Missions downloadable contents that were originally free for the Japanese version while lying about other changes for the game during localization.[1] A PC version was later developed by Marvelous and XSEED, which was released through Steam and Humble Store on April 25, 2018. The PC version is based around the game's original Japanese version's gameplay elements, features higher resolutions and framerates over the Xbox 360 version, includes all of the game's downloadable contents, and implements a dash ability that was initially cut from the Xbox 360 version.[2]
The PC version received some updates to address some major issues such as facial animation errors after casting the Meteor spell, the game not working properly with Steam in Offline Mode, and restricted resolution options. Unfortunately, Marvelous stopped supporting the game as of v1.05. The game also lacks dual-audio support and uses only the English dub, even in the Japanese release, however, a Japanese voice mod by NSM53 PROJECT is available.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | ||||
Humble Store | Available as DRM-free or Steam key, not both. | |||
Steam |
Version differences
- The DRM-free version does not have achievements or access to online leaderboards.
Downloadable content (DLC) and expansions
- All the extra costumes and Conception Mission DLCs from the Xbox 360 version are built-in for the PC version.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\SystemSetting.dat[Note 1] <path-to-game>\BulletWitchLangauge[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/696180/pfx/[Note 2] |
-
SystemSetting.dat
stores general game settings.BulletWitchLangauge
stores language settings.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\savedata\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/696180/pfx/[Note 2] |
-
BulletWitchSaveData
andBulletWitchSystem
are the game's save game data files.BulletWitchRecord
stores mission score data.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Ultrawide resolutions can be selected from the launcher, but in-game graphics will be stretched. The aspect-ratio can be hex edited to fix the issue, but the Steam version's DRM prevents hex edited executable from running.[citation needed] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Can be forced via GPU control panel.[3] | ||
Anti-aliasing (AA) | Unknown anti-aliasing method. | ||
Vertical sync (Vsync) | On by default with no option to disable. | ||
60 FPS and 120+ FPS | Option for 30, 60, 120, or Unlimited FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Some HUD elements still uses Xbox button prompts. | |
Mouse acceleration | ||
Mouse sensitivity | Adjusted from the configuration tool. | |
Mouse input in menus | Mouse wheel can be used to navigate the menus, while left and right mouse buttons act as Confirm and Cancel respectively. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Configuration tool when launching the game requires mouse input, however it can be disabled afterwards if desired. | |
Controller remapping | Movement and aiming are bound to left and right analog sticks respectively, and cannot be remapped. | |
Controller sensitivity | Handled through Turn Speed setting. | |
Controller Y-axis inversion | X-axis can also be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | No vibration support (tested on V2 controller). | |
---|---|---|
PlayStation button prompts | Some HUD elements still have Xbox buttons prompts. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | V1 untested.[citation needed] |
Generic/other controllers | DirectInput controllers are also supported.[4] | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | BGM, SFX/Voice | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | The PC version lacks dual-audio support and only uses the English voice-overs. Japanese Voice Pack by NSM53 PROJECT, download. |
|||
Korean | Korean translation patch by NSM53 PROJECT, download. Uses the Japanese Voice Pack for audio. Some elements are still in English. | |||
Spanish |
Issues fixed
Heavy stuttering during gameplay or freeze while loading game unless a gamepad is plugged into the system
- This is caused by the engine incorrectly overpolling the USB I/O in Windows in keyboard and mouse mode.
Plug a gamepad into the system[5] |
---|
Issue does not arise if the game detects a gamepad plugged into the system. Keyboard and mouse can still be used to play the game as long as a gamepad is present. This may be complicated on Windows 7 and earlier due to XInput support issues. |
Disable unused HID devices in Device Manager[5] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core i5-6300HQ 2.3 GHz | Intel Core i5-6400 2.7 GHz |
System memory (RAM) | 4 GB | 6 GB |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | Intel HD Graphics 530 DirectX 9.0c compatible | Nvidia GeForce GTX 950 |
- Mimimum requirements are based on the game running at 720p at 30 FPS.
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/696180/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (696180) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Bullet Witch - Hardcore Gaming 101 - last accessed on 2020-04-15
- "What Atari did was then charge for them in the Western release. Admittedly they’re only 20 points each, meaning it’s 340 points for all DLC, but still, it’s the principle of the matter."
- ↑ What's new with Bullet Witch? - XSEED Games - last accessed on 2020-04-15
- ↑ Verified by User:AmethystViper on 2020-04-14
- ↑ Verified by User:AmethystViper on November 22, 2018
- Used a Logitech F310 in DirectInput mode and the game registered input from it and used the configuration from my Xbox One controller.
- ↑ 5.0 5.1 the game still stutters if a gamepad is not connected :: Bullet Witch General Discussions