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Bullet Witch

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Bullet Witch
Bullet Witch cover
Developers
Original game Cavia
Windows Marvelous
Publishers
XSEED
Marvelous
Release dates
Windows April 25, 2018
Reception
IGDB 75
Metacritic 51
OpenCritic 47
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Shooter
Art styles Realistic
Themes North America, Post-apocalyptic, Supernatural
Bullet Witch on IGDB
Bullet Witch on MobyGames
Bullet Witch on Wikipedia

Bullet Witch is a post-apocalyptic supernatural third-person shooter game originally developed by Cavia, ported by Marvelous, and published by XSEED. It is the spiritual successor to the Ghost in the Shell: Stand Alone Complex game for the PlayStation 2.

The game was originally released in Japan for the Xbox 360 on July 27, 2006. It was previously localized by Atari and released overseas on February 27, 2007, however, unlike the Japanese version, Atari was charging players for all of the Conception Missions downloadable contents that were originally free for the Japanese version while lying about other changes for the game during localization.[1] A PC version was later developed by Marvelous and XSEED, which was released through Steam and Humble Store on April 25, 2018. The PC version is based around the game's original Japanese version's gameplay elements, features higher resolutions and framerates over the Xbox 360 version, includes all of the game's downloadable contents, and implements a dash ability that was initially cut from the Xbox 360 version.[2]

The PC version received some updates to address some major issues such as facial animation errors after casting the Meteor spell, the game not working properly with Steam in Offline Mode, and restricted resolution options. Unfortunately, Marvelous stopped supporting the game as of v1.05. The game also lacks dual-audio support and uses only the English dub, even in the Japanese release, however, a Japanese voice mod by NSM53 PROJECT is available.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Publisher website
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Windows
Humble Store
DRM-free
Available as DRM-free or Steam key, not both.
Icon overlay.png
Windows
Steam
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Windows

Version differences

The DRM-free version does not have achievements or access to online leaderboards.

Downloadable content (DLC) and expansions

All the extra costumes and Conception Mission DLCs from the Xbox 360 version are built-in for the PC version.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\SystemSetting.dat[Note 1]
<path-to-game>\BulletWitchLangauge[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/696180/pfx/[Note 2]
SystemSetting.dat stores general game settings. BulletWitchLangauge stores language settings.

Save game data location

System Location
Windows <path-to-game>\savedata\[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/696180/pfx/[Note 2]
BulletWitchSaveData and BulletWitchSystem are the game's save game data files. BulletWitchRecord stores mission score data.

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Configuration tool.
Configuration tool.
General settings.
General settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Ultrawide resolutions can be selected from the launcher, but in-game graphics will be stretched. The aspect-ratio can be hex edited to fix the issue, but the Steam version's DRM prevents hex edited executable from running.[citation needed]
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Can be forced via GPU control panel.[3]
Anti-aliasing (AA)
Unknown anti-aliasing method.
Vertical sync (Vsync)
On by default with no option to disable.
60 FPS and 120+ FPS
Option for 30, 60, 120, or Unlimited FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Keyboard remapping.
Keyboard remapping.
Controller remapping.
Controller remapping.
Advanced control settings.
Advanced control settings.

Keyboard and mouse State Notes
Remapping
Some HUD elements still uses Xbox button prompts.
Mouse acceleration
Mouse sensitivity
Adjusted from the configuration tool.
Mouse input in menus
Mouse wheel can be used to navigate the menus, while left and right mouse buttons act as Confirm and Cancel respectively.
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Configuration tool when launching the game requires mouse input, however it can be disabled afterwards if desired.
Controller remapping
Movement and aiming are bound to left and right analog sticks respectively, and cannot be remapped.
Controller sensitivity
Handled through Turn Speed setting.
Controller Y-axis inversion
X-axis can also be inverted.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
No vibration support (tested on V2 controller).
PlayStation button prompts
Some HUD elements still have Xbox buttons prompts.
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes

V1 untested.[citation needed]
Generic/other controllers
DirectInput controllers are also supported.[4]
Button prompts
Input settings icon - Generic Controller.svg
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
BGM, SFX/Voice
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Japanese
The PC version lacks dual-audio support and only uses the English voice-overs.
Japanese Voice Pack by NSM53 PROJECT, download.
Korean
Korean translation patch by NSM53 PROJECT, download. Uses the Japanese Voice Pack for audio. Some elements are still in English.
Spanish

Issues fixed

Heavy stuttering during gameplay or freeze while loading game unless a gamepad is plugged into the system

This is caused by the engine incorrectly overpolling the USB I/O in Windows in keyboard and mouse mode.
Plug a gamepad into the system[5]

Issue does not arise if the game detects a gamepad plugged into the system. Keyboard and mouse can still be used to play the game as long as a gamepad is present. This may be complicated on Windows 7 and earlier due to XInput support issues.

Disable unused HID devices in Device Manager[5]
  1. Open the Start screen/Start menu, type devmgmt.msc and press Enter.
  2. Select "Human Interface Devices". Disable all "HID-compliant consumer control device" and "HID compliant device" ("HID compliant vendor defined device" in Windows 10), you should not need to disable anything else.
It is advised to re-enable the devices after the game has closed.

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 3.0
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i5-6300HQ 2.3 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) Intel HD Graphics 530
DirectX 9.0c compatible
Mimimum requirements are based on the game running at 720p at 30 FPS.


Notes

  1. 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Bullet Witch - Hardcore Gaming 101 - last accessed on 2020-04-15
    "What Atari did was then charge for them in the Western release. Admittedly they’re only 20 points each, meaning it’s 340 points for all DLC, but still, it’s the principle of the matter."
  2. What's new with Bullet Witch? - XSEED Games - last accessed on 2020-04-15
  3. Verified by User:AmethystViper on 2020-04-14
  4. Verified by User:AmethystViper on November 22, 2018
    Used a Logitech F310 in DirectInput mode and the game registered input from it and used the configuration from my Xbox One controller.
  5. 5.0 5.1 the game still stutters if a gamepad is not connected :: Bullet Witch General Discussions