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Difference between revisions of "Budget Cuts"

From PCGamingWiki, the wiki about fixing PC games
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Line 1: Line 1:
{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Budget Cuts cover.jpg
 
|cover        = Budget Cuts cover.jpg
Line 6: Line 5:
 
|publishers  =  
 
|publishers  =  
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|Unity|name=Unity 5|ref=<ref name="engineversion">{{Refcheck|user=Vetle|date=2018-05-13}}</ref>|build=5.2.2f1}}
+
{{Infobox game/row/engine|Unity|name=Unity 2018|ref=<ref name="engineupdate">{{Refsnip|url=https://store.steampowered.com/newshub/app/400940/view/2203892522465159634|title=Neat Corporation is proud to present The Performance Update|date=2020-04-28|snippet=Unity updated to 2018.4.21<br>Controllers now use SteamVR Input 2.0, allowing nicer rebinding of buttons}}</ref>|build=2018.4.21}}
|release dates=  
+
|release dates=
 
{{Infobox game/row/date|Windows|June 14, 2018}}
 
{{Infobox game/row/date|Windows|June 14, 2018}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|budget-cuts|76}}
 +
{{Infobox game/row/reception|IGDB|budget-cuts|60}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | }}
 +
{{Infobox game/row/taxonomy/pacing            | }}
 +
{{Infobox game/row/taxonomy/perspectives      | }}
 +
{{Infobox game/row/taxonomy/controls          | }}
 +
{{Infobox game/row/taxonomy/genres            | }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | }}
 +
{{Infobox game/row/taxonomy/series|Budget Cuts}}
 
|steam appid  = 400940
 
|steam appid  = 400940
 
|steam appid side  =  
 
|steam appid side  =  
 
|gogcom id    =  
 
|gogcom id    =  
 +
|official site= https://www.neatcorporation.com/BudgetCuts
 +
|hltb        = 57564
 
|strategywiki =  
 
|strategywiki =  
|wikipedia    =  
+
|mobygames    = budget-cuts
 +
|wikipedia    =
 
|winehq      =  
 
|winehq      =  
 +
|license      = commercial
 
}}
 
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://www.neatcorporation.com/BudgetCuts/ Official site]
 
 
{{mm}} [https://steamcommunity.com/app/400940/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/400940/discussions/ Steam Community Discussions]
  
Line 26: Line 44:
 
{{Availability/row| Oculus | 1653313354717205 | Oculus | | | Windows }}
 
{{Availability/row| Oculus | 1653313354717205 | Oculus | | | Windows }}
 
{{Availability/row| Steam | 400940 | Steam |  |  | Windows }}
 
{{Availability/row| Steam | 400940 | Steam |  |  | Windows }}
 +
{{Availability/row| Viveport | ee193e28-c90f-4a10-9684-a7d93cff7d04 | account | | | Windows }}
 
}}
 
}}
 
{{ii}} A {{store link|Steam|459860|demo}} is available.
 
{{ii}} A {{store link|Steam|459860|demo}} is available.
Line 32: Line 51:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{p|hkcu}}\SOFTWARE\Neat Corporation\Budget Cuts\|{{P|userprofile\Documents}}\Budget Cuts Save Data\config_machine.cfg|{{P|userprofile\appdata\locallow}}\Neat Corporation\Budget Cuts\config_machine.cfg}}
 
}}
 
}}
 +
{{ii}} Config file location was changed to {{P|userprofile\appdata\locallow}} in December 2020.
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|<Documents>\Budget Cuts Save Data}}
+
{{Game data/saves|Windows|{{P|userprofile\Documents}}\Budget Cuts Save Data\*\|{{P|userprofile\appdata\locallow}}\Neat Corporation\Budget Cuts\*\}}
 
}}
 
}}
 
+
{{ii}} {{code|*}} is for save file slot {{code|0}}, {{code|1}} or {{code|2}}.
 +
{{ii}} Save data location was changed to {{P|userprofile\appdata\locallow}} in December 2020.
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             =  
+
|gog galaxy               =  
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = true
+
|steam cloud               = true
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Video settings
+
{{Image|Budget Cuts - General.png|General settings, shown after selecting save file.}}
 +
{{Image|Budget Cuts - VR.png|Room scale settings.}}
 +
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 65: Line 88:
 
|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = true
+
|widescreen resolution      = unknown
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
|multimonitor              = false
+
|multimonitor              = unknown
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = false
+
|ultrawidescreen            = unknown
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
|4k ultra hd                = true
+
|4k ultra hd                = unknown
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
|fov                        = true
+
|fov                        = unknown
|fov notes                  = Up to 180° per eye
+
|fov notes                  =  
|windowed                  = true
+
|windowed                  = unknown
|windowed notes            = For mirrored view
+
|windowed notes            =  
 
|borderless windowed        = true
 
|borderless windowed        = true
|borderless windowed notes  = For mirrored view
+
|borderless windowed notes  = Used for spectator view
|anisotropic                = unknown
+
|anisotropic                = false
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = unknown
+
|antialiasing              = always on
|antialiasing notes        =  
+
|antialiasing notes        = No in-game options, and always enabled by default. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =  
 
|vsync                      = false
 
|vsync                      = false
 
|vsync notes                =  
 
|vsync notes                =  
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              =  
+
|60 fps notes              = Frame rate caps at headset refresh rate{{cn}}
 
|120 fps                    = true
 
|120 fps                    = true
 
|120 fps notes              =  
 
|120 fps notes              =  
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
 +
|ray tracing                = unknown
 +
|ray tracing notes          =
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
==Input settings==
+
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
{{Input settings
+
{{Fixbox|description=Edit config_machine.cfg to adjust anti-aliasing setting.||fix=
|key remap                = false
+
# Open the [[#Game data|configuration file]].
|key remap notes          =  
+
# Change <code>gfx_msaa_actual</code> to the desired MSAA sample count (or <code>0</code> to disable MSAA entirely).
|acceleration option      = false
+
{{ii}} By default, the game uses 4X MSAA.
 +
{{ii}} Accepted values are <code>0</code>, <code>2</code>, <code>4</code> or <code>8</code>.
 +
}}
 +
 
 +
==Input==
 +
{{Input
 +
|key remap                = limited
 +
|key remap notes          = Input mapping handled by SteamVR<ref name="engineupdate" />
 +
|acceleration option      = n/a
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = false
+
|mouse sensitivity        = n/a
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
 
|mouse menu                = false
 
|mouse menu                = false
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = false
+
|invert mouse y-axis      = n/a
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|controller support        = false
 
|controller support        = false
Line 117: Line 153:
 
|invert controller y-axis  = unknown
 
|invert controller y-axis  = unknown
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|touchscreen              = false
+
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|xinput controllers        = false
 
|xinput controllers        = false
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = false
+
|xbox prompts              = unknown
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = false
+
|impulse triggers          = unknown
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
 
|dualshock 4              = false
 
|dualshock 4              = false
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
|dualshock prompts        = false
+
|dualshock prompts        = unknown
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
 
|light bar support        = unknown
 
|light bar support        = unknown
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes        = false
+
|dualshock 4 modes        = unknown
 
|dualshock 4 modes notes  =  
 
|dualshock 4 modes notes  =  
 
|tracked motion controllers= true
 
|tracked motion controllers= true
Line 137: Line 173:
 
|tracked motion prompts    = true
 
|tracked motion prompts    = true
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
|other controllers        = false
+
|other controllers        = unknown
 
|other controllers notes  =  
 
|other controllers notes  =  
|other button prompts      = false
+
|other button prompts      = unknown
 
|other button prompts notes=  
 
|other button prompts notes=  
|controller hotplug        = false
+
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = true
 
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = false
+
|simultaneous input        = unknown
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
|steam input api          = false
+
|steam input api          = unknown
 
|steam input api notes    =  
 
|steam input api notes    =  
|steam hook input          = false
+
|steam hook input          = unknown
 
|steam hook input notes    =  
 
|steam hook input notes    =  
|steam input presets      = false
+
|steam input presets      = unknown
 
|steam input presets notes =  
 
|steam input presets notes =  
|steam controller prompts  = false
+
|steam controller prompts  = unknown
 
|steam controller prompts notes =  
 
|steam controller prompts notes =  
|steam cursor detection    = false
+
|steam cursor detection    = unknown
 
|steam cursor detection notes =  
 
|steam cursor detection notes =  
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Audio
|separate volume          = unknown
+
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Master, effects and music.
 
|surround sound          = true
 
|surround sound          = true
 
|surround sound notes    =  
 
|surround sound notes    =  
 
|subtitles                = true
 
|subtitles                = true
|subtitles notes          =  
+
|subtitles notes          = Only for main dialogue.
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
 
|mute on focus lost      = false
 
|mute on focus lost      = false
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
Line 180: Line 218:
 
|interface = true
 
|interface = true
 
|audio    = true
 
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Simplified Chinese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Traditional Chinese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = French
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = German
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Italian
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Japanese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Korean
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Polish
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Portuguese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Brazilian Portuguese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Russian
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Spanish
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Latin American Spanish
 +
|interface = true
 +
|audio    = false
 
|subtitles = true
 
|subtitles = true
 
|notes    =  
 
|notes    =  
Line 190: Line 332:
 
|vr only                    = true
 
|vr only                    = true
 
|htc vive                    = true
 
|htc vive                    = true
|htc vive notes              =  
+
|htc vive notes              = Also native [[Glossary:Valve Index|Valve Index]] and Vive Cosmos support.
 
|oculus rift                = true
 
|oculus rift                = true
|oculus rift notes          = Three sensors recommended
+
|oculus rift notes          = Three sensors recommended.<br/>Steam version can access native Oculus SDK support through the {{code|oculussdk}} beta branch from game's properties.<ref>{{Refurl|url=https://www.reddit.com/r/oculus/wiki/steamgameswithnativesupport|title=steamgameswithnativesupport - /r/oculus|date=2020-01-28}}</ref>
 
|osvr                        = unknown
 
|osvr                        = unknown
 
|osvr notes                  =  
 
|osvr notes                  =  
 
|windows mixed reality      = true
 
|windows mixed reality      = true
|windows mixed reality notes =  
+
|windows mixed reality notes = Supported through SteamVR
 
|keyboard-mouse              = false
 
|keyboard-mouse              = false
 
|keyboard-mouse notes        =  
 
|keyboard-mouse notes        =  
Line 207: Line 349:
 
|tobii eye tracking          =  
 
|tobii eye tracking          =  
 
|tobii eye tracking notes    =  
 
|tobii eye tracking notes    =  
|play area seated            =  
+
|play area seated            = false
 
|play area seated notes      =  
 
|play area seated notes      =  
|play area standing          =  
+
|play area standing          = limited
|play area standing notes    =  
+
|play area standing notes    = Developer still recommends at least 1.5m of room space as game heavily relies on body movement.<ref>{{Refsnip|url=https://steamcommunity.com/app/400940/discussions/0/412448158164982637/|title=FAQ :: Budget Cuts General discussion|date=2020-01-10|snippet='''How much room do I need?'''<br/>1.5m - Risk of hitting reality. May be hard to reach items.<br/>2m - Minimum recommended space for the experience we want to give players.<br/>2.5m - Pretty much no risk of hitting things by accident.<br/>3m - Ideal size. Almost no risk of even activating the chaperone grid.<br/>3m+ - Will most likely be worse, as the cable won't be long enough to allow free movement.}}</ref>
 
|play area room-scale        = true
 
|play area room-scale        = true
|play area room-scale notes  =  
+
|play area room-scale notes  = Option for 360° tracking for doing all the movements in the playing area or 180° for snap turning for smaller play areas.
 
}}
 
}}
  
Line 218: Line 360:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 11
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 236: Line 378:
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|windows 32-bit exe    = unknown
+
|windows 32-bit exe    = false
|windows 64-bit exe    = unknown
+
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 251: Line 396:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = 7 SP1
+
|minOS    = 7 SP1 or newer
 
|minCPU  = Intel Core i5-4590
 
|minCPU  = Intel Core i5-4590
|minCPU2  = AMD FX 8350
+
|minCPU2  = AMD Ryzen 1500X
|minRAM  = 4 GB
+
|minRAM  = 6 GB
 
|minHD    =  
 
|minHD    =  
|minGPU  = Nvidia GeForce GTX 970
+
|minGPU  = Nvidia GeForce GTX 970/1060
|minGPU2  = AMD Radeon R9 290
+
|minGPU2  = AMD Radeon RX 480
  
 
|recOS    =  
 
|recOS    =  

Latest revision as of 10:35, 22 March 2023

Budget Cuts
Budget Cuts cover
Developers
Neat Corporation
Engines
Unity 2018[Note 1]
Release dates
Windows June 14, 2018
Reception
Metacritic 76
IGDB 60
Taxonomy
Monetization One-time game purchase
Series Budget Cuts
Budget Cuts on HowLongToBeat
Budget Cuts on IGDB
Budget Cuts on MobyGames
Budget Cuts
Budget Cuts 2018
Budget Cuts 2: Mission Insolvency 2019

Warnings

This game requires a virtual reality headset (see VR support for details).

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Humble Store
Icon overlay.png
Windows
Oculus Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
Viveport
Windows
A demo is available.

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\SOFTWARE\Neat Corporation\Budget Cuts\
%USERPROFILE%\Documents\Budget Cuts Save Data\config_machine.cfg
%USERPROFILE%\AppData\LocalLow\Neat Corporation\Budget Cuts\config_machine.cfg
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/400940/pfx/[Note 2]
Config file location was changed to %USERPROFILE%\AppData\LocalLow in December 2020.

Save game data location

System Location
Windows %USERPROFILE%\Documents\Budget Cuts Save Data\*\
%USERPROFILE%\AppData\LocalLow\Neat Corporation\Budget Cuts\*\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/400940/pfx/[Note 2]
* is for save file slot 0, 1 or 2.
Save data location was changed to %USERPROFILE%\AppData\LocalLow in December 2020.

Save game cloud syncing

System Native Notes
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

General settings, shown after selecting save file.
General settings, shown after selecting save file.
Room scale settings.
Room scale settings.

This game requires a virtual reality headset (see VR support for details).
Graphics feature State Notes
Borderless fullscreen windowed
Used for spectator view
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
No in-game options, and always enabled by default. See Anti-aliasing (AA).
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Frame rate caps at headset refresh rate[citation needed]
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Anti-aliasing (AA)

Edit config_machine.cfg to adjust anti-aliasing setting.
  1. Open the configuration file.
  2. Change gfx_msaa_actual to the desired MSAA sample count (or 0 to disable MSAA entirely).
By default, the game uses 4X MSAA.
Accepted values are 0, 2, 4 or 8.

Input

Keyboard and mouse State Notes
Remapping
Input mapping handled by SteamVR[1]
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types
Tracked motion controllers
Button/gesture prompts
Additional information
Haptic feedback

Audio

Audio feature State Notes
Separate volume controls
Master, effects and music.
Surround sound
Subtitles
Only for main dialogue.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Portuguese
Brazilian Portuguese
Russian
Spanish
Latin American Spanish

VR support

This game requires a virtual reality headset.
Headsets State Notes
SteamVR
Also native Valve Index and Vive Cosmos support.
Oculus VR (LibOVR)
Three sensors recommended.
Steam version can access native Oculus SDK support through the oculussdk beta branch from game's properties.[2]
Windows Mixed Reality
Supported through SteamVR
Devices
Tracked motion controllers
See Input for details.
Traditional controller
Keyboard/Mouse
Play area
Seated
Standing
Developer still recommends at least 1.5m of room space as game heavily relies on body movement.[3]
Room-scale
Option for 360° tracking for doing all the movements in the playing area or 180° for snap turning for smaller play areas.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS) 7 SP1 or newer
Processor (CPU) Intel Core i5-4590
AMD Ryzen 1500X
System memory (RAM) 6 GB
Hard disk drive (HDD)
Video card (GPU) Nvidia GeForce GTX 970/1060
AMD Radeon RX 480
A 64-bit operating system is required.


Notes

  1. Unity engine build: 2018.4.21[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. 1.0 1.1 Neat Corporation is proud to present The Performance Update - last accessed on 2020-04-28
    "Unity updated to 2018.4.21
    Controllers now use SteamVR Input 2.0, allowing nicer rebinding of buttons
    "
  2. steamgameswithnativesupport - /r/oculus - last accessed on 2020-01-28
  3. FAQ :: Budget Cuts General discussion - last accessed on 2020-01-10
    "How much room do I need?
    1.5m - Risk of hitting reality. May be hard to reach items.
    2m - Minimum recommended space for the experience we want to give players.
    2.5m - Pretty much no risk of hitting things by accident.
    3m - Ideal size. Almost no risk of even activating the chaperone grid.
    3m+ - Will most likely be worse, as the cable won't be long enough to allow free movement.
    "