Difference between revisions of "Brickadia"
From PCGamingWiki, the wiki about fixing PC games
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{{Game data/saves|Windows|{{p|localappdata}}\Brickadia\Saved}} | {{Game data/saves|Windows|{{p|localappdata}}\Brickadia\Saved}} | ||
{{Game data/saves|Linux|~/.config/Epic/Brickadia/Saved}} | {{Game data/saves|Linux|~/.config/Epic/Brickadia/Saved}} | ||
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+ | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
+ | {{Save game cloud syncing | ||
+ | |discord = | ||
+ | |discord notes = | ||
+ | |epic games launcher = | ||
+ | |epic games launcher notes = | ||
+ | |gog galaxy = | ||
+ | |gog galaxy notes = | ||
+ | |origin = | ||
+ | |origin notes = | ||
+ | |steam cloud = false | ||
+ | |steam cloud notes = | ||
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
Revision as of 13:51, 1 January 2023
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Brickadia, LLC | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | Early access |
Linux | Early access |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Sandbox |
Art styles | Stylized |
Brickadia is a brick-building sandbox game developed by Brickadia, LLC as a spiritual successor to Blockland.
General Information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
Steam |
- All versions require a Brickadia account.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game does not contain microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Brickadia\Saved\Config\WindowsNoEditor |
Linux | ~/.config/Epic/Brickadia/Saved/Config/LinuxNoEditor |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Brickadia\Saved |
Linux | ~/.config/Epic/Brickadia/Saved |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Long text chat messages can get cut off, otherwise perfect support. | ||
4K Ultra HD | |||
Field of view (FOV) | 50-90° vertical via the "Vertical FOV" slider, with a horizontal equivalent shown underneath it. Can be set to any desired amount with the fov console command. |
||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Appears to be controlled by the "Texture Quality" setting. | ||
Anti-aliasing (AA) | FXAA, TAA, and SSAA with the r.ScreenPercentage console command. |
||
High-fidelity upscaling | DLSS 2.2 |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Unlocked. Can be capped to any desired framerate by clicking on the "Framerate Cap" slider and typing. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | Requires the game to be launched with -dx12 -raytracing and must be enabled through console commands.[2] Not supported on the Linux client. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Menus cannot be navigated with a controller. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for master volume, music, interface and sound effects. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | "Enable Unfocused Audio" setting. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 30 | |||
Online play | 30 | Maximum player limit was lowered from 50 down to 30 in Alpha 5 due to performance concerns. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 7777 |
- This game does not support Universal Plug and Play (UPnP) for automatic port configuration.
- NAT punching is planned to be used in a future update.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | |
Vulkan | Can be used on Windows with -vulkan . |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | 4.1.2 |
Multiplayer | Epic Online Services | [3] |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10, 11 | |
Processor (CPU) | 3 GHz | AMD Ryzen 5000 Series |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 1 GB of VRAM DirectX 11 compatible Shader model 5 support |
Nvidia GeForce GTX 1070 |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Debian distribution (11+), such as Ubuntu | |
Processor (CPU) | 3 GHz | AMD Ryzen 5000 Series |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 1 GB of VRAM Shader model 5 support |
Nvidia GeForce GTX 1070 |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.27.2[1]
References
- ↑ Brickadia Alpha 5 Patch 5 - last accessed on 2021-12-12
- "Upgraded to Unreal Engine version 4.27.1."
- ↑ Brickadia Alpha 5 Patch 5 - last accessed on 2021-11-3
- "Ray tracing shaders are now packaged with the game and effects can be enabled from the console if the game was launched with -DX12. Results may vary. Some commands to get you started:
r.RayTracing.Reflections 1
,r.RayTracing.Reflections.MaxBounces 4
,r.RayTracing.AmbientOcclusion 1
,r.RayTracing.AmbientOcclusion.SamplesPerPixel 4
,r.RayTracing.SkyLight 1
."
- "Ray tracing shaders are now packaged with the game and effects can be enabled from the console if the game was launched with -DX12. Results may vary. Some commands to get you started:
- ↑ Home - Brickadia - last accessed on 2022-12-21
- "We use EOS relay servers, so online play is secure and private across platforms. Servers are protected from DoS attacks, and your IP address is hidden from players."
- ↑ Brickadia on Steam - last accessed on 2022-12-21
- "Game performance requirements and memory usage increase with the amount of bricks placed and complexity of your world."