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Difference between revisions of "Bomb Rush Cyberfunk"

From PCGamingWiki, the wiki about fixing PC games
(Overhauled page, adding new info and pictures.)
Line 1: Line 1:
{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Bomb Rush Cyberfunk cover.jpg
 
|cover        = Bomb Rush Cyberfunk cover.jpg
Line 6: Line 5:
 
|publishers  =  
 
|publishers  =  
 
|engines      =  
 
|engines      =  
 +
{{Infobox game/row/engine|Unity|name=Unity 2021|ref=<ref name="Unity log">{{Refcheck|user=MasterBlaster|date=2023-08-18|comment=As indicated in the <code>Player.log</code> file.}}</ref>||build=2021.3.27f1}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|August 18, 2023}}
 
{{Infobox game/row/date|Windows|August 18, 2023}}
 
|reception    =  
 
|reception    =  
{{Infobox game/row/reception|Metacritic|link|rating}}
+
{{Infobox game/row/reception|Metacritic|bomb-rush-cyberfunk|rating}}
 
{{Infobox game/row/reception|OpenCritic|link|rating}}
 
{{Infobox game/row/reception|OpenCritic|link|rating}}
{{Infobox game/row/reception|IGDB|link|rating}}
+
{{Infobox game/row/reception|IGDB|bomb-rush-cyberfunk|rating}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
+
{{Infobox game/row/taxonomy/monetization      | DLC, One-time game purchase }}
{{Infobox game/row/taxonomy/microtransactions | }}
+
{{Infobox game/row/taxonomy/microtransactions | None }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 
{{Infobox game/row/taxonomy/pacing            | Real-time }}
Line 20: Line 20:
 
{{Infobox game/row/taxonomy/controls          | Direct control }}
 
{{Infobox game/row/taxonomy/controls          | Direct control }}
 
{{Infobox game/row/taxonomy/genres            | Action, Tricks }}
 
{{Infobox game/row/taxonomy/genres            | Action, Tricks }}
{{Infobox game/row/taxonomy/sports            | Skating }}
+
{{Infobox game/row/taxonomy/sports            | Skateboarding, Skating }}
{{Infobox game/row/taxonomy/vehicles          | }}
+
{{Infobox game/row/taxonomy/vehicles          | Bicycle }}
 
{{Infobox game/row/taxonomy/art styles        | Cel-shaded, Stylized }}
 
{{Infobox game/row/taxonomy/art styles        | Cel-shaded, Stylized }}
 
{{Infobox game/row/taxonomy/themes            | Cyberpunk }}
 
{{Infobox game/row/taxonomy/themes            | Cyberpunk }}
Line 41: Line 41:
  
 
{{Introduction
 
{{Introduction
|introduction      =  
+
|introduction      = '''''{{PAGENAME}}''''' is a {{Glossary:singleplayer}} {{Glossary:real-time}} {{Glossary:Action}} {{Glossary:tricks}} {{Glossary:cyberpunk}} game developed and published by [[Company:Team Reptile|Team Reptile]].
 +
 
 +
Inspired by the [[Jet Set Radio]] series, the game focuses on Red, a graffiti writer who joins the Bomb Rush Crew in the hopes of becoming the best graffiti crew in All City and finding his original, decapitated head.
  
 
|release history  =  
 
|release history  =  
Line 55: Line 57:
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| GOG.com | bomb_rush_cyberfunk | DRM-free |  |  | Windows | unavailable }}
+
{{Availability/row| GOG.com | bomb_rush_cyberfunk | DRM-free |  |  | Windows | }}
{{Availability/row| Steam | 1353230 | Steam |  |  | Windows | unavailable }}
+
{{Availability/row| Steam | 1353230 | Steam |  |  | Windows | }}
 
}}
 
}}
  
Line 63: Line 65:
 
|ad-supported                =  
 
|ad-supported                =  
 
|cross-game bonus            =  
 
|cross-game bonus            =  
|dlc                        =  
+
|dlc                        = Additional characters are available for purchase to be used in-game.
 
|expansion pack              =  
 
|expansion pack              =  
 
|freeware                    =  
 
|freeware                    =  
 
|free-to-play                =  
 
|free-to-play                =  
|one-time game purchase      = The game requires an upfront purchase to access.
+
|one-time game purchase      = Bomb Rush Cyberfunk requires an upfront purchase to access.
 
|sponsored                  =  
 
|sponsored                  =  
 
|subscription                =  
 
|subscription                =  
Line 82: Line 84:
 
|free-to-grind      =  
 
|free-to-grind      =  
 
|loot box            =  
 
|loot box            =  
|none                = None
+
|none                = Bomb Rush Cyberfunk has no microtransactions.
 
|player trading      =  
 
|player trading      =  
 
|time-limited        =  
 
|time-limited        =  
 
|unlock              =  
 
|unlock              =  
 +
}}
 +
 +
{{DLC|
 +
{{DLC/row| Base & Jay | Adds two additional playable graffiti writers, each with four additional outfits. | Windows }}
 
}}
 
}}
  
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===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{P|steam}}\userdata\{{p|uid}}\1353230\remote\}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Windows|{{P|steam}}\userdata\{{p|uid}}\1353230\remote\}}
 
}}
 
}}
  
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|epic games launcher      =  
 
|epic games launcher      =  
 
|epic games launcher notes =  
 
|epic games launcher notes =  
|gog galaxy                = unknown
+
|gog galaxy                = true
 
|gog galaxy notes          =  
 
|gog galaxy notes          =  
 
|origin                    =  
 
|origin                    =  
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==Video==
 
==Video==
 +
{{Image|Bomb Rush Cyberfunk Video Settings.png|Graphics settings}}
 
{{Video
 
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
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|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes=  
+
|widescreen resolution notes= Most cutscenes are {{term|letterboxed}} for cinematic purposes.<br>Aspect ratio becomes {{term|anamorphic}} when "'''Screen Mode'''" is set to "'''Maximized Window'''" or "'''Fullscreen'''" and resolution is changed to one with a different aspect ratio than the display.<br>Natively supports arbitrary aspect ratios, such as 4:3, 16:9, 16:10, 21:9 and 32:9.
|multimonitor              = unknown
+
|multimonitor              = limited
|multimonitor notes        =  
+
|multimonitor notes        = Possible when playing in windowed mode.<br>Cutscenes and dialog sequences are {{term|pillarboxed}} to a 16:9 aspect ratio.<ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment= Tested by playing the game with a multi-monitor setup at a resolution of 3840x1080.}}</ref>
|ultrawidescreen            = unknown
+
|ultrawidescreen            = true
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = Cutscenes and dialog sequences are {{term|pillarboxed}} to a 16:9 aspect ratio.<ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment= Tested by playing the game with a 3840x1080 resolution.}}</ref>
|4k ultra hd                = unknown
+
|4k ultra hd                = true
|4k ultra hd notes          =  
+
|4k ultra hd notes          = <ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment=Tested by playing the game at 3840x2160 resolution.}}</ref>
|fov                        = unknown
+
|fov                        = false
 
|fov notes                  =  
 
|fov notes                  =  
|windowed                  = unknown
+
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = unknown
+
|borderless windowed        = true
|borderless windowed notes  =  
+
|borderless windowed notes  = Two options are available: "'''Maximized Window'''" and "'''Fullscreen'''".
|anisotropic                = unknown
+
|anisotropic                = true
|anisotropic notes          =  
+
|anisotropic notes          = Referred to as "'''Texture Filtering'''".<br>Has three settings: "'''Disabled'''", "'''Enabled'''", and "'''Always Enabled'''".<br>"'''Always Enabled'''" is set to 8x.<ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment=Tested by taking several screenshots in the same spot at the hangout area at an angle with several AF sample rates and comparing them. When Texture Filtering is set to "Always Enabled", the game appears to force 8x AF, as disabling and testing AF at lower strengths through Nvidia Control Panel resulted in blurrier textures. Forcing 8x AF through the Control Panel puts it at a match for the AF set by the game.}}</ref>
|antialiasing              = unknown
+
|antialiasing              = true
|antialiasing notes        =  
+
|antialiasing notes        = Options for 0x, 2x, 4x, and 8x.<br>Unknown which method is being used.
|upscaling                  = unknown
+
|upscaling                  = false
 
|upscaling tech            =  
 
|upscaling tech            =  
 
|upscaling notes            =  
 
|upscaling notes            =  
|vsync                      = unknown
+
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
|60 fps                    = unknown
+
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = unknown
+
|120 fps                    = true
|120 fps notes              =  
+
|120 fps notes              = Plays at an uncapped framerate.
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|ray tracing                = unknown
+
|ray tracing                = false
 
|ray tracing notes          =  
 
|ray tracing notes          =  
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
 
==Input==
 
==Input==
 +
{{Image|Bomb Rush Cyberfunk Input Settings (XBONE).png|Keyboard and mouse bindings and gamepad settings (Xbox One layout)}}
 +
{{Image|Bomb Rush Cyberfunk Input Settings (DS4).png|Keyboard and mouse bindings and gamepad settings (DS4 and DualSense layout)}}
 
{{Input
 
{{Input
|key remap                = unknown
+
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = Referred to as "'''Camera aim sensitivity'''". A slider is available.
|mouse menu                = unknown
+
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = true
|invert mouse y-axis notes =  
+
|invert mouse y-axis notes = "'''Invert Axis'''" refers to y-axis. X-axis cannot be inverted.
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
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|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = true
 
|controller remap notes    =  
 
|controller remap notes    =  
|controller sensitivity    = unknown
+
|controller sensitivity    = true
|controller sensitivity notes=  
+
|controller sensitivity notes= Referred to as "'''Camera aim sensitivity'''". A slider is available.
|invert controller y-axis  = unknown
+
|invert controller y-axis  = true
|invert controller y-axis notes=  
+
|invert controller y-axis notes= "'''Invert Axis'''" refers to y-axis. X-axis cannot be inverted.
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = true
|dualshock 4 notes        =  
+
|dualshock 4 notes        = [[Controller:DualSense|DualSense]] is also natively supported.
|dualshock prompts        = unknown
+
|dualshock prompts        = true
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
|light bar support        = unknown
+
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes        = unknown
+
|dualshock 4 modes        = V2, Bluetooth, Wired
 
|dualshock 4 modes notes  =  
 
|dualshock 4 modes notes  =  
 
|tracked motion controllers= unknown
 
|tracked motion controllers= unknown
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|other button prompts      = unknown
 
|other button prompts      = unknown
 
|other button prompts notes=  
 
|other button prompts notes=  
|controller hotplug        = unknown
+
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|simultaneous input        = true
|simultaneous input notes  =  
+
|simultaneous input notes  = Keyboard and button prompts change depending on last registered input.<ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment= Tested by inputting a direction on my Xbox Series controller and another direction on the keyboard at the same time. Simultaneous input was possible, but button prompts changed to keyboard, as that was the last input I had registered.}}</ref>
 
|steam input api          = unknown
 
|steam input api          = unknown
 
|steam input api notes    =  
 
|steam input api notes    =  
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==Audio==
 
==Audio==
 +
{{Image|Bomb Rush Cyberfunk Audio Settings.png|Audio settings}}
 
{{Audio
 
{{Audio
|separate volume          = unknown
+
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Sliders for Global, SFX, and Music.
|surround sound            = unknown
+
|surround sound            = false
|surround sound notes      =  
+
|surround sound notes      = Stereo only.<ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment=Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.}}</ref>
|subtitles                = true
+
|subtitles                = always on
|subtitles notes          =  
+
|subtitles notes          = Text-heavy game with limited voice acting.
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost        = unknown
+
|mute on focus lost        = always on
|mute on focus lost notes  =  
+
|mute on focus lost notes  = Game pauses when focus is lost.
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
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{{L10n|content=
 
{{L10n|content=
 +
{{Image|Bomb Rush Cyberfunk Game Settings.png|General settings}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = English
 
  |language  = English
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  |language  = Dutch
 
  |language  = Dutch
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = false
 
  |subtitles = true
 
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
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  |language  = French
 
  |language  = French
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = false
 
  |subtitles = true
 
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
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  |language  = German
 
  |language  = German
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = false
 
  |subtitles = true
 
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
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  |language  = Italian
 
  |language  = Italian
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = false
 
  |subtitles = true  
 
  |subtitles = true  
 
  |notes    =  
 
  |notes    =  
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  |language  = Japanese
 
  |language  = Japanese
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = false
 
  |subtitles = true
 
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
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  |language  = Brazilian Portuguese
 
  |language  = Brazilian Portuguese
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = false
 
  |subtitles = true
 
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
Line 310: Line 321:
 
  |language  = Russian
 
  |language  = Russian
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = false
 
  |subtitles = true  
 
  |subtitles = true  
 
  |notes    =  
 
  |notes    =  
Line 319: Line 330:
 
  |language  = Spanish
 
  |language  = Spanish
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = false
 
  |subtitles = true
 
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
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===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 11.1
|direct3d notes        =  
+
|direct3d notes        = <ref name="Unity log"/>
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
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|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
|windows 32-bit exe    = unknown
+
|windows 32-bit exe    = false
|windows 64-bit exe    = unknown
+
|windows 64-bit exe    = true
 
|windows arm app        = unknown
 
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
Line 396: Line 407:
 
|minCPU2  = AMD Phenom 2.5GHz
 
|minCPU2  = AMD Phenom 2.5GHz
 
|minRAM  = 4 GB
 
|minRAM  = 4 GB
|minHD    = 10 GB
+
|minHD    = 10 GB<ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment=Actual install size is '''1.59 GB'''.}}</ref>
 
|minGPU  = NVIDIA GeForce GTX 460
 
|minGPU  = NVIDIA GeForce GTX 460
 
|minGPU2  = ATI Radeon HD 5850
 
|minGPU2  = ATI Radeon HD 5850

Revision as of 14:19, 18 August 2023

Bomb Rush Cyberfunk
Bomb Rush Cyberfunk cover
Developers
Team Reptile
Engines
Unity 2021[Note 1]
Release dates
Windows August 18, 2023
Taxonomy
Monetization DLC, One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Tricks
Sports Skateboarding, Skating
Vehicles Bicycle
Art styles Cel-shaded, Stylized
Themes Cyberpunk
Bomb Rush Cyberfunk on IGDB

Bomb Rush Cyberfunk is a singleplayer real-time action tricks cyberpunk game developed and published by Team Reptile.

Inspired by the Jet Set Radio series, the game focuses on Red, a graffiti writer who joins the Bomb Rush Crew in the hopes of becoming the best graffiti crew in All City and finding his original, decapitated head.

General information

Official developer Discord server
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
Steam
Icon overlay.png
Windows

Monetization

Type Notes
DLC Additional characters are available for purchase to be used in-game.
One-time game purchase Bomb Rush Cyberfunk requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions Bomb Rush Cyberfunk has no microtransactions.

DLC and expansion packs

Name Notes
Base & Jay Adds two additional playable graffiti writers, each with four additional outfits.
Windows

Game data

Configuration file(s) location

System Location
Windows <Steam-folder>\userdata\<user-id>\1353230\remote\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1353230/pfx/[Note 2]

Save game data location

System Location
Windows <Steam-folder>\userdata\<user-id>\1353230\remote\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1353230/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Graphics settings
Graphics settings

Graphics feature State Notes
Widescreen resolution
Most cutscenes are letterboxed for cinematic purposes.
Aspect ratio becomes anamorphic when "Screen Mode" is set to "Maximized Window" or "Fullscreen" and resolution is changed to one with a different aspect ratio than the display.
Natively supports arbitrary aspect ratios, such as 4:3, 16:9, 16:10, 21:9 and 32:9.
Multi-monitor
Possible when playing in windowed mode.
Cutscenes and dialog sequences are pillarboxed to a 16:9 aspect ratio.[2]
Ultra-widescreen
Cutscenes and dialog sequences are pillarboxed to a 16:9 aspect ratio.[3]
4K Ultra HD
[4]
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Two options are available: "Maximized Window" and "Fullscreen".
Anisotropic filtering (AF)
Referred to as "Texture Filtering".
Has three settings: "Disabled", "Enabled", and "Always Enabled".
"Always Enabled" is set to 8x.[5]
Anti-aliasing (AA)
Options for 0x, 2x, 4x, and 8x.
Unknown which method is being used.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Plays at an uncapped framerate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Keyboard and mouse bindings and gamepad settings (Xbox One layout)
Keyboard and mouse bindings and gamepad settings (Xbox One layout)
Keyboard and mouse bindings and gamepad settings (DS4 and DualSense layout)
Keyboard and mouse bindings and gamepad settings (DS4 and DualSense layout)

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Referred to as "Camera aim sensitivity". A slider is available.
Mouse input in menus
Mouse Y-axis inversion
"Invert Axis" refers to y-axis. X-axis cannot be inverted.
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Referred to as "Camera aim sensitivity". A slider is available.
Controller Y-axis inversion
"Invert Axis" refers to y-axis. X-axis cannot be inverted.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
DualSense is also natively supported.
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
, Wireless (Bluetooth), Wired
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Keyboard and button prompts change depending on last registered input.[6]

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Sliders for Global, SFX, and Music.
Surround sound
Stereo only.[7]
Subtitles
Text-heavy game with limited voice acting.
Closed captions
Mute on focus lost
Game pauses when focus is lost.
Royalty free audio

Localizations

General settings
General settings
Language UI Audio Sub Notes
English
Dutch
French
German
Italian
Japanese
Brazilian Portuguese
Russian
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 11.1 [1]
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS) 7
Processor (CPU) Intel Core i3 2.5GHz
AMD Phenom 2.5GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 10 GB[8]
Video card (GPU) NVIDIA GeForce GTX 460
ATI Radeon HD 5850
A 64-bit operating system is required.

Notes

  1. Unity engine build: 2021.3.27f1[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. 1.0 1.1 Verified by User:MasterBlaster on 2023-08-18
    As indicated in the Player.log file.
  2. Verified by User:MasterBlaster on 2023-08-18
    Tested by playing the game with a multi-monitor setup at a resolution of 3840x1080.
  3. Verified by User:MasterBlaster on 2023-08-18
    Tested by playing the game with a 3840x1080 resolution.
  4. Verified by User:MasterBlaster on 2023-08-18
    Tested by playing the game at 3840x2160 resolution.
  5. Verified by User:MasterBlaster on 2023-08-18
    Tested by taking several screenshots in the same spot at the hangout area at an angle with several AF sample rates and comparing them. When Texture Filtering is set to "Always Enabled", the game appears to force 8x AF, as disabling and testing AF at lower strengths through Nvidia Control Panel resulted in blurrier textures. Forcing 8x AF through the Control Panel puts it at a match for the AF set by the game.
  6. Verified by User:MasterBlaster on 2023-08-18
    Tested by inputting a direction on my Xbox Series controller and another direction on the keyboard at the same time. Simultaneous input was possible, but button prompts changed to keyboard, as that was the last input I had registered.
  7. Verified by User:MasterBlaster on 2023-08-18
    Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
  8. Verified by User:MasterBlaster on 2023-08-18
    Actual install size is 1.59 GB.