Difference between revisions of "Bomb Rush Cyberfunk"
From PCGamingWiki, the wiki about fixing PC games
(Overhauled page, adding new info and pictures.) |
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− | |||
{{Infobox game | {{Infobox game | ||
|cover = Bomb Rush Cyberfunk cover.jpg | |cover = Bomb Rush Cyberfunk cover.jpg | ||
Line 6: | Line 5: | ||
|publishers = | |publishers = | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|Unity|name=Unity 2021|ref=<ref name="Unity log">{{Refcheck|user=MasterBlaster|date=2023-08-18|comment=As indicated in the <code>Player.log</code> file.}}</ref>||build=2021.3.27f1}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|August 18, 2023}} | {{Infobox game/row/date|Windows|August 18, 2023}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic| | + | {{Infobox game/row/reception|Metacritic|bomb-rush-cyberfunk|rating}} |
{{Infobox game/row/reception|OpenCritic|link|rating}} | {{Infobox game/row/reception|OpenCritic|link|rating}} | ||
− | {{Infobox game/row/reception|IGDB| | + | {{Infobox game/row/reception|IGDB|bomb-rush-cyberfunk|rating}} |
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | + | {{Infobox game/row/taxonomy/monetization | DLC, One-time game purchase }} |
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | None }} |
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
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{{Infobox game/row/taxonomy/controls | Direct control }} | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
{{Infobox game/row/taxonomy/genres | Action, Tricks }} | {{Infobox game/row/taxonomy/genres | Action, Tricks }} | ||
− | {{Infobox game/row/taxonomy/sports | Skating }} | + | {{Infobox game/row/taxonomy/sports | Skateboarding, Skating }} |
− | {{Infobox game/row/taxonomy/vehicles | }} | + | {{Infobox game/row/taxonomy/vehicles | Bicycle }} |
{{Infobox game/row/taxonomy/art styles | Cel-shaded, Stylized }} | {{Infobox game/row/taxonomy/art styles | Cel-shaded, Stylized }} | ||
{{Infobox game/row/taxonomy/themes | Cyberpunk }} | {{Infobox game/row/taxonomy/themes | Cyberpunk }} | ||
Line 41: | Line 41: | ||
{{Introduction | {{Introduction | ||
− | |introduction = | + | |introduction = '''''{{PAGENAME}}''''' is a {{Glossary:singleplayer}} {{Glossary:real-time}} {{Glossary:Action}} {{Glossary:tricks}} {{Glossary:cyberpunk}} game developed and published by [[Company:Team Reptile|Team Reptile]]. |
+ | |||
+ | Inspired by the [[Jet Set Radio]] series, the game focuses on Red, a graffiti writer who joins the Bomb Rush Crew in the hopes of becoming the best graffiti crew in All City and finding his original, decapitated head. | ||
|release history = | |release history = | ||
Line 55: | Line 57: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| GOG.com | bomb_rush_cyberfunk | DRM-free | | | Windows | | + | {{Availability/row| GOG.com | bomb_rush_cyberfunk | DRM-free | | | Windows | }} |
− | {{Availability/row| Steam | 1353230 | Steam | | | Windows | | + | {{Availability/row| Steam | 1353230 | Steam | | | Windows | }} |
}} | }} | ||
Line 63: | Line 65: | ||
|ad-supported = | |ad-supported = | ||
|cross-game bonus = | |cross-game bonus = | ||
− | |dlc = | + | |dlc = Additional characters are available for purchase to be used in-game. |
|expansion pack = | |expansion pack = | ||
|freeware = | |freeware = | ||
|free-to-play = | |free-to-play = | ||
− | |one-time game purchase = | + | |one-time game purchase = Bomb Rush Cyberfunk requires an upfront purchase to access. |
|sponsored = | |sponsored = | ||
|subscription = | |subscription = | ||
Line 82: | Line 84: | ||
|free-to-grind = | |free-to-grind = | ||
|loot box = | |loot box = | ||
− | |none = | + | |none = Bomb Rush Cyberfunk has no microtransactions. |
|player trading = | |player trading = | ||
|time-limited = | |time-limited = | ||
|unlock = | |unlock = | ||
+ | }} | ||
+ | |||
+ | {{DLC| | ||
+ | {{DLC/row| Base & Jay | Adds two additional playable graffiti writers, each with four additional outfits. | Windows }} | ||
}} | }} | ||
Line 91: | Line 97: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{P|steam}}\userdata\{{p|uid}}\1353230\remote\}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{P|steam}}\userdata\{{p|uid}}\1353230\remote\}} |
}} | }} | ||
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|epic games launcher = | |epic games launcher = | ||
|epic games launcher notes = | |epic games launcher notes = | ||
− | |gog galaxy = | + | |gog galaxy = true |
|gog galaxy notes = | |gog galaxy notes = | ||
|origin = | |origin = | ||
Line 116: | Line 122: | ||
==Video== | ==Video== | ||
+ | {{Image|Bomb Rush Cyberfunk Video Settings.png|Graphics settings}} | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= Most cutscenes are {{term|letterboxed}} for cinematic purposes.<br>Aspect ratio becomes {{term|anamorphic}} when "'''Screen Mode'''" is set to "'''Maximized Window'''" or "'''Fullscreen'''" and resolution is changed to one with a different aspect ratio than the display.<br>Natively supports arbitrary aspect ratios, such as 4:3, 16:9, 16:10, 21:9 and 32:9. |
− | |multimonitor = | + | |multimonitor = limited |
− | |multimonitor notes = | + | |multimonitor notes = Possible when playing in windowed mode.<br>Cutscenes and dialog sequences are {{term|pillarboxed}} to a 16:9 aspect ratio.<ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment= Tested by playing the game with a multi-monitor setup at a resolution of 3840x1080.}}</ref> |
− | |ultrawidescreen = | + | |ultrawidescreen = true |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Cutscenes and dialog sequences are {{term|pillarboxed}} to a 16:9 aspect ratio.<ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment= Tested by playing the game with a 3840x1080 resolution.}}</ref> |
− | |4k ultra hd = | + | |4k ultra hd = true |
− | |4k ultra hd notes = | + | |4k ultra hd notes = <ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment=Tested by playing the game at 3840x2160 resolution.}}</ref> |
− | |fov = | + | |fov = false |
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = true |
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = true |
− | |borderless windowed notes = | + | |borderless windowed notes = Two options are available: "'''Maximized Window'''" and "'''Fullscreen'''". |
− | |anisotropic = | + | |anisotropic = true |
− | |anisotropic notes = | + | |anisotropic notes = Referred to as "'''Texture Filtering'''".<br>Has three settings: "'''Disabled'''", "'''Enabled'''", and "'''Always Enabled'''".<br>"'''Always Enabled'''" is set to 8x.<ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment=Tested by taking several screenshots in the same spot at the hangout area at an angle with several AF sample rates and comparing them. When Texture Filtering is set to "Always Enabled", the game appears to force 8x AF, as disabling and testing AF at lower strengths through Nvidia Control Panel resulted in blurrier textures. Forcing 8x AF through the Control Panel puts it at a match for the AF set by the game.}}</ref> |
− | |antialiasing = | + | |antialiasing = true |
− | |antialiasing notes = | + | |antialiasing notes = Options for 0x, 2x, 4x, and 8x.<br>Unknown which method is being used. |
− | |upscaling = | + | |upscaling = false |
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
− | |vsync = | + | |vsync = true |
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = true |
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = | + | |120 fps notes = Plays at an uncapped framerate. |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |ray tracing = | + | |ray tracing = false |
|ray tracing notes = | |ray tracing notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
==Input== | ==Input== | ||
+ | {{Image|Bomb Rush Cyberfunk Input Settings (XBONE).png|Keyboard and mouse bindings and gamepad settings (Xbox One layout)}} | ||
+ | {{Image|Bomb Rush Cyberfunk Input Settings (DS4).png|Keyboard and mouse bindings and gamepad settings (DS4 and DualSense layout)}} | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = true |
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Referred to as "'''Camera aim sensitivity'''". A slider is available. |
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = "'''Invert Axis'''" refers to y-axis. X-axis cannot be inverted. |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
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|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = true |
− | |controller sensitivity notes= | + | |controller sensitivity notes= Referred to as "'''Camera aim sensitivity'''". A slider is available. |
− | |invert controller y-axis = | + | |invert controller y-axis = true |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= "'''Invert Axis'''" refers to y-axis. X-axis cannot be inverted. |
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = true |
− | |dualshock 4 notes = | + | |dualshock 4 notes = [[Controller:DualSense|DualSense]] is also natively supported. |
− | |dualshock prompts = | + | |dualshock prompts = true |
|dualshock prompts notes = | |dualshock prompts notes = | ||
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = V2, Bluetooth, Wired |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
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|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = true |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
− | |simultaneous input notes = | + | |simultaneous input notes = Keyboard and button prompts change depending on last registered input.<ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment= Tested by inputting a direction on my Xbox Series controller and another direction on the keyboard at the same time. Simultaneous input was possible, but button prompts changed to keyboard, as that was the last input I had registered.}}</ref> |
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
Line 222: | Line 231: | ||
==Audio== | ==Audio== | ||
+ | {{Image|Bomb Rush Cyberfunk Audio Settings.png|Audio settings}} | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = Sliders for Global, SFX, and Music. |
− | |surround sound = | + | |surround sound = false |
− | |surround sound notes = | + | |surround sound notes = Stereo only.<ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment=Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.}}</ref> |
− | |subtitles = | + | |subtitles = always on |
− | |subtitles notes = | + | |subtitles notes = Text-heavy game with limited voice acting. |
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = always on |
− | |mute on focus lost notes = | + | |mute on focus lost notes = Game pauses when focus is lost. |
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
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{{L10n|content= | {{L10n|content= | ||
+ | {{Image|Bomb Rush Cyberfunk Game Settings.png|General settings}} | ||
{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
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|language = Dutch | |language = Dutch | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
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|language = French | |language = French | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
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|language = German | |language = German | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
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|language = Italian | |language = Italian | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
Line 292: | Line 303: | ||
|language = Japanese | |language = Japanese | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
Line 301: | Line 312: | ||
|language = Brazilian Portuguese | |language = Brazilian Portuguese | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
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|language = Russian | |language = Russian | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
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|language = Spanish | |language = Spanish | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11.1 |
− | |direct3d notes = | + | |direct3d notes = <ref name="Unity log"/> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
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|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = false |
− | |windows 64-bit exe = | + | |windows 64-bit exe = true |
|windows arm app = unknown | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
Line 396: | Line 407: | ||
|minCPU2 = AMD Phenom 2.5GHz | |minCPU2 = AMD Phenom 2.5GHz | ||
|minRAM = 4 GB | |minRAM = 4 GB | ||
− | |minHD = 10 GB | + | |minHD = 10 GB<ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment=Actual install size is '''1.59 GB'''.}}</ref> |
|minGPU = NVIDIA GeForce GTX 460 | |minGPU = NVIDIA GeForce GTX 460 | ||
|minGPU2 = ATI Radeon HD 5850 | |minGPU2 = ATI Radeon HD 5850 |
Revision as of 14:19, 18 August 2023
Developers | |
---|---|
Team Reptile | |
Engines | |
Unity 2021[Note 1] | |
Release dates | |
Windows | August 18, 2023 |
Taxonomy | |
Monetization | DLC, One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Tricks |
Sports | Skateboarding, Skating |
Vehicles | Bicycle |
Art styles | Cel-shaded, Stylized |
Themes | Cyberpunk |
Bomb Rush Cyberfunk is a singleplayer real-time action tricks cyberpunk game developed and published by Team Reptile.
Inspired by the Jet Set Radio series, the game focuses on Red, a graffiti writer who joins the Bomb Rush Crew in the hopes of becoming the best graffiti crew in All City and finding his original, decapitated head.
General information
Availability
Monetization
Type | Notes |
---|---|
DLC | Additional characters are available for purchase to be used in-game. |
One-time game purchase | Bomb Rush Cyberfunk requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | Bomb Rush Cyberfunk has no microtransactions. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Base & Jay | Adds two additional playable graffiti writers, each with four additional outfits. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\1353230\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1353230/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\1353230\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1353230/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Most cutscenes are letterboxed for cinematic purposes. Aspect ratio becomes anamorphic when "Screen Mode" is set to "Maximized Window" or "Fullscreen" and resolution is changed to one with a different aspect ratio than the display. Natively supports arbitrary aspect ratios, such as 4:3, 16:9, 16:10, 21:9 and 32:9. |
||
Multi-monitor | Possible when playing in windowed mode. Cutscenes and dialog sequences are pillarboxed to a 16:9 aspect ratio.[2] |
||
Ultra-widescreen | Cutscenes and dialog sequences are pillarboxed to a 16:9 aspect ratio.[3] | ||
4K Ultra HD | [4] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Two options are available: "Maximized Window" and "Fullscreen". | ||
Anisotropic filtering (AF) | Referred to as "Texture Filtering". Has three settings: "Disabled", "Enabled", and "Always Enabled". "Always Enabled" is set to 8x.[5] |
||
Anti-aliasing (AA) | Options for 0x, 2x, 4x, and 8x. Unknown which method is being used. |
||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Plays at an uncapped framerate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Referred to as "Camera aim sensitivity". A slider is available. | |
Mouse input in menus | ||
Mouse Y-axis inversion | "Invert Axis" refers to y-axis. X-axis cannot be inverted. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Referred to as "Camera aim sensitivity". A slider is available. | |
Controller Y-axis inversion | "Invert Axis" refers to y-axis. X-axis cannot be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualSense is also natively supported. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wireless (Bluetooth), Wired |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Keyboard and button prompts change depending on last registered input.[6] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Global, SFX, and Music. | |
Surround sound | Stereo only.[7] | |
Subtitles | Text-heavy game with limited voice acting. | |
Closed captions | ||
Mute on focus lost | Game pauses when focus is lost. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.1 | [1] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core i3 2.5GHz AMD Phenom 2.5GHz |
|
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 10 GB[8] | |
Video card (GPU) | NVIDIA GeForce GTX 460 ATI Radeon HD 5850 |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2021.3.27f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1353230/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1353230) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Verified by User:MasterBlaster on 2023-08-18
- As indicated in the
Player.log
file.
- As indicated in the
- ↑ Verified by User:MasterBlaster on 2023-08-18
- Tested by playing the game with a multi-monitor setup at a resolution of 3840x1080.
- ↑ Verified by User:MasterBlaster on 2023-08-18
- Tested by playing the game with a 3840x1080 resolution.
- ↑ Verified by User:MasterBlaster on 2023-08-18
- Tested by playing the game at 3840x2160 resolution.
- ↑ Verified by User:MasterBlaster on 2023-08-18
- Tested by taking several screenshots in the same spot at the hangout area at an angle with several AF sample rates and comparing them. When Texture Filtering is set to "Always Enabled", the game appears to force 8x AF, as disabling and testing AF at lower strengths through Nvidia Control Panel resulted in blurrier textures. Forcing 8x AF through the Control Panel puts it at a match for the AF set by the game.
- ↑ Verified by User:MasterBlaster on 2023-08-18
- Tested by inputting a direction on my Xbox Series controller and another direction on the keyboard at the same time. Simultaneous input was possible, but button prompts changed to keyboard, as that was the last input I had registered.
- ↑ Verified by User:MasterBlaster on 2023-08-18
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ Verified by User:MasterBlaster on 2023-08-18
- Actual install size is 1.59 GB.