Difference between revisions of "Blood Omen: Legacy of Kain"
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Baronsmoki (talk | contribs) (Removed IGDB rating (fewer than 4 critics)) |
Baronsmoki (talk | contribs) (Added GOG details) |
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{{Infobox game/row/taxonomy/series | Legacy of Kain }} | {{Infobox game/row/taxonomy/series | Legacy of Kain }} | ||
|steam appid = | |steam appid = | ||
− | |gogcom id = | + | |gogcom id = 1837805079 |
|hltb = 1184 | |hltb = 1184 | ||
|strategywiki = | |strategywiki = | ||
Line 39: | Line 39: | ||
{{ii}} Some crashes and other issues on modern operating systems, though the OpenGL [[#Essential improvements|wrapper]] fixes this. | {{ii}} Some crashes and other issues on modern operating systems, though the OpenGL [[#Essential improvements|wrapper]] fixes this. | ||
{{++}} Unofficial patches eliminate loading times. | {{++}} Unofficial patches eliminate loading times. | ||
− | {{--}} 40 FPS lock (slightly slower animations than PSX), 15 and 18 FPS | + | {{--}} 40 FPS lock (slightly slower animations than PSX), 15 and 18 FPS {{term|FMV}}s. Fixed in the OpenGL [[#Essential improvements|wrapper]]. |
− | {{--}} | + | {{--}} {{term|FMV}}s have inferior video quality compared to the PSX and have mono audio; some sounds are reduced in quality as well. These issues are also fixed with the OpenGL [[#Essential improvements|wrapper]]. |
+ | |||
+ | '''General information''' | ||
+ | {{GOG.com links|1837805079|blood_omen_legacy_of_kain}} | ||
==Availability== | ==Availability== | ||
Line 50: | Line 53: | ||
==Essential improvements== | ==Essential improvements== | ||
===[https://verokster.blogspot.com/2018/05/legacy-of-kain-blood-omen-gl-wrapper.html Verok's GL wrapper & patch]=== | ===[https://verokster.blogspot.com/2018/05/legacy-of-kain-blood-omen-gl-wrapper.html Verok's GL wrapper & patch]=== | ||
− | {{++}} Windowed mode support, | + | {{++}} Windowed mode support, {{term|FMV}}s plays without interlacing, optional unfiltered scaler, WinXP/7/10 compatibility fix, removed CD check, 60 FPS support like the PS1 version, optional PS1 {{term|FMV}} support, HQ cutscenes with stereo sound, subtitles and more. |
==Game data== | ==Game data== | ||
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{{Game data| | {{Game data| | ||
{{Game data/saves|Windows|{{P|game}}\SAVED\}} | {{Game data/saves|Windows|{{P|game}}\SAVED\}} | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
+ | {{Save game cloud syncing | ||
+ | |discord = | ||
+ | |discord notes = | ||
+ | |epic games launcher = | ||
+ | |epic games launcher notes = | ||
+ | |gog galaxy = true | ||
+ | |gog galaxy notes = | ||
+ | |origin = | ||
+ | |origin notes = | ||
+ | |steam cloud = | ||
+ | |steam cloud notes = | ||
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
Line 92: | Line 113: | ||
|vsync notes = | |vsync notes = | ||
|60 fps = hackable | |60 fps = hackable | ||
− | |60 fps notes = 40 FPS lock, 15 and 18 FPS | + | |60 fps notes = 40 FPS lock, 15 and 18 FPS {{term|FMV}}s.<ref>{{Refcheck|user=MetalPlateMage|date=25 July 2015|comment=Tested using ShadowPlay.}}</ref> Use [[#Essential improvements|Verok's GL wrapper & patch]] to increase the FPS. |
|120 fps = false | |120 fps = false | ||
|120 fps notes = Gameplay is tied to the framerate and going above 60 FPS makes the game play too fast. | |120 fps notes = Gameplay is tied to the framerate and going above 60 FPS makes the game play too fast. | ||
Line 121: | Line 142: | ||
|controller support notes = | |controller support notes = | ||
|full controller = false | |full controller = false | ||
− | |full controller notes = Cannot quit game (hard-coded escape key) or skip | + | |full controller notes = Cannot quit game (hard-coded escape key) or skip {{term|FMV}}s (possible with [[#Essential improvements|Verok's GL wrapper & patch]]). Qualifies otherwise. |
|controller remap = true | |controller remap = true | ||
|controller remap notes = Uses numbers, not face buttons. | |controller remap notes = Uses numbers, not face buttons. |
Revision as of 14:49, 29 September 2021
Developers | |
---|---|
Silicon Knights | |
Windows | Semi Logic Entertainment |
Publishers | |
Retail | Crystal Dynamics |
Windows | Activision |
Digital | Square Enix |
Release dates | |
Windows | August 1997 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Controls | Direct control |
Genres | Action, Adventure |
Themes | Fantasy |
Series | Legacy of Kain |
Legacy of Kain | |
---|---|
Blood Omen: Legacy of Kain | 1997 |
Legacy of Kain: Soul Reaver | 1999 |
Legacy of Kain: Soul Reaver 2 | 2001 |
Legacy of Kain: Blood Omen 2 | 2002 |
Legacy of Kain: Defiance | 2003 |
Nosgoth | Cancelled |
Key points
- Some crashes and other issues on modern operating systems, though the OpenGL wrapper fixes this.
- Unofficial patches eliminate loading times.
- 40 FPS lock (slightly slower animations than PSX), 15 and 18 FPS FMVs. Fixed in the OpenGL wrapper.
- FMVs have inferior video quality compared to the PSX and have mono audio; some sounds are reduced in quality as well. These issues are also fixed with the OpenGL wrapper.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Physical copy protection: bad sectors. | |||
GOG.com |
Essential improvements
Verok's GL wrapper & patch
- Windowed mode support, FMVs plays without interlacing, optional unfiltered scaler, WinXP/7/10 compatibility fix, removed CD check, 60 FPS support like the PS1 version, optional PS1 FMV support, HQ cutscenes with stereo sound, subtitles and more.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\SAVED\[Note 1] |
- Config files are not in plain text format.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SAVED\[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 640x480, 640x480i, and 320x240 pillarboxed only (latter 2 accessible by pressing F12 in-game). | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Use Verok's GL wrapper & patch. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | 40 FPS lock, 15 and 18 FPS FMVs.[1] Use Verok's GL wrapper & patch to increase the FPS. | ||
120+ FPS | Gameplay is tied to the framerate and going above 60 FPS makes the game play too fast. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Cannot quit game (hard-coded escape key) or skip FMVs (possible with Verok's GL wrapper & patch). Qualifies otherwise. | |
Controller remapping | Uses numbers, not face buttons. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Use Verok's GL wrapper & patch to add proper support for XInput controllers. | |
---|---|---|
Xbox button prompts | Use Verok's GL wrapper & patch for Xbox face buttons. | |
Impulse Trigger vibration |
PlayStation controllers | Use DS4Windows with Verok's GL wrapper & patch. | |
---|---|---|
PlayStation button prompts | Use Verok's GL wrapper & patch for DualShock face buttons. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Button prompts | Use Verok's GL wrapper & patch for Xbox and DualShock face buttons. | |
Controller hotplugging | ||
Haptic feedback | Use Verok's GL wrapper & patch for haptic feedback. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound and music. | |
Surround sound | Possible via OpenAL with Verok's GL wrapper & patch. | |
Subtitles | Possible with Verok's GL wrapper & patch. | |
Closed captions | ||
Mute on focus lost | Losing focus causes screen to go black. Transitioning FMV<->Game fixes. | |
EAX support | Possible via OpenAL with Verok's GL wrapper & patch. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Subs possible with Verok's GL wrapper & patch. | |||
French | ||||
German | ||||
Hungarian | Subs possible with Verok's GL wrapper & patch. | |||
Italian | Subs possible with Verok's GL wrapper & patch. | |||
Japanese | ||||
Brazilian Portuguese | Subs possible with Verok's GL wrapper & patch. | |||
Russian | Subs possible with Verok's GL wrapper & patch. | |||
Spanish | Fan translation. |
Issues fixed
System Locale/Language Check Failed
- This error occurs on game startup with modern Windows when your language for non-Unicode programs is set to something the game doesn't "support" (note that in practice the vast majority of games run fine on different locales from their own).
Change the language for non-Unicode programs[citation needed] |
---|
Notes
|
Game Crashes When Loading a Save or After Playing the Introduction Cutscene
Disable Data Execution Prevention for KAIN.exe[citation needed] |
---|
Notes
|
Game Freezes After Initial Dialog in Windows 9X
- After the introduction of the game the screen freezes. This bug is active when your computer's performance is too high for your game requirements. To prevent this from happening it is necessary to decrease the FSB (Front Side Bus) frequency to reach a value that does not cause problems with the game, usually 100Mhz or 66Mhz. It is the frequency of the FSB clock that will determine how will the performance of the motherboard and processor of a machine. For those who do not have hardware with this configuration capability a less efficient alternative is to use software specialized in occupying processor resources to slow the execution of applications, known as "cpu killer".
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 100 MHz | Intel Pentium 166 MHz |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | 12 MB | |
Video card (GPU) | SVGA 1 MB of VRAM | |
Sound (audio device) | Sound Blaster compatible | |
Other | 4x CD-ROM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:MetalPlateMage on 25 July 2015
- Tested using ShadowPlay.