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Difference between revisions of "BattleTech"

From PCGamingWiki, the wiki about fixing PC games
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{{Game data/saves|Microsoft Store|{{p|localappdata}}\Packages\ParadoxInteractive.Battletech-MainGame_zfnrdv2de78ny\SystemAppData\wgs}}
 
{{Game data/saves|Microsoft Store|{{p|localappdata}}\Packages\ParadoxInteractive.Battletech-MainGame_zfnrdv2de78ny\SystemAppData\wgs}}
 
{{Game data/saves|OS X|~\Library\Application Support\Harebrained Schemes\BattleTech\C#\SGS#}}
 
{{Game data/saves|OS X|~\Library\Application Support\Harebrained Schemes\BattleTech\C#\SGS#}}
{{Game data/saves|Linux|}}
+
{{Game data/saves|Linux|~/.config/unity3d/Harebrained Schemes/BATTLETECH/C#/SGS#}}
 
{{Game data/saves|Steam|{{p|Steam}}\userdata\{{p|uid}}\637090\remote\C#\SGS#}}
 
{{Game data/saves|Steam|{{p|Steam}}\userdata\{{p|uid}}\637090\remote\C#\SGS#}}
 
}}
 
}}
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|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
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|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
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|royalty free audio      = always on
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|royalty free audio notes =
 
}}
 
}}
  
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|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|macos intel 32-bit app = false
 
|macos intel 32-bit app = false
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|linux 32-bit executable= false
 
|linux 32-bit executable= false
 
|linux 64-bit executable= true
 
|linux 64-bit executable= true
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|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
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|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = 7 or higher
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|minOS    = 7
 
|minCPU  = Intel Core i3-2105
 
|minCPU  = Intel Core i3-2105
 
|minCPU2  = AMD Phenom II X3 720
 
|minCPU2  = AMD Phenom II X3 720
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|OSfamily = Linux
 
|OSfamily = Linux
  
|minOS    = SteamOS, Ubuntu 18.04 LTS or higher
+
|minOS    = SteamOS, Ubuntu 18.04 LTS
 
|minCPU  = Intel Core i3-3240
 
|minCPU  = Intel Core i3-3240
 
|minRAM  = 8 GB
 
|minRAM  = 8 GB

Revision as of 02:59, 26 October 2022

BattleTech
BattleTech cover
Developers
Harebrained Schemes
Publishers
Paradox Interactive
Engines
Former Unity 5[Note 1]
Unity 2018[Note 2]
Release dates
Windows April 24, 2018[3]
macOS (OS X) April 24, 2018[3]
Linux November 27, 2018[4]
Reception
Metacritic 78
OpenCritic 80
IGDB 82
Taxonomy
Monetization One-time game purchase, DLC
Microtransactions None
Pacing Turn-based
Perspectives Bird's-eye view
Controls Multiple select, Point and select
Genres Strategy, Vehicle combat
Vehicles Robot
Themes Sci-fi
Series BattleTech
BattleTech on HowLongToBeat
BattleTech on IGDB
BattleTech on MobyGames
BattleTech on Wikipedia
BattleTech
BattleTech: The Crescent Hawk's Inception 1988
MechWarrior (series)
BattleTech: The Crescent Hawks' Revenge 1990
MechCommander (series)
BattleTech 2018

General information

Official forum
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

All versions requires a Paradox Account for multiplayer.

DLC and expansion packs

Name Notes
Season Pass Includes the expansions
Windows
macOS (OS X)
Linux
Flashpoint Expansion #1
Windows
macOS (OS X)
Linux
Urban Warfare Expansion #2
Windows
macOS (OS X)
Linux
Heavy Metal Expansion #3. Expected release date is Winter 2019.[5]
Windows
macOS (OS X)
Linux
Shadow Hawk Pack Alternate skin for the Shadow Hawk 'Mech.
Windows
macOS (OS X)
Digital Deluxe Content Art book, deluxe avatar & icon for the Paradox forums, 4K wallpapers, and the soundtrack.
Windows
macOS (OS X)
Linux

Game data

Gameplay settings
Gameplay settings

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Harebrained Schemes\BATTLETECH
Microsoft Store
macOS (OS X)
Linux ~/.config/unity3d/Harebrained Schemes/BATTLETECH
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\Harebrained Schemes\BattleTech\C#\SGS#
GOG.com %LOCALAPPDATA%\GOG.com\Galaxy\Applications\50593543263669699\Storage\Shared\Files\C#\SGS#
Microsoft Store %LOCALAPPDATA%\Packages\ParadoxInteractive.Battletech-MainGame_zfnrdv2de78ny\SystemAppData\wgs
macOS (OS X) ~\Library\Application Support\Harebrained Schemes\BattleTech\C#\SGS#
Linux ~/.config/unity3d/Harebrained Schemes/BATTLETECH/C#/SGS#
Steam <Steam-folder>\userdata\<user-id>\637090\remote\C#\SGS#
Moving save files from Microsoft Store versions to Steam versions is possible (DLC depending). Take backups before you try this. Disable Steam cloud saves first. Start a new campaign on the Steam version of the game and save the game manually, it will have a filename with .sav and be lowercase characters with dashes. Locate your most recent save from your Microsoft store copy (it will be all uppercase random characters with no filetype) and re-name it to the same name (exactly) as your Steam copies name, including the .sav. Finally, copy (and replace) your re-named Microsoft Store save file over the top of your Steam store save file. Load up the game in Steam to confirm it has worked and if so, re-enable steam cloud saves. It is reported it does work in reverse, but only if you do not have the DLC.

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud
Xbox Cloud

Video

Basic video settings
Basic video settings
Advanced video settings
Advanced video settings

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
At least one specific display screen can be specified.
Ultra-widescreen
Support was added in patch 1.1.[6]
4K Ultra HD
Resolutions beyond 4K may be enabled using "Enable Unsupported Resolutions" Video setting.
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Default behavior when Windowed Mode is disabled. See Exclusive Fullscreen on how to enable exclusive fullscreen mode.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS
120+ FPS
Although no FPS locks exist, FPS is constrained by Unity engine. 120 FPS cannot be achieved consistently in normal gameplay using an RTX 3080 at 1080p on low settings.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Color blind mode
Gameplay settings has alternate indirect fire color and line of sight colors, but no overall color blind settings.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Exclusive Fullscreen

By default the fullscreen mode of the game runs in a borderless fullscreen window mode. This can be changed to use an exclusive fullscreen mode using the external launcher.
Enable exclusive fullscreen mode using the external launcher[1]
  1. Navigate to <path-to-game>.
  2. Launch BattleTechLauncher.exe.
  3. Click on the Display tab and enable Exclusive Fullscreen (when in Fullscreen Mode).
  4. Click Save.
  5. Play the game.

Input

Mouse options
Mouse options

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Follows the system-wide setting.
Mouse sensitivity
Follows the system-wide setting.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Master, Sound Effects, Music, Ambient, Voices, Cinematics
Surround sound
Subtitles
Closed captions
Mute on focus lost
Can be adjusted through the Play audio when Alt+Tabbed setting.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Russian

Network

Multiplayer is compatible between Windows, Mac and Linux versions.

Multiplayer types

Type Native Players Notes
LAN play
Online play
2 Versus
Requires a Paradox Account.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Cutscenes Bink Video

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-2105
AMD Phenom II X3 720
System memory (RAM) 8 GB
Hard disk drive (HDD) 35 GB
Video card (GPU) Nvidia GeForce GTX 560 Ti
ATI Radeon HD 5870
1 GB of VRAM
DirectX 11 compatible
Sound (audio device) DirectX 9 compatible
Other Broadband Internet connection for multiplayer
A 64-bit operating system is required.
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.13.3
Processor (CPU) Intel Core i5-4670
System memory (RAM) 8 GB
Hard disk drive (HDD) 35 GB
Video card (GPU) Nvidia GeForce GTX 775M
2 GB of VRAM
Other Broadband Internet connection for multiplayer
A 64-bit operating system is required.
Linux
Minimum Recommended
Operating system (OS) SteamOS, Ubuntu 18.04 LTS
Processor (CPU) Intel Core i3-3240
System memory (RAM) 8 GB
Hard disk drive (HDD) 35 GB
Video card (GPU) Nvidia GeForce GTX 560
Other Broadband Internet connection for multiplayer
A 64-bit operating system is required.


Notes

  1. Unity engine build: 5.6.6f2[1]
  2. Unity engine build: 2018.4.2f1[2]

References