Difference between revisions of "Avicii Invector"
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Baronsmoki (talk | contribs) (→Input: Keyboard remapping true) |
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==Issues fixed== | ==Issues fixed== | ||
===Crash after tutorial=== | ===Crash after tutorial=== | ||
− | This happens on N editions of Windows because the game uses mfplat for videos. | + | This happens on N editions of Windows because the game uses mfplat for videos.{{cn|date=2020-09-12}} |
{{Fixbox|description=Install Windows Media Feature Pack|fix= | {{Fixbox|description=Install Windows Media Feature Pack|fix= | ||
Download and install [https://www.microsoft.com/en-us/software-download/mediafeaturepack Windows 10 Media Feature Pack for N editions of Windows] | Download and install [https://www.microsoft.com/en-us/software-download/mediafeaturepack Windows 10 Media Feature Pack for N editions of Windows] |
Revision as of 22:18, 12 September 2020
Developers | |
---|---|
Hello There Games | |
Publishers | |
Wired Productions | |
Engines | |
Unity 2019[Note 1] | |
Release dates | |
Windows | December 10, 2019 |
Reception | |
Metacritic | 79 |
OpenCritic | 81 |
IGDB | 80 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Hello There\AVICII Invector\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/986800/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Hello There\AVICII Invector\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/986800/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Frame rate can optionally be limited to 30, 60, 90, 120, or 144 FPS. Input is tied to frame rate. If the frame rate is low, some keystrokes may be ignored by the game.[citation needed] |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Xbox One and PS4 controllers are supported.[citation needed] | |
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Effects, Music | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Issues fixed
Crash after tutorial
This happens on N editions of Windows because the game uses mfplat for videos.[citation needed]
Install Windows Media Feature Pack |
---|
Download and install Windows 10 Media Feature Pack for N editions of Windows |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Doesn't support multiple keyboards, only multiple controllers | ||
LAN play | ||||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Input | Rewired |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista, 7, 8 | |
Processor (CPU) | 3 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2500 MB | |
Video card (GPU) | 512 MB of VRAM DirectX 11 compatible |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2019.2.10f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/986800/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (986800) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Baronsmoki on 2020-05-02