Difference between revisions of "Atelier Totori: The Adventurer of Arland DX"
Yuuyatails (talk | contribs) |
(Made notes more readable and added instructions for ultra-wide screens.) |
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{{++}} Improves GPU utilization in D3D11-based Atelier games and can dramatically improve performance as a result. | {{++}} Improves GPU utilization in D3D11-based Atelier games and can dramatically improve performance as a result. | ||
{{++}} Adds an external configuration for anti-aliasing (MSAA and SSAA) and anisotropic filtering. | {{++}} Adds an external configuration for anti-aliasing (MSAA and SSAA) and anisotropic filtering. | ||
− | {{Fixbox|description=Instructions|ref=<ref>https://steamcommunity.com/sharedfiles/filedetails/?id=2873028623</ref>|fix= | + | {{Fixbox|description=Instructions|ref=<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=2873028623 Atelier Sync Fix Install Instructions]</ref>|fix= |
# Extract into {{p|game}}. | # Extract into {{p|game}}. | ||
# Add as a [[Glossary:Command line arguments|command line argument]] <code>WINEDLLOVERRIDES="d3d11=n,b" %command%</code>. Only required on Linux/Steam Deck. | # Add as a [[Glossary:Command line arguments|command line argument]] <code>WINEDLLOVERRIDES="d3d11=n,b" %command%</code>. Only required on Linux/Steam Deck. | ||
Line 103: | Line 103: | ||
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Requires the [[#Atelier Sync Fix|Atelier Sync Fix]]. See [[#Ultra-widescreen|Ultra-widescreen]] for further instructions. |
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = Manually change the values of <code>ScreenWidth=</code> to 3840 and <code>ScreenHeight=</code> to 2160 in the [[#Configuration file(s) location|configuration file]]. |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
Line 112: | Line 112: | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = hackable | |borderless windowed = hackable | ||
− | |borderless windowed notes = Confirmed to work with [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]]. You need to manually set the desired height and width (your desktop's) in the | + | |borderless windowed notes = Confirmed to work with [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]]. You need to manually set the values of <code>ScreenWidth=</code> and <code>ScreenHeight=</code> to the desired height and width (your desktop's) in the [[#Configuration file(s) location|configuration file]]. |
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = Requires the [[#Atelier Sync Fix|Atelier Sync Fix]]. Open the atfix.ini (created after starting the game with the fix installed) in {{p|game}} and change the value of AF a number from 1 to 16. | + | |anisotropic notes = Requires the [[#Atelier Sync Fix|Atelier Sync Fix]]. Open the atfix.ini (created after starting the game with the fix installed) in {{p|game}} and change the value of <code>AF =</code> to a number from 1 to 16. |
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = MSAA and SSAA. Requires the [[#Atelier Sync Fix|Atelier Sync Fix]]. Open the atfix.ini (created after starting the game with the fix installed) in {{p|game}} and change the value of FullSSAA to 1. | + | |antialiasing notes = MSAA and SSAA. Requires the [[#Atelier Sync Fix|Atelier Sync Fix]]. Open the atfix.ini (created after starting the game with the fix installed) in {{p|game}} and change the value of <code>FullSSAA =</code> to 1. MSAA is enabled by default with the fix installed. |
|upscaling = false | |upscaling = false | ||
|upscaling tech = | |upscaling tech = | ||
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|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ||
+ | {{++}} The game allows completely arbitrary resolutions by editing the [[#Configuration file(s) location|configuration file]] '''IF''' the [[#Atelier Sync Fix|Atelier Sync Fix]] is installed. | ||
+ | {{--}} Fitting the UI will not solve all UI issues. | ||
+ | |||
+ | {{Fixbox|description=Set custom resolution with fitted UI|ref=<ref name="customUltraWidescreenUIFix">[https://www.reddit.com/r/widescreengamingforum/comments/quff0f/atelier_totori_the_adventurer_of_arland_dx_fix_329/ Atelier Totori The Adventurer of Arland DX Widescreen Fix + UI Fitting]</ref>|fix= | ||
+ | {{ii}} Note that this section might require some additional fiddling on your side. | ||
+ | {{ii}} For Steam version, you'll first need to use [https://github.com/atom0s/Steamless Steamless] to unpack the .exe file in order to allow modifications | ||
+ | |||
+ | # Use an HEX editor to modify the A12V_x64_Release_en.exe file in {{p|game}} with the desired resolution. Find <code>'''80 07''' 00 00 C7 87 C4 08 00 00 38 04</code> and replace the bold values with those of the '''width''' of your desired resolution. Example: <code>'''00 0A'''</code> are the values for a width of 2560. Replacing <code>'''80 07''' 00 00 C7 87 C4 08 00 00 38 04</code> with <code>'''00 0A''' 00 00 C7 87 C4 08 00 00 38 04</code> changes the width from 1920 to 2560. (see [https://www.wsgf.org/article/common-hex-values Common HEX values] for the values of other widths) | ||
+ | # Open the [[#Configuration file(s) location|configuration file]]. | ||
+ | # Change the <code>ScreenWidth=</code> and <code>ScreenHeight=</code> values to the desired resolution. | ||
+ | # Download [https://github.com/bo3b/3Dmigoto 3Dmigoto] and unpack it in the {{P|game}}. | ||
+ | # Run the game once. | ||
+ | # Fit the UI by downloading the shader files (vs_replace.txt pastebin files) [https://www.reddit.com/r/widescreengamingforum/comments/quff0f/atelier_totori_the_adventurer_of_arland_dx_fix_329/ over here] and placing them in the "ShaderFixes" folder. | ||
+ | # Edit the values of the shader files as specified in the above link in accordance to the desired aspect ratio. | ||
}} | }} | ||
Revision as of 16:25, 16 February 2024
Developers | |
---|---|
Gust Co. Ltd. | |
Publishers | |
Koei Tecmo | |
Engines | |
PhyreEngine | |
Release dates | |
Windows | December 4, 2018 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Third-person |
Controls | Direct control |
Genres | JRPG |
Art styles | Anime |
Themes | Fantasy |
Series | Atelier |
General information
Atelier Totori: The Adventurer of Arland DX[Note 1] is a singleplayer third-person JRPG game developed by Gust Co. Ltd. and published by Koei Tecmo. It is part of the Atelier series.
The game itself is an enhanced re-release of the Japan-only 2012 PlayStation Vita game Atelier Totori Plus: The Adventurer of Arland [Note 2], which itself is a enhanced port of the original 2010 PlayStation 3 game Atelier Totori: The Adventurer of Arland [Note 3], the second entry in the Arland tetralogy that chronologically takes place five years after Atelier Rorona.
DX includes content and gameplay additions from the Plus re-release, as well as integrate DLC contents prior releases into the base game. Initially released on PlayStation 4 and Nintendo Switch in Japan on September 20, 2018, it was ported to PC and released on December 4, 2018 alongside the console versions' oversea releases.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Essential Improvements
Atelier Sync Fix
- Improves GPU utilization in D3D11-based Atelier games and can dramatically improve performance as a result.
- Adds an external configuration for anti-aliasing (MSAA and SSAA) and anisotropic filtering.
Instructions[1] |
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|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\ArlandDX_Settings.ini[Note 4] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/936180/pfx/[Note 5] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\936180\remote\SAVEDATA |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/936180/pfx/[Note 5] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Requires the Atelier Sync Fix. See Ultra-widescreen for further instructions. | ||
4K Ultra HD | Manually change the values of ScreenWidth= to 3840 and ScreenHeight= to 2160 in the configuration file. |
||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Confirmed to work with Borderless Gaming. You need to manually set the values of ScreenWidth= and ScreenHeight= to the desired height and width (your desktop's) in the configuration file. |
||
Anisotropic filtering (AF) | Requires the Atelier Sync Fix. Open the atfix.ini (created after starting the game with the fix installed) in <path-to-game> and change the value of AF = to a number from 1 to 16. |
||
Anti-aliasing (AA) | MSAA and SSAA. Requires the Atelier Sync Fix. Open the atfix.ini (created after starting the game with the fix installed) in <path-to-game> and change the value of FullSSAA = to 1. MSAA is enabled by default with the fix installed. |
||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Ultra-widescreen
- The game allows completely arbitrary resolutions by editing the configuration file IF the Atelier Sync Fix is installed.
- Fitting the UI will not solve all UI issues.
Set custom resolution with fitted UI[2] |
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|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Launcher requires mouse input. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | Supports DInput, but no remapping. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Voice/BGM/SFX/Cutscenes | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Japanese |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | Only contains a 64bit executable. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i5 2.6 GHz | Intel Core i7 3.4 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 17 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 960 |
- A 64-bit system is required.
Notes
- ↑ Known as Totori no Atorie: Ārando no Renkinjutsushi 2 Derakkusu (Japanese: トトリのアトリエ 〜アーランドの錬金術士2〜 DX) in Japan.
- ↑ Known as Totori no Atorie Purasu: Ārando no Renkinjutsushi 2 (Japanese: トトリのアトリエ Plus 〜アーランドの錬金術士2〜) in Japan.
- ↑ Known as Totori no Atorie: Ārando no Renkinjutsushi 2 (Japanese: トトリのアトリエ 〜アーランドの錬金術士2〜) in Japan.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 5.0 5.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/936180/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (936180) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.