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Difference between revisions of "Atelier Escha & Logy: Alchemists of the Dusk Sky DX"

From PCGamingWiki, the wiki about fixing PC games
(Put fixes in video section notes in proper fixboxes.)
 
(19 intermediate revisions by 4 users not shown)
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{{Infobox game/row/publisher|Koei Tecmo}}
 
{{Infobox game/row/publisher|Koei Tecmo}}
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|LTGL}}
+
{{Infobox game/row/engine|Katana Engine|ref=<ref>{{Refurl|url=https://www.famitsu.com/news/201411/01064631.html|title=Famitsu - ガスト長野開発部始動! 鯉沼P・菊地P・土屋D・岡村Dの豪華対談から探るガストブランドの未来!(1/2)|date=2024-02-22|snippet=『アトリエ』シリーズでも、『エスカ&ロジーのアトリエ ~黄昏の空の錬金術士~』からKTGLに対応したのですが、}}</ref><ref>{{Refurl|url=https://www.gamer.ne.jp/news/201308120008/|title=Gamer - エスカ&ロジーのアトリエ総力特集】第5回は制作秘話や今後の展望についてディレクター・岡村佳人氏にインタビューを敢行!|date=2024-02-22|snippet=これまではソニーさん内製の「PhyreEngine」を使っていたのですが、今回から「KTGL」というコーエーテクモグループの自社エンジンを使っての開発にシフトしました。}}</ref>}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|January 14, 2020}}
 
{{Infobox game/row/date|Windows|January 14, 2020}}
Line 19: Line 19:
 
{{Infobox game/row/taxonomy/pacing            | Turn-based }}
 
{{Infobox game/row/taxonomy/pacing            | Turn-based }}
 
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
{{Infobox game/row/taxonomy/controls          | Direct control }}
+
{{Infobox game/row/taxonomy/controls          | Direct control, Menu-based }}
 
{{Infobox game/row/taxonomy/genres            | JRPG }}
 
{{Infobox game/row/taxonomy/genres            | JRPG }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/sports            | }}
Line 30: Line 30:
 
|gogcom id    =  
 
|gogcom id    =  
 
|gogcom id side =  
 
|gogcom id side =  
 +
|official site= https://www.koeitecmoamerica.com/duskdx/
 +
|hltb        = 74044
 +
|igdb        = atelier-escha-and-logy-alchemists-of-the-dusk-sky-dx
 +
|lutris      = atelier-escha-logy-alchemists-of-the-dusk-sky-dx
 +
|mobygames    = 139102
 
|strategywiki = Atelier Escha & Logy: Alchemists of the Dusk Sky
 
|strategywiki = Atelier Escha & Logy: Alchemists of the Dusk Sky
|mobygames    = atelier-escha-logy-alchemists-of-the-dusk-sky-dx
+
|wikipedia    = Atelier_Escha_&_Logy:_Alchemists_of_the_Dusk_Sky
|wikipedia    = Atelier Escha & Logy: Alchemists of the Dusk Sky
 
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
Line 38: Line 42:
  
 
{{Introduction
 
{{Introduction
|introduction      = '''''{{PAGENAME}}'''''{{note|'''''Esuka & Rojī no Atorie ~Tasogare no Sora no Renkinjutsushi~''''' (Japanese: {{lang|ja|''エスカ&ロジーのアトリエ ~黄昏の空の錬金術士~''}}) in Japan.}} is a {{Glossary:singleplayer}} {{Glossary:third-person}} {{Glossary:JRPG}} game developed by [[Company:Gust Co. Ltd.|Gust Co. Ltd.]] and published by [[Company:Koei Tecmo|Koei Tecmo]]. It is part of the ''[[Series:Atelier|Atelier]]'' series.
+
|introduction      = '''''{{PAGENAME}}'''''{{note|'''''Esuka & Rojī no Atorie ~Tasogare no Sora no Renkinjutsushi~ Derakkusu''''' (Japanese: {{lang|ja|''エスカ&ロジーのアトリエ ~黄昏の空の錬金術士~ DX''}}) in Japan.}} is a {{Glossary:singleplayer}} {{Glossary:third-person}} {{Glossary:JRPG}} game developed by [[Company:Gust Co. Ltd.|Gust Co. Ltd.]] and published by [[Company:Koei Tecmo|Koei Tecmo]]. It is part of the ''[[Series:Atelier|Atelier]]'' series.
  
 
|release history  = The game itself is an enhanced re-release of the console-exclusive 2015 PlayStation Vita game '''''Atelier Escha & Logy Plus: Alchemists of the Dusk Sky'''''{{note|'''''Esuka & Rojī no Atorie Purasu ~Tasogare no Sora no Renkinjutsushi~''''' (Japanese: {{lang|ja|''エスカ&ロジーのアトリエ Plus ~黄昏の空の錬金術士~''}}) in Japan.}}, which itself is an enhanced port of the original 2013 PlayStation 3 game  '''''Atelier Escha & Logy: Alchemists of the Dusk Sky'''''{{note|'''''Esuka & Rojī no Atorie ~Tasogare no Sora no Renkinjutsushi~''''' (Japanese: {{lang|ja|''エスカ&ロジーのアトリエ ~黄昏の空の錬金術士~''}}) in Japan.}}, the second entry in the ''Dusk'' subseries.
 
|release history  = The game itself is an enhanced re-release of the console-exclusive 2015 PlayStation Vita game '''''Atelier Escha & Logy Plus: Alchemists of the Dusk Sky'''''{{note|'''''Esuka & Rojī no Atorie Purasu ~Tasogare no Sora no Renkinjutsushi~''''' (Japanese: {{lang|ja|''エスカ&ロジーのアトリエ Plus ~黄昏の空の錬金術士~''}}) in Japan.}}, which itself is an enhanced port of the original 2013 PlayStation 3 game  '''''Atelier Escha & Logy: Alchemists of the Dusk Sky'''''{{note|'''''Esuka & Rojī no Atorie ~Tasogare no Sora no Renkinjutsushi~''''' (Japanese: {{lang|ja|''エスカ&ロジーのアトリエ ~黄昏の空の錬金術士~''}}) in Japan.}}, the second entry in the ''Dusk'' subseries.
  
The ''DX'' re-release includes content and gameplay additions from the ''Plus'' re-release, as well as some quality-of-life adjustment such as abilities to dash in the free roam and fast forwarding during battle. Initially released for PlayStation 4 and Nintendo Switch in Japan on December 25, 2019, it was ported to PC and released worldwide on January 14, 2020 alongside the console versions' worldwide release.
+
The ''DX'' re-release includes content and gameplay additions from the ''Plus'' re-release, as well as some quality-of-life adjustment such as abilities to dash in the free roam and fast forwarding during battle. Initially released for PlayStation 4 and Nintendo Switch in Japan on December 25, 2019, the PC version was released worldwide on January 14, 2020 alongside the console versions' worldwide release.
  
 
|current state    =
 
|current state    =
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}}
 
}}
 
{{ii}} All versions require {{DRM|Steam}}.
 
{{ii}} All versions require {{DRM|Steam}}.
 +
 +
==Monetization==
 +
{{Monetization
 +
|ad-supported                =
 +
|cross-game bonus            =
 +
|dlc                        =
 +
|expansion pack              =
 +
|freeware                    =
 +
|free-to-play                =
 +
|one-time game purchase      = Requires an upfront purchase to access.
 +
|sponsored                  =
 +
|subscription                =
 +
|subscription gaming service =
 +
}}
 +
 +
===Microtransactions===
 +
{{Microtransactions
 +
|boost              =
 +
|cosmetic            =
 +
|currency            =
 +
|finite spend        =
 +
|infinite spend      =
 +
|free-to-grind      =
 +
|loot box            =
 +
|none                = The game has no microtransactions.
 +
|player trading      =
 +
|time-limited        =
 +
|unlock              =
 +
}}
  
 
==Essential Improvements==
 
==Essential Improvements==
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==Video==
 
==Video==
 +
{{Image|Atelier_Escha_&_Logy_Alchemists_of_the_Dusk_Sky_DX_Launcher_Settings.png|Video & Language Settings}}
 
{{Video
 
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
Line 104: Line 138:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes=  
+
|widescreen resolution notes= Only natively supports 16:9 resolutions.
 
|multimonitor              = false
 
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
 
|ultrawidescreen            = hackable
 
|ultrawidescreen            = hackable
|ultrawidescreen notes      = See [[#Ultra-widescreen|Ultra-widescreen]] for instructions.
+
|ultrawidescreen notes      = Only natively supports 16:9 resolutions. See [[#Ultra-widescreen|Ultra-widescreen]].
 
|4k ultra hd                = true
 
|4k ultra hd                = true
|4k ultra hd notes          = Manually change the values of <code>ScreenWidth=</code> to 3840 and <code>ScreenHeight=</code> to 2160 in the [[#Configuration file(s) location|configuration file]].
+
|4k ultra hd notes          = Only natively supports 16:9 resolutions. See [[#4K Ultra HD|4K Ultra HD]].
 
|fov                        = false
 
|fov                        = false
 
|fov notes                  =  
 
|fov notes                  =  
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|windowed notes            =  
 
|windowed notes            =  
 
|borderless windowed        = hackable
 
|borderless windowed        = hackable
|borderless windowed notes  = Confirmed to work with [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]]. You need to manually set the values of <code>ScreenWidth=</code> and <code>ScreenHeight=</code> to the desired height and width (your desktop's) in the [[#Configuration file(s) location|configuration file]].
+
|borderless windowed notes  = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]].
 
|anisotropic                = hackable
 
|anisotropic                = hackable
|anisotropic notes          = Requires the [[#Atelier Sync Fix|Atelier Sync Fix]]. Open the atfix.ini (created after starting the game with the fix installed) in {{p|game}} and change the value of <code>AF =</code> to a number from 1 to 16.
+
|anisotropic notes          = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
 
|antialiasing              = hackable
 
|antialiasing              = hackable
|antialiasing notes        = MSAA and SSAA. Requires the [[#Atelier Sync Fix|Atelier Sync Fix]]. Open the atfix.ini (created after starting the game with the fix installed) in {{p|game}} and change the value of <code>FullSSAA =</code> to 1. MSAA is enabled by default with the fix installed.
+
|antialiasing notes        = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 
|upscaling                  = false
 
|upscaling                  = false
 
|upscaling tech            =  
 
|upscaling tech            =  
Line 139: Line 173:
  
 
===[[Glossary:Ultra-widescreen|Ultra-widescreen]]===
 
===[[Glossary:Ultra-widescreen|Ultra-widescreen]]===
{{++}} The game allows completely arbitrary resolutions by editing the [[#Configuration file(s) location|configuration file]].
+
{{Fixbox|description=Set custom resolution without fixed animations|ref=<ref name="customUltraWidescreenUIFix">[https://www.reddit.com/r/widescreengamingforum/comments/qvxvcw/atelier_escha_and_logy_alchemists_of_the_dusk_sky/ Atelier Escha and Logy Alchemists of the Dusk Sky DX Widescreen Fix]</ref>|collapsed=yes|fix=
{{--}} Changing the aspect ratio can cause UI elements to compress, stretch, shrink, enlarge, be placed incorrectly or to disappear entirely.
+
 
{{--}} Fitting the UI will not solve all UI issues.
+
{{++}} Can be used together with the [[#Atelier Sync Fix|Atelier Sync Fix]].
 +
{{--}} Changing the aspect ratio can cause animations to look off.
 +
 
 +
# '''Back up the game executable ({{file|Atelier_Escha_and_Logy_EN.exe}}) in {{file|{{P|game}}|folder}} before doing anything else. Place the backup in another location.'''
 +
# Use Steamless to de-obfuscate the game executable. If no exe.unpacked is created due to it failing, skip to the next step. Delete the {{file|Atelier_Escha_and_Logy_EN.exe}} in {{file|{{P|game}}|folder}}. Rename the {{file|Atelier_Escha_and_Logy_EN.exe.unpacked}} to {{file|Atelier_Escha_and_Logy_EN.exe}}.
 +
# Go to [https://www.wsgf.org/article/common-hex-values this website] for common hex values.
 +
# In the aspect ratios table, find the row where "Common Name" matches the desired screen '''aspect ratio'''.
 +
# Find the "Formatted Value" of the row which contains the desired screen '''aspect ratio'''. As an example, the "Formatted Value" for the aspect ratio 21:9 (2560x1080) is <code>26 B4 17 40</code>. Remember this value.
 +
# Go to [https://hexed.it/ this] hex editor website.
 +
# Select the "Open file" option near the top left corner.
 +
# Select the {{file|Atelier_Escha_and_Logy_EN.exe}}, which can be found in {{file|{{P|game}}|folder}} and open it.
 +
# In the "Search" part at the right, enter <code>39 8E E3 3F 00 00</code> in the field for "Search for".
 +
# Check the "Enable Replace" checkbox under the "Search type" near the bottom right.
 +
# In the "Replace by" field right under "Search type", enter the value you had to remember, followed by <code>00 00</code>. As an example, the complete text which needs to be entered for a width of 2560 is <code>26 B4 17 40 00 00</code>.
 +
# Click on the "Find next" button near the bottom right.
 +
# Once the values have been found, click on "Replace" button near the bottom right.
 +
# After the values have been replaced, click on "Export" near the top right. Download and save the file as an executable (.exe format).
 +
# Delete the {{file|Atelier_Escha_and_Logy_EN.exe}} in {{file|{{P|game}}|folder}}.
 +
# Put the newly created executable in {{file|{{P|game}}|folder}} and make sure that this new executable has the '''exact''' same name as the original {{file|Atelier_Escha_and_Logy_EN.exe}}. Rename the new executable if this is not the case.
 +
# Open the [[#Configuration file(s) location|configuration file]].
 +
# Change the <code>ScreenWidth=</code> and <code>ScreenHeight=</code> values to that of the desired resolution.
 +
 
 +
}}
 +
 
 +
{{Fixbox|description=Set custom resolution with fixed animations|ref=<ref name="customUltraWidescreenUIFix">[https://www.reddit.com/r/widescreengamingforum/comments/qvxvcw/atelier_escha_and_logy_alchemists_of_the_dusk_sky/ Atelier Escha and Logy Alchemists of the Dusk Sky DX Widescreen Fix]</ref>|collapsed=yes|fix=
 +
 
 +
{{ii}} Note that this fix can require a substantial amount of tinkering.
  
{{Fixbox|description=Set custom resolution with fitted UI|ref=<ref name="customUltraWidescreenUIFix">[https://www.reddit.com/r/widescreengamingforum/comments/qvxvcw/atelier_escha_and_logy_alchemists_of_the_dusk_sky/ Atelier Escha and Logy Alchemists of the Dusk Sky DX Widescreen Fix + UI Fitting]</ref>|fix=
+
{{++}} Fixes animation issues when changing the aspect ratio.
{{ii}} Note that this section might require some additional fiddling on your side.
+
{{--}} Cannot be used together with the [[#Atelier Sync Fix|Atelier Sync Fix]].
{{ii}} For Steam version, you'll first need to use [https://github.com/atom0s/Steamless Steamless] to unpack the .exe file in order to allow modifications
 
  
# Use an HEX editor to modify the Atelier_Escha_and_Logy_EN.exe file in {{p|game}} with the desired resolution. Find <code>'''39 8E E3 3F''' 00 00</code> and replace the bold values with those of the desired '''resolution'''. Example: <code>'''26 B4 17 40'''</code> are the values for 2560x1080. Replacing <code>'''39 8E E3 3F''' 00 00</code> with <code>'''26 B4 17 40''' 00 00</code> changes the resolution from 1920x1080 to 2560x1080. (see [https://www.wsgf.org/article/common-hex-values Common HEX values] for the values of other widths)
+
# '''Back up the game executable ({{file|Atelier_Escha_and_Logy_EN.exe}}) in {{file|{{P|game}}|folder}} before doing anything else. Place the backup in another location.'''
 +
# Use Steamless to de-obfuscate the game executable. If no exe.unpacked is created due to it failing, skip to the next step. Delete the {{file|Atelier_Escha_and_Logy_EN.exe}} in {{file|{{P|game}}|folder}}. Rename the {{file|Atelier_Escha_and_Logy_EN.exe.unpacked}} to {{file|Atelier_Escha_and_Logy_EN.exe}}.
 +
# Go to [https://www.wsgf.org/article/common-hex-values this website] for common hex values.
 +
# In the aspect ratios table, find the row where "Common Name" matches the desired screen '''aspect ratio'''.
 +
# Find the "Formatted Value" of the row which contains the desired screen '''aspect ratio'''. As an example, the "Formatted Value" for the aspect ratio 21:9 (2560x1080) is <code>26 B4 17 40</code>. Remember this value.
 +
# Go to [https://hexed.it/ this] hex editor website.
 +
# Select the "Open file" option near the top left corner.
 +
# Select the {{file|Atelier_Escha_and_Logy_EN.exe}}, which can be found in {{file|{{P|game}}|folder}} and open it.
 +
# In the "Search" part at the right, enter <code>39 8E E3 3F 00 00</code> in the field for "Search for".
 +
# Check the "Enable Replace" checkbox under the "Search type" near the bottom right.
 +
# In the "Replace by" field right under "Search type", enter the value you had to remember, followed by <code>00 00</code>. As an example, the complete text which needs to be entered for a width of 2560 is <code>26 B4 17 40 00 00</code>.
 +
# Click on the "Find next" button near the bottom right.
 +
# Once the values have been found, click on "Replace" button near the bottom right.
 +
# After the values have been replaced, click on "Export" near the top right. Download and save the file as an executable (.exe format).
 +
# Delete the {{file|Atelier_Escha_and_Logy_EN.exe}} in {{file|{{P|game}}|folder}}.
 +
# Put the newly created executable in {{file|{{P|game}}|folder}} and make sure that this new executable has the '''exact''' same name as the original {{file|Atelier_Escha_and_Logy_EN.exe}}. Rename the new executable if this is not the case.
 
# Open the [[#Configuration file(s) location|configuration file]].
 
# Open the [[#Configuration file(s) location|configuration file]].
# Change the <code>ScreenWidth=</code> and <code>ScreenHeight=</code> values to the desired resolution.
+
# Change the <code>ScreenWidth=</code> and <code>ScreenHeight=</code> values to that of the desired resolution.
# Download [https://github.com/bo3b/3Dmigoto 3Dmigoto] and unpack it in the {{P|game}}.
+
# Go to the [https://github.com/bo3b/3Dmigoto/releases download page] for 3Dmigoto.
# Run the game once.
+
# Find the latest release and download 3Dmigoto by clicking on the latest {{file|3Dmigoto-X.X.X.zip}} under Assets ('''NOT''' the {{file|Source code (zip)}} or the {{file|cmd_Decompiler.X.X.X.zip}}).
# Fit the UI by downloading the shader files (vs_replace.txt pastebin files) [https://www.reddit.com/r/widescreengamingforum/comments/qvxvcw/atelier_escha_and_logy_alchemists_of_the_dusk_sky/ over here] and placing them in the "ShaderFixes" folder.
+
# Put the {{file|3Dmigoto-X.X.X.zip}} in a temporary folder and extract it.
# Edit the values of the shader files as specified in the above link in accordance to the desired aspect ratio.
+
# Go to the {{file|x64|folder}} which has been extracted.
 +
# Copy '''all''' of the content inside this {{file|x64|folder}} folder and place it in {{file|{{P|game}}|folder}}. Only those files are necessary and all other folders and files of the {{file|3Dmigoto-X.X.X.zip}}, including the {{file|3Dmigoto-X.X.X.zip}} itself, can be deleted.
 +
# Open the {{file|d3dx.ini}} in {{file|{{P|game}}|folder}}.
 +
# Search for <code>hunting=1</code> and change it to <code>hunting=0</code>.
 +
# Save the changes.
 +
# Go to [https://pastebin.com/b7kFjfgu this place] for the shader file.
 +
# Click on the download button near the top right and save the text file.
 +
# Make sure that file is '''exactly''' named {{file|b3b0f3001c33046a-vs_replace.txt}} and not {{file|b3b0f3001c33046a-vs_replace.txt.txt}}. Rename the file if this is not the case.
 +
# Put the {{file|b3b0f3001c33046a-vs_replace.txt}} in {{file|{{P|game}}\ShaderFixes|folder}} folder.
 +
# The shader file is pre-configured for a 3840x1080 resolution. For other resolutions, the file needs editing.
 +
# Example for ''2560x1080'': Edit the {{file|b3b0f3001c33046a-vs_replace.txt}} by changing line 30 from <code>o0.x *= 0.5;</code> to <code>o0.x *= (16/21);</code>.
 +
 
 +
Known values:
 +
# 2560x1080: (16/21)
 +
# 3840x1080: 0.5
 +
# 3840x1200: 0.55
 +
# 3440x1440: 0.744
 +
 
 +
{{ii}} '''Starting the game might take a bit longer.'''
 +
 
 +
Other resolutions require different values which are not known. See the [https://www.reddit.com/r/widescreengamingforum/comments/qvxvcw/atelier_escha_and_logy_alchemists_of_the_dusk_sky/ original source] for more information.
 +
}}
 +
 
 +
===[[Glossary:4K Ultra HD|4K Ultra HD]]===
 +
{{Fixbox|description=Edit the configuration file|ref=<ref>{{Refcheck|user=Enyufiro|date=2024-03-25|comment=}}</ref>|fix=
 +
# Open the [[#Configuration file(s) location|configuration file]].
 +
# Change the values of <code>ScreenWidth=</code> and <code>ScreenHeight=</code> to the desired values.
 +
}}
 +
 
 +
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
 +
{{Fixbox|description=Edit the configuration file and use a borderless fullscreen windowed tool|ref=<ref>{{Refcheck|user=Enyufiro|date=2024-03-25|comment=}}</ref>|fix=
 +
The game only gives the option for 1280x720 when fullscreen is not selected and must therefore manually be changed.
 +
# Open the [[#Configuration file(s) location|configuration file]].
 +
# Change the values of <code>FullScreen=</code> to 1.
 +
# Change the values of <code>ScreenWidth=</code> and <code>ScreenHeight=</code> to the desired values.
 +
# Use a borderless fullscreen windowed tool such as [https://github.com//Codeusa/Borderless-Gaming/releases/latest Borderless Gaming].
 +
}}
 +
 
 +
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 +
{{Fixbox|description=Edit the atfix.ini of the Atelier Sync Fix|ref=<ref>{{Refurl|url=https://github.com/TellowKrinkle/atelier-sync-fix/releases/tag/atelier-sophie-20231022|title=Github - Atelier Sophie edition 2023-10-22|date=2024-03-25}}</ref>|fix=
 +
# Install the [[#Atelier Sync Fix|Atelier Sync Fix]].
 +
# Launch the game (not just the launcher) and exit it.
 +
# Open the {{file|atfix.ini}} in {{file|{{P|game}}|folder}}.
 +
# Change the value of <code>AF =</code> to the desired value.
 +
}}
 +
 
 +
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 +
{{Fixbox|description=Edit the atfix.ini of the Atelier Sync Fix|ref=<ref>{{Refurl|url=https://github.com/TellowKrinkle/atelier-sync-fix/releases/tag/atelier-sophie-20231022|title=Github - Atelier Sophie edition 2023-10-22|date=2024-03-25}}</ref>|fix=
 +
# Install the [[#Atelier Sync Fix|Atelier Sync Fix]].
 +
# Launch the game (not just the launcher) and exit it.
 +
# Open the {{file|atfix.ini}} in {{file|{{P|game}}|folder}}.
 +
# Change the values of the [MSAA] section to the desired values.
 
}}
 
}}
  
 
==Input==
 
==Input==
 +
{{Image|Atelier_Escha_&_Logy_Alchemists_of_the_Dusk_Sky_DX_Keyboard_Settings.png|Keybind Settings}}
 +
{{Image|Atelier_Escha_&_Logy_Alchemists_of_the_Dusk_Sky_DX_Mouse_Settings.png|Mouse Settings}}
 +
{{Image|Atelier_Escha_&_Logy_Alchemists_of_the_Dusk_Sky_DX_Camera_&_Movement_Settings.png|Camera & Movement Settings}}
 
{{Input
 
{{Input
|key remap                = true
+
|key remap                = limited
|key remap notes          =  
+
|key remap notes          = Basic controller buttons-based remapping. Doesn't allow for remapping individual in-game actions.
 
|acceleration option      = n/a
 
|acceleration option      = n/a
 
|acceleration option notes =  
 
|acceleration option notes =  
Line 165: Line 293:
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
 
|mouse menu                = false
 
|mouse menu                = false
|mouse menu notes          =  
+
|mouse menu notes          = Only the launcher has mouse support.
 
|invert mouse y-axis      = n/a
 
|invert mouse y-axis      = n/a
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
Line 186: Line 314:
 
|impulse triggers          = false
 
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|playstation controllers  = false
|dualshock 4 notes         =  
+
|playstation controller models =
|dualshock prompts         = false
+
|playstation controllers notes =  
|dualshock prompts notes   =  
+
|playstation prompts       = false
 +
|playstation prompts notes =  
 
|light bar support        = unknown
 
|light bar support        = unknown
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes         = unknown
+
|dualsense adaptive trigger support = unknown
|dualshock 4 modes notes   =  
+
|dualsense adaptive trigger support notes =
 +
|dualsense haptics support = unknown
 +
|dualsense haptics support notes =
 +
|playstation connection modes = unknown
 +
|playstation connection modes notes =  
 
|tracked motion controllers= false
 
|tracked motion controllers= false
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
 
|tracked motion prompts    = unknown
 
|tracked motion prompts    = unknown
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
|other controllers        = unknown
+
|other controllers        = false
 
|other controllers notes  =  
 
|other controllers notes  =  
|other button prompts      = unknown
+
|other button prompts      = false
 
|other button prompts notes=  
 
|other button prompts notes=  
 
|controller hotplug        = true
 
|controller hotplug        = true
Line 206: Line 339:
 
|haptic feedback          = false
 
|haptic feedback          = false
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|digital movement supported = true
 +
|digital movement supported notes =
 +
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
|steam input api          = unknown
+
|steam input api          = false
|steam input api notes    =  
+
|steam input api notes    = <ref>{{Refcheck|user=Enyufiro|date=2024-02-21|comment=Checked with a PS4 controller. The controller layout does not support binding to game actions.}}</ref>
|steam hook input          = unknown
+
|steam hook input          = false
|steam hook input notes    =  
+
|steam hook input notes    = <ref>{{Refcheck|user=Enyufiro|date=2024-02-21|comment=Checked with a PS4 controller. The game does not respond to controller input when Steam Input is enabled.}}</ref>
|steam input presets      = unknown
+
|steam input presets      = false
|steam input presets notes =  
+
|steam input presets notes = <ref>{{Refcheck|user=Enyufiro|date=2024-02-21|comment=Checked with a PS4 controller. No official controller layout is provided by the developer.}}</ref>
|steam controller prompts  = unknown
+
|steam controller prompts  = false
 
|steam controller prompts notes =  
 
|steam controller prompts notes =  
|steam cursor detection    = unknown
+
|steam cursor detection    = n/a
 
|steam cursor detection notes =  
 
|steam cursor detection notes =  
 
}}
 
}}
  
 
==Audio==
 
==Audio==
 +
{{Image|Atelier_Escha_&_Logy_Alchemists_of_the_Dusk_Sky_DX_Game_Options.png|Audio Settings}}
 
{{Audio
 
{{Audio
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    = BGM, SE, Env. SE, Sys. SE, Voice, B. Voice, Movie sliders.
+
|separate volume notes    = BGM, SE, Env. SE, Sys. SE, Voice, B. Voice and Movie sliders.
 
|surround sound          = false
 
|surround sound          = false
 
|surround sound notes    =  
 
|surround sound notes    =  
Line 232: Line 368:
 
|mute on focus lost      = false
 
|mute on focus lost      = false
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
|eax support              =  
+
|eax support              = unknown
 
|eax support notes        =  
 
|eax support notes        =  
 
|royalty free audio        = unknown
 
|royalty free audio        = unknown
 
|royalty free audio notes  =  
 
|royalty free audio notes  =  
 +
|red book cd audio        = unknown
 +
|red book cd audio notes  =
 +
|general midi audio        = unknown
 +
|general midi audio notes  =
 
}}
 
}}
  
Line 242: Line 382:
 
  |language  = English
 
  |language  = English
 
  |interface = true
 
  |interface = true
  |audio    = true
+
  |audio    = limited
 
  |subtitles = true
 
  |subtitles = true
  |notes    = English audio available despite not being listed on the Steam store page.
+
  |notes    = Only partially voiced.
 +
|ref      =
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 253: Line 394:
 
  |subtitles = true
 
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 +
|ref      =
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 261: Line 403:
 
  |subtitles = true
 
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 +
|ref      =
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 268: Line 411:
 
  |audio    = true
 
  |audio    = true
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = Fully voiced.
 +
|ref      =
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
 +
}}
 +
 +
==Issues fixed==
 +
===Heavy stutters without a controller===
 +
{{Fixbox|description=Connect or emulate a controller|ref=<ref>{{Refcheck|user=Enyufiro|date=2024-03-21|comment=Inspected the render latency before and after connecting a controller using Special K. Huge spikes in render latency were observed multiple times per second at regular intervals when no controller had been connected or emulated. These stutters were very noticeable. Connecting a DualSense Edge controller using a USB cable, via Bluetooth, or emulating a controller using vJoy or Key2Joy made these huge spikes far less severe almost immediately. The regular interval stutters decreased significantly, even when the controller was disconnected or stopped being emulated. Using Special K to emulate a controller had no effect on the amount or severity of the spikes and therefore did not decrease the stuttering. }}</ref>|fix=
 +
{{ii}} The stuttering will not be entirely gone but is not very noticeable.
 +
The game will stutter multiple times per second if a controller has not been detected at least once. Solutions:
 +
* Connect any controller to the computer. Both wired and wireless methods work.
 +
* Emulate a controller using [https://github.com/jshafer817/vJoy/releases/latest vJoy] or [https://github.com/luttje/Key2Joy/releases/latest Key2Joy].
 +
The controller does not need to constantly be connected or emulated and can be removed as soon as the stutters stop, which happens almost immediately.
 
}}
 
}}
  
Line 276: Line 430:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 11
+
|direct3d versions      = 11.4
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 301: Line 455:
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 
|windows arm app        = unknown
 
|windows arm app        = unknown
|windows exe notes      = Only contains a 64bit executable.
+
|windows exe notes      = Only contains a 64-bit executable.
 +
|mac os x powerpc app  =
 
|macos intel 32-bit app = unknown
 
|macos intel 32-bit app = unknown
 
|macos intel 64-bit app = unknown
 
|macos intel 64-bit app = unknown
 
|macos arm app          = unknown
 
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 +
|linux powerpc app      =
 
|linux 32-bit executable= unknown
 
|linux 32-bit executable= unknown
 
|linux 64-bit executable= unknown
 
|linux 64-bit executable= unknown
 
|linux arm app          = unknown
 
|linux arm app          = unknown
 +
|linux 68k app          =
 
|linux executable notes =  
 
|linux executable notes =  
 +
|mac os powerpc app    =
 +
|mac os 68k app        =
 +
|mac os executable notes=
 +
}}
 +
 +
 +
===Middleware===
 +
{{Middleware
 +
|physics          =
 +
|physics notes    =
 +
|audio            =
 +
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        = Windows Media Video
 +
|cutscenes notes  =
 +
|multiplayer      =
 +
|multiplayer notes=
 +
|anticheat        =
 +
|anticheat notes  =
 
}}
 
}}
  
Line 318: Line 497:
 
|minOS    = 8.1, 10
 
|minOS    = 8.1, 10
 
|minCPU  = Intel Core i5 2.6 GHz
 
|minCPU  = Intel Core i5 2.6 GHz
 +
|minCPU2  =
 
|minRAM  = 4 GB
 
|minRAM  = 4 GB
 
|minHD    = 17 GB
 
|minHD    = 17 GB
 
|minGPU  = Nvidia GeForce GTX 660
 
|minGPU  = Nvidia GeForce GTX 660
 +
|minGPU2  =
 +
|minGPU3  =
 
|minVRAM  = 2 GB
 
|minVRAM  = 2 GB
 +
|minOGL  =
 
|minDX    = 11
 
|minDX    = 11
 +
|minSM    =
 +
|minaudio = 16-bit stereo 48 kHz WAVE file compatible
 +
|mincont  =
 +
|minother = 1280x720 resolution<br/>Broadband Internet connection
  
 
|recOS    = 10
 
|recOS    = 10
 
|recCPU  = Intel Core i7 3.4 GHz
 
|recCPU  = Intel Core i7 3.4 GHz
 +
|recCPU2  =
 
|recRAM  = 8 GB
 
|recRAM  = 8 GB
 
|recHD    =  
 
|recHD    =  
 
|recGPU  = Nvidia GeForce GTX 960
 
|recGPU  = Nvidia GeForce GTX 960
 +
|recGPU2  =
 +
|recGPU3  =
 +
|recVRAM  =
 +
|recOGL  =
 +
|recDX    =
 +
|recSM    =
 +
|recaudio =
 +
|reccont  =
 +
|recother = 1920x1080 resolution
 
|notes    = {{ii}} A 64-bit system is required.
 
|notes    = {{ii}} A 64-bit system is required.
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Latest revision as of 19:01, 25 March 2024

Atelier Escha & Logy: Alchemists of the Dusk Sky DX
Atelier Escha & Logy: Alchemists of the Dusk Sky DX cover
Developers
Gust Co. Ltd.
Publishers
Koei Tecmo
Engines
Katana Engine[1][2]
Release dates
Windows January 14, 2020
Reception
OpenCritic 78
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Turn-based
Perspectives Third-person
Controls Direct control, Menu-based
Genres JRPG
Art styles Anime
Themes Fantasy
Series Atelier
Atelier Escha & Logy: Alchemists of the Dusk Sky DX on HowLongToBeat
Atelier Escha & Logy: Alchemists of the Dusk Sky DX on IGDB
Atelier Escha & Logy: Alchemists of the Dusk Sky DX guide on StrategyWiki
Atelier Escha & Logy: Alchemists of the Dusk Sky DX on MobyGames
Atelier Escha & Logy: Alchemists of the Dusk Sky DX on Wikipedia
Atelier Marie: The Alchemist of Salburg 2000
Atelier Elie: The Alchemist of Salburg 2 2000
Atelier Sophie: The Alchemist of the Mysterious Book 2017
Atelier Firis: The Alchemist and the Mysterious Journey 2017
Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings 2018
Atelier Rorona: The Alchemist of Arland DX 2018
Atelier Totori: The Adventurer of Arland DX 2018
Atelier Meruru: The Apprentice of Arland DX 2018
Nelke & the Legendary Alchemists: Ateliers of the New World 2019
Atelier Lulua: The Scion of Arland 2019
Atelier Ryza: Ever Darkness & the Secret Hideout 2019
Atelier Ayesha: The Alchemist of Dusk DX 2020
Atelier Escha & Logy: Alchemists of the Dusk Sky DX 2020
Atelier Shallie: Alchemists of the Dusk Sea DX 2020
Atelier Ryza 2: Lost Legends & the Secret Fairy 2021
Atelier Sophie: The Alchemist of the Mysterious Book DX 2021
Atelier Firis: The Alchemist and the Mysterious Journey DX 2021
Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings DX 2021
Atelier Sophie 2: The Alchemist of the Mysterious Dream 2022
Atelier Ryza 3: Alchemist of the End & the Secret Key 2023
Atelier Marie Remake: The Alchemist of Salburg 2023
Atelier Resleriana: Forgotten Alchemy and the Polar Night Liberator 2024

Atelier Escha & Logy: Alchemists of the Dusk Sky DX[Note 1] is a singleplayer third-person JRPG game developed by Gust Co. Ltd. and published by Koei Tecmo. It is part of the Atelier series.

The game itself is an enhanced re-release of the console-exclusive 2015 PlayStation Vita game Atelier Escha & Logy Plus: Alchemists of the Dusk Sky[Note 2], which itself is an enhanced port of the original 2013 PlayStation 3 game Atelier Escha & Logy: Alchemists of the Dusk Sky[Note 3], the second entry in the Dusk subseries.

The DX re-release includes content and gameplay additions from the Plus re-release, as well as some quality-of-life adjustment such as abilities to dash in the free roam and fast forwarding during battle. Initially released for PlayStation 4 and Nintendo Switch in Japan on December 25, 2019, the PC version was released worldwide on January 14, 2020 alongside the console versions' worldwide release.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Monetization

Type Notes
One-time game purchase Requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions The game has no microtransactions.

Essential Improvements

Atelier Sync Fix

Improves GPU utilization in D3D11-based Atelier games and can dramatically improve performance as a result.
Adds an external configuration for anti-aliasing (MSAA and SSAA) and anisotropic filtering.
Instructions[3]
  1. Extract into <path-to-game>.
  2. Add as a command line argument WINEDLLOVERRIDES="d3d11=n,b" %command%. Only required on Linux/Steam Deck.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\Setting.ini[Note 4]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1152310/pfx/[Note 5]

Save game data location

System Location
Windows %USERPROFILE%\Documents\KoeiTecmo\Atelier Escha and Logy DX\SAVEDATA
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1152310/pfx/[Note 5]

Save game cloud syncing

System Native Notes
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

Video & Language Settings
Video & Language Settings

Graphics feature State Notes
Widescreen resolution
Only natively supports 16:9 resolutions.
Multi-monitor
Ultra-widescreen
Only natively supports 16:9 resolutions. See Ultra-widescreen.
4K Ultra HD
Only natively supports 16:9 resolutions. See 4K Ultra HD.
Field of view (FOV)
Windowed
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
See Anisotropic filtering (AF).
Anti-aliasing (AA)
See Anti-aliasing (AA).
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)

Ultra-widescreen

Set custom resolution without fixed animations[4]
Can be used together with the Atelier Sync Fix.
Changing the aspect ratio can cause animations to look off.
  1. Back up the game executable (Atelier_Escha_and_Logy_EN.exe) in <path-to-game> before doing anything else. Place the backup in another location.
  2. Use Steamless to de-obfuscate the game executable. If no exe.unpacked is created due to it failing, skip to the next step. Delete the Atelier_Escha_and_Logy_EN.exe in <path-to-game>. Rename the Atelier_Escha_and_Logy_EN.exe.unpacked to Atelier_Escha_and_Logy_EN.exe.
  3. Go to this website for common hex values.
  4. In the aspect ratios table, find the row where "Common Name" matches the desired screen aspect ratio.
  5. Find the "Formatted Value" of the row which contains the desired screen aspect ratio. As an example, the "Formatted Value" for the aspect ratio 21:9 (2560x1080) is 26 B4 17 40. Remember this value.
  6. Go to this hex editor website.
  7. Select the "Open file" option near the top left corner.
  8. Select the Atelier_Escha_and_Logy_EN.exe, which can be found in <path-to-game> and open it.
  9. In the "Search" part at the right, enter 39 8E E3 3F 00 00 in the field for "Search for".
  10. Check the "Enable Replace" checkbox under the "Search type" near the bottom right.
  11. In the "Replace by" field right under "Search type", enter the value you had to remember, followed by 00 00. As an example, the complete text which needs to be entered for a width of 2560 is 26 B4 17 40 00 00.
  12. Click on the "Find next" button near the bottom right.
  13. Once the values have been found, click on "Replace" button near the bottom right.
  14. After the values have been replaced, click on "Export" near the top right. Download and save the file as an executable (.exe format).
  15. Delete the Atelier_Escha_and_Logy_EN.exe in <path-to-game>.
  16. Put the newly created executable in <path-to-game> and make sure that this new executable has the exact same name as the original Atelier_Escha_and_Logy_EN.exe. Rename the new executable if this is not the case.
  17. Open the configuration file.
  18. Change the ScreenWidth= and ScreenHeight= values to that of the desired resolution.
Set custom resolution with fixed animations[4]
Note that this fix can require a substantial amount of tinkering.
Fixes animation issues when changing the aspect ratio.
Cannot be used together with the Atelier Sync Fix.
  1. Back up the game executable (Atelier_Escha_and_Logy_EN.exe) in <path-to-game> before doing anything else. Place the backup in another location.
  2. Use Steamless to de-obfuscate the game executable. If no exe.unpacked is created due to it failing, skip to the next step. Delete the Atelier_Escha_and_Logy_EN.exe in <path-to-game>. Rename the Atelier_Escha_and_Logy_EN.exe.unpacked to Atelier_Escha_and_Logy_EN.exe.
  3. Go to this website for common hex values.
  4. In the aspect ratios table, find the row where "Common Name" matches the desired screen aspect ratio.
  5. Find the "Formatted Value" of the row which contains the desired screen aspect ratio. As an example, the "Formatted Value" for the aspect ratio 21:9 (2560x1080) is 26 B4 17 40. Remember this value.
  6. Go to this hex editor website.
  7. Select the "Open file" option near the top left corner.
  8. Select the Atelier_Escha_and_Logy_EN.exe, which can be found in <path-to-game> and open it.
  9. In the "Search" part at the right, enter 39 8E E3 3F 00 00 in the field for "Search for".
  10. Check the "Enable Replace" checkbox under the "Search type" near the bottom right.
  11. In the "Replace by" field right under "Search type", enter the value you had to remember, followed by 00 00. As an example, the complete text which needs to be entered for a width of 2560 is 26 B4 17 40 00 00.
  12. Click on the "Find next" button near the bottom right.
  13. Once the values have been found, click on "Replace" button near the bottom right.
  14. After the values have been replaced, click on "Export" near the top right. Download and save the file as an executable (.exe format).
  15. Delete the Atelier_Escha_and_Logy_EN.exe in <path-to-game>.
  16. Put the newly created executable in <path-to-game> and make sure that this new executable has the exact same name as the original Atelier_Escha_and_Logy_EN.exe. Rename the new executable if this is not the case.
  17. Open the configuration file.
  18. Change the ScreenWidth= and ScreenHeight= values to that of the desired resolution.
  19. Go to the download page for 3Dmigoto.
  20. Find the latest release and download 3Dmigoto by clicking on the latest 3Dmigoto-X.X.X.zip under Assets (NOT the Source code (zip) or the cmd_Decompiler.X.X.X.zip).
  21. Put the 3Dmigoto-X.X.X.zip in a temporary folder and extract it.
  22. Go to the x64 which has been extracted.
  23. Copy all of the content inside this x64 folder and place it in <path-to-game>. Only those files are necessary and all other folders and files of the 3Dmigoto-X.X.X.zip, including the 3Dmigoto-X.X.X.zip itself, can be deleted.
  24. Open the d3dx.ini in <path-to-game>.
  25. Search for hunting=1 and change it to hunting=0.
  26. Save the changes.
  27. Go to this place for the shader file.
  28. Click on the download button near the top right and save the text file.
  29. Make sure that file is exactly named b3b0f3001c33046a-vs_replace.txt and not b3b0f3001c33046a-vs_replace.txt.txt. Rename the file if this is not the case.
  30. Put the b3b0f3001c33046a-vs_replace.txt in <path-to-game>\ShaderFixes folder.
  31. The shader file is pre-configured for a 3840x1080 resolution. For other resolutions, the file needs editing.
  32. Example for 2560x1080: Edit the b3b0f3001c33046a-vs_replace.txt by changing line 30 from o0.x *= 0.5; to o0.x *= (16/21);.

Known values:

  1. 2560x1080: (16/21)
  2. 3840x1080: 0.5
  3. 3840x1200: 0.55
  4. 3440x1440: 0.744
Starting the game might take a bit longer.

Other resolutions require different values which are not known. See the original source for more information.

4K Ultra HD

Edit the configuration file[5]
  1. Open the configuration file.
  2. Change the values of ScreenWidth= and ScreenHeight= to the desired values.

Borderless fullscreen windowed

Edit the configuration file and use a borderless fullscreen windowed tool[6]

The game only gives the option for 1280x720 when fullscreen is not selected and must therefore manually be changed.

  1. Open the configuration file.
  2. Change the values of FullScreen= to 1.
  3. Change the values of ScreenWidth= and ScreenHeight= to the desired values.
  4. Use a borderless fullscreen windowed tool such as Borderless Gaming.

Anisotropic filtering (AF)

Edit the atfix.ini of the Atelier Sync Fix[7]
  1. Install the Atelier Sync Fix.
  2. Launch the game (not just the launcher) and exit it.
  3. Open the atfix.ini in <path-to-game>.
  4. Change the value of AF = to the desired value.

Anti-aliasing (AA)

Edit the atfix.ini of the Atelier Sync Fix[8]
  1. Install the Atelier Sync Fix.
  2. Launch the game (not just the launcher) and exit it.
  3. Open the atfix.ini in <path-to-game>.
  4. Change the values of the [MSAA] section to the desired values.

Input

Keybind Settings
Keybind Settings
Mouse Settings
Mouse Settings
Camera & Movement Settings
Camera & Movement Settings

Keyboard and mouse State Notes
Remapping
Basic controller buttons-based remapping. Doesn't allow for remapping individual in-game actions.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Only the launcher has mouse support.
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Launcher requires mouse input.
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
See the glossary page for potential workarounds.
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Steam Input
Steam Input API support
[9]
Hook input (legacy mode)
[10]
Steam Controller button prompts

Audio

Audio Settings
Audio Settings

Audio feature State Notes
Separate volume controls
BGM, SE, Env. SE, Sys. SE, Voice, B. Voice and Movie sliders.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Only partially voiced.
Simplified Chinese
Traditional Chinese
Japanese
Fully voiced.

Issues fixed

Heavy stutters without a controller

Connect or emulate a controller[11]
The stuttering will not be entirely gone but is not very noticeable.

The game will stutter multiple times per second if a controller has not been detected at least once. Solutions:

  • Connect any controller to the computer. Both wired and wireless methods work.
  • Emulate a controller using vJoy or Key2Joy.

The controller does not need to constantly be connected or emulated and can be removed as soon as the stutters stop, which happens almost immediately.

Other information

API

Technical specs Supported Notes
Direct3D 11.4
Executable 32-bit 64-bit Notes
Windows
Only contains a 64-bit executable.


Middleware

Middleware Notes
Cutscenes Windows Media Video

System requirements

Windows
Minimum Recommended
Operating system (OS) 8.1, 10
Processor (CPU) Intel Core i5 2.6 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 17 GB
Video card (GPU) Nvidia GeForce GTX 660
2 GB of VRAM
DirectX 11 compatible
Sound (audio device) 16-bit stereo 48 kHz WAVE file compatible
Other 1280x720 resolution
Broadband Internet connection
A 64-bit system is required.


Notes

  1. Esuka & Rojī no Atorie ~Tasogare no Sora no Renkinjutsushi~ Derakkusu (Japanese: エスカ&ロジーのアトリエ ~黄昏の空の錬金術士~ DX) in Japan.
  2. Esuka & Rojī no Atorie Purasu ~Tasogare no Sora no Renkinjutsushi~ (Japanese: エスカ&ロジーのアトリエ Plus ~黄昏の空の錬金術士~) in Japan.
  3. Esuka & Rojī no Atorie ~Tasogare no Sora no Renkinjutsushi~ (Japanese: エスカ&ロジーのアトリエ ~黄昏の空の錬金術士~) in Japan.
  4. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  5. 5.0 5.1 Notes regarding Steam Play (Linux) data:

References

  1. Famitsu - ガスト長野開発部始動! 鯉沼P・菊地P・土屋D・岡村Dの豪華対談から探るガストブランドの未来!(1/2) - last accessed on 2024-02-22
    "『アトリエ』シリーズでも、『エスカ&ロジーのアトリエ ~黄昏の空の錬金術士~』からKTGLに対応したのですが、"
  2. Gamer - エスカ&ロジーのアトリエ総力特集】第5回は制作秘話や今後の展望についてディレクター・岡村佳人氏にインタビューを敢行! - last accessed on 2024-02-22
    "これまではソニーさん内製の「PhyreEngine」を使っていたのですが、今回から「KTGL」というコーエーテクモグループの自社エンジンを使っての開発にシフトしました。"
  3. Atelier Sync Fix
  4. 4.0 4.1 Atelier Escha and Logy Alchemists of the Dusk Sky DX Widescreen Fix
  5. Verified by User:Enyufiro on 2024-03-25
  6. Verified by User:Enyufiro on 2024-03-25
  7. Github - Atelier Sophie edition 2023-10-22 - last accessed on 2024-03-25
  8. Github - Atelier Sophie edition 2023-10-22 - last accessed on 2024-03-25
  9. Verified by User:Enyufiro on 2024-02-21
    Checked with a PS4 controller. The controller layout does not support binding to game actions.
  10. Verified by User:Enyufiro on 2024-02-21
    Checked with a PS4 controller. The game does not respond to controller input when Steam Input is enabled.
  11. Verified by User:Enyufiro on 2024-03-21
    Inspected the render latency before and after connecting a controller using Special K. Huge spikes in render latency were observed multiple times per second at regular intervals when no controller had been connected or emulated. These stutters were very noticeable. Connecting a DualSense Edge controller using a USB cable, via Bluetooth, or emulating a controller using vJoy or Key2Joy made these huge spikes far less severe almost immediately. The regular interval stutters decreased significantly, even when the controller was disconnected or stopped being emulated. Using Special K to emulate a controller had no effect on the amount or severity of the spikes and therefore did not decrease the stuttering.