Difference between revisions of "Armored Core VI: Fires of Rubicon"
m (→Video: Citations for pre-release information are no longer necessary as the game is out now and this is public knowledge) |
Bodryachock (talk | contribs) |
||
(48 intermediate revisions by 14 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
{{Infobox game | {{Infobox game | ||
|cover = Armored Core VI Fires of Rubicon cover.jpg | |cover = Armored Core VI Fires of Rubicon cover.jpg | ||
Line 11: | Line 10: | ||
{{Infobox game/row/date|Windows|August 25, 2023}} | {{Infobox game/row/date|Windows|August 25, 2023}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic| | + | {{Infobox game/row/reception|Metacritic|armored-core-vi-fires-of-rubicon|86}} |
− | {{Infobox game/row/reception|OpenCritic| | + | {{Infobox game/row/reception|OpenCritic|15125/armored-core-vi-fires-of-rubicon|85}} |
− | {{Infobox game/row/reception|IGDB| | + | {{Infobox game/row/reception|IGDB|armored-core-vi-fires-of-rubicon|87}} |
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | One-time game purchase }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | None }} |
− | {{Infobox game/row/taxonomy/modes | Singleplayer }} | + | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} |
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/perspectives | Third-person}} | + | {{Infobox game/row/taxonomy/perspectives | Third-person }} |
− | {{Infobox game/row/taxonomy/controls | Direct control}} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
− | {{Infobox game/row/taxonomy/genres | Action, Vehicle combat}} | + | {{Infobox game/row/taxonomy/genres | Action, Vehicle combat }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
− | {{Infobox game/row/taxonomy/art styles | Realistic}} | + | {{Infobox game/row/taxonomy/art styles | Realistic }} |
− | {{Infobox game/row/taxonomy/themes | Sci-fi}} | + | {{Infobox game/row/taxonomy/themes | Sci-fi }} |
{{Infobox game/row/taxonomy/series | }} | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = 1888160 | |steam appid = 1888160 | ||
Line 31: | Line 30: | ||
|gogcom id = | |gogcom id = | ||
|gogcom id side = | |gogcom id side = | ||
− | |official site= | + | |official site= https://playarmoredcore.com/ |
− | |hltb = | + | |hltb = 118230 |
|igdb = <!-- Only needs to be set if there is no IGDB reception row --> | |igdb = <!-- Only needs to be set if there is no IGDB reception row --> | ||
|lutris = | |lutris = | ||
− | |mobygames = | + | |mobygames = 207710 |
|strategywiki = Armored Core VI: Fires of Rubicon | |strategywiki = Armored Core VI: Fires of Rubicon | ||
|wikipedia = Armored Core VI: Fires of Rubicon | |wikipedia = Armored Core VI: Fires of Rubicon | ||
− | |winehq = | + | |winehq = 20998 |
|license = commercial | |license = commercial | ||
}} | }} | ||
{{Introduction | {{Introduction | ||
− | |introduction = '''''{{PAGENAME}}''''' is | + | |introduction = '''''{{PAGENAME}}''''' is a {{Glossary:third-person}} {{Glossary:action}} and {{Glossary:vehicle combat}} game developed and published by [[Company:FromSoftware|FromSoftware]] in Japan with [[Company:Bandai Namco Entertainment|Bandai Namco Entertainment]] acting as publisher for the international release. It is the sixteenth installment within the ''{{w|Armored Core}}'' series and the first entry to be released on PC. |
− | |release history = The game was released on August 25, 2023. | + | |release history = The game was released on August 25, 2023 via Steam. |
|current state = | |current state = | ||
Line 62: | Line 61: | ||
{{Availability/row| Steam | 1888160 | Steam | Deluxe Edition also available. | | Windows }} | {{Availability/row| Steam | 1888160 | Steam | Deluxe Edition also available. | | Windows }} | ||
}} | }} | ||
− | {{ii}} All versions require {{DRM|Steam||Arxan}}.<ref name="drmnotice">{{Refurl|url=https://store.steampowered.com/app/1888160/ARMORED_CORE_VI_FIRES_OF_RUBICON/|title=ARMORED CORE™ VI FIRES OF RUBICON™ | + | {{ii}} All versions require {{DRM|Steam||Arxan}}.<ref name="drmnotice">{{Refurl|url=https://store.steampowered.com/app/1888160/ARMORED_CORE_VI_FIRES_OF_RUBICON/|title=ARMORED CORE™ VI FIRES OF RUBICON™ on Steam|date=2023-04-27|snippet=Incorporates 3rd-party DRM: Arxan, Easy Anti-Cheat}}</ref> |
+ | |||
+ | ===Version differences=== | ||
+ | {{ii}} The Deluxe Edition includes the game, the digital artbook, and the original soundtrack. | ||
==Monetization== | ==Monetization== | ||
Line 86: | Line 88: | ||
|free-to-grind = | |free-to-grind = | ||
|loot box = | |loot box = | ||
− | |none = | + | |none = The game does not contain microtransactions. |
|player trading = | |player trading = | ||
|time-limited = | |time-limited = | ||
|unlock = | |unlock = | ||
+ | }} | ||
+ | |||
+ | {{DLC| | ||
+ | {{DLC/row| MELANDER C3 G13 Special Customization “TENDERFOOT” | Pre-order bonus that grants AC Data "TENDERFOOT" and early access to AC frame "MELANDER C3".<br>The AC Data is no longer obtainable, but the MELANDER C3 frame can be obtained for free during chapter 4. | Windows }} | ||
}} | }} | ||
Line 122: | Line 128: | ||
==Video== | ==Video== | ||
+ | {{Image|Armored Core VI Fires of Rubicon - Graphics.png|Graphics settings}} | ||
+ | {{Image|Armored Core VI Fires of Rubicon - Advanced graphics.png|Advanced graphics settings}} | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 130: | Line 138: | ||
|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
− | |multimonitor = | + | |multimonitor = true |
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = true | |ultrawidescreen = true | ||
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Supports up to 32:9. Cutscenes and menus are limited to 21:9. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = See [[#Mods|Mods]]. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = true | |borderless windowed = true | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = always on |
− | |anisotropic notes = Scales | + | |anisotropic notes = Scales with '''Texture Quality''' setting. |
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = | + | |antialiasing notes = '''Low''' setting uses [[FXAA]], '''High''' uses [[TAA]]. |
|upscaling = false | |upscaling = false | ||
|upscaling tech = | |upscaling tech = | ||
Line 154: | Line 162: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = Options for 30, 60, 90, | + | |120 fps notes = Options for '''30''', '''60''', '''90''', '''120''' FPS. |
|hdr = true | |hdr = true | ||
− | |hdr notes = | + | |hdr notes = Available only in '''Fullscreen''' mode. |
|ray tracing = limited | |ray tracing = limited | ||
|ray tracing notes = Garage only. | |ray tracing notes = Garage only. | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===Depth of field=== | ||
+ | {{ii}} Depth of field set to '''Maximum''' is overly aggressive and even blurs objects that are close to the camera resulting in a soft overall image. | ||
+ | {{Fixbox|description=Turning down Depth of Field setting|ref=<ref>{{Refurl|url=https://imgsli.com/MjAxNDU0|title="High" Depth of Field vs. "Maximum" Depth of Field comparison - Imgsli|date=2023-08-28}}</ref><ref>{{Refcheck|user=Citronus|date=2023-08-28}}</ref><ref>{{Refcheck|user=Jigen123|date=2023-08-28}}</ref>|fix= | ||
+ | # Launch the game and navigate to '''System'''→'''Graphics Settings'''→'''Quality Settings (Detailed)''' from the main menu. | ||
+ | # Set the '''Depth of Field''' setting to anything lower than '''Maximum'''. | ||
}} | }} | ||
==Input== | ==Input== | ||
+ | {{Image|Armored Core VI Fires of Rubicon - Camera.png|Camera settings}} | ||
+ | {{Image|Armored Core VI Fires of Rubicon - Input device.png|Input device settings}} | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = true |
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = X-axis can also be inverted. |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = true |
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
− | |controller remap notes = | + | |controller remap notes = Sticks can't be remapped.<br>3 different presets are also available. |
− | |controller sensitivity = | + | |controller sensitivity = true |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = true |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= X-axis can also be inverted. |
|xinput controllers = true | |xinput controllers = true | ||
|xinput controllers notes = | |xinput controllers notes = | ||
|xbox prompts = true | |xbox prompts = true | ||
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = true |
− | |dualshock 4 notes = | + | |dualshock 4 notes = [[DualSense]] also supported. |
− | |dualshock prompts = | + | |dualshock prompts = true |
|dualshock prompts notes = | |dualshock prompts notes = | ||
− | |light bar support = | + | |light bar support = true |
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = Wired, Wireless |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
− | |tracked motion controllers= | + | |tracked motion controllers= false |
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = false |
|other controllers notes = | |other controllers notes = | ||
|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = true |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
Line 226: | Line 243: | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
+ | <gallery> | ||
+ | Armored Core VI Fires of Rubicon - Keyboard and mouse rebind.png|Keyboard and mouse remapping | ||
+ | Armored Core VI Fires of Rubicon - Controller rebind.png|Controller remapping | ||
+ | </gallery> | ||
==Audio== | ==Audio== | ||
+ | {{Image|Armored Core VI Fires of Rubicon - Audio.png|Audio settings}} | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = Sliders for '''Master''', '''Music''', '''Sound Effect''', and '''Voice'''. |
− | |surround sound = | + | |surround sound = true |
− | |surround sound notes = | + | |surround sound notes = Up to 5.1. |
− | |subtitles = | + | |subtitles = true |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = limited |
− | |mute on focus lost notes = | + | |mute on focus lost notes = Works only in '''Fullscreen''' mode. |
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
− | |royalty free audio = | + | |royalty free audio = true |
|royalty free audio notes = | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
Line 367: | Line 389: | ||
|ref = | |ref = | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{Image|Armored Core VI Fires of Rubicon - Network.png|Network settings}} | ||
+ | {{Network/Multiplayer | ||
+ | |local play = false | ||
+ | |local play players = | ||
+ | |local play modes = | ||
+ | |local play notes = | ||
+ | |lan play = false | ||
+ | |lan play players = | ||
+ | |lan play modes = | ||
+ | |lan play notes = | ||
+ | |online play = true | ||
+ | |online play players = 2-6 | ||
+ | |online play modes = Versus | ||
+ | |online play notes = Lobbies can have up to 9 people. Extra personnel will spectate. | ||
+ | |asynchronous = | ||
+ | |asynchronous notes = | ||
+ | }}{{Network/Connections | ||
+ | |matchmaking = true | ||
+ | |matchmaking notes = | ||
+ | |p2p = unknown | ||
+ | |p2p notes = | ||
+ | |dedicated = unknown | ||
+ | |dedicated notes = | ||
+ | |self-hosting = | ||
+ | |self-hosting notes = | ||
+ | |direct ip = | ||
+ | |direct ip notes = | ||
+ | }}{{Network/Ports | ||
+ | |tcp = 80, 443, 27015-27050, 10600 | ||
+ | |udp = 3478, 4379, 4380, 27000-27100 | ||
+ | |upnp = unknown | ||
+ | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Random frame pacing issues and frame rate drops=== | ||
+ | {{ii}} The game appears to suffer from a weird frame pacing bug, particularly in the "Destroy the Weaponized Mining Ship" mission where heavy camera shaking and explosions are present. In the very same mission, the game also suffers from frame rate dips despite not being GPU limited.<ref>{{Refurl|url=https://imgur.com/a/nzUlHLl|title= Screenshots of the both issues for reference|date=2023-08-30}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/ArmoredCoreVI/comments/165dbw8/armored_core_6_stutter_and_low_fps_on_rtx_3060_i5/|title=Reddit(u/Neo_Nethshan) - Armored core 6 stutter and low fps on rtx 3060 i5 11400f in STRIDER mission. None of the CPU0 fixes to disabling hyperthreading worked for me|date=2023-08-30}}</ref> | ||
+ | |||
+ | {{Fixbox|description=Potential fixes for stutter and frame rate drops{{cn|date=2023-08-30}}|fix= | ||
+ | |||
+ | * Disable CPU0 in Task Manager by going to Details→Right clicking armoredcore6.exe→Set Affinity→Unchecking CPU0<ref>{{Refurl|url=https://www.reddit.com/r/armoredcore/comments/1610ghh/fix_for_performance_issues_stutter_with_older_cpus/|title= Fix for performance issues (stutter with older CPUs) | ||
+ | |date=2023-08-30}}</ref> | ||
+ | |||
+ | * Disabling EAC (offline play) by backing up the original start_protected_game.exe→creating a copy of armoredcore6.exe→renaming this copy as start_protected_game.exe | ||
+ | |||
+ | * Disabling Hyperthreading/SMT and/or E-cores in Intel 12th Gen+ CPUs in BIOS/UEFI.<ref>{{Refurl|url=https://steamcommunity.com/app/1888160/discussions/0/3820795131608703665/|title= Smoothing out frametimes: disable e-cores and hyperthreading|date=2023-08-30}}</ref> | ||
+ | |||
+ | * Disabling Hardware GPU Scheduling in Display→Graphics Settings.<ref>{{Refurl|url=https://steamcommunity.com/app/1888160/discussions/1/3820795505279879086/|title= I FOUND A FIX FOR THE CPU 0 PROBLEM!!!|date=2023-08-30}}</ref> | ||
+ | |||
+ | * NVIDIA users can manually switch PhysX to GPU in Nvidia Control Panel along with the CPU0 fix.<ref>{{Refurl|url=https://www.reddit.com/r/ArmoredCoreVI/comments/165dbw8/comment/jzk0wfm/|date=2023-09-10}}</ref> | ||
}} | }} | ||
==Other information== | ==Other information== | ||
+ | {{Image|Armored Core VI Fires of Rubicon - Game.png|Game settings}} | ||
===API=== | ===API=== | ||
{{API | {{API | ||
Line 410: | Line 485: | ||
===Middleware=== | ===Middleware=== | ||
{{Middleware | {{Middleware | ||
− | |physics = | + | |physics = Havok |
− | |physics notes = | + | |physics notes = <ref name="middlewarecheck">{{Refcheck|user=Fds29|date=2023-08-25|comment=Examined the game data.}}</ref> |
− | |audio = | + | |audio = Wwise |
− | |audio notes = | + | |audio notes = <ref name="middlewarecheck"></ref> |
− | |interface = | + | |interface = Scaleform |
− | |interface notes = | + | |interface notes = <ref name="middlewarecheck"></ref> |
|input = | |input = | ||
|input notes = | |input notes = | ||
− | |cutscenes = | + | |cutscenes = Bink Video |
− | |cutscenes notes = | + | |cutscenes notes = <ref name="middlewarecheck"></ref> |
− | |multiplayer = | + | |multiplayer = <!--Similar to Elden Ring, Epic Online Services may only be used for EAC, while the game may only use Steamworks for networking. Please verify before adding.--> |
|multiplayer notes= | |multiplayer notes= | ||
|anticheat = Easy Anti-Cheat | |anticheat = Easy Anti-Cheat | ||
|anticheat notes = <ref name="drmnotice" /> | |anticheat notes = <ref name="drmnotice" /> | ||
}} | }} | ||
+ | |||
+ | ===Mods=== | ||
+ | ====[https://www.nexusmods.com/armoredcore6firesofrubicon/mods/12 Camera Tweaks]==== | ||
+ | {{++}} Expands the FOV of the in-game camera, and moves the camera point further back, allowing for a wider view. | ||
+ | |||
==System requirements== | ==System requirements== | ||
Line 431: | Line 511: | ||
|minOS = 10 | |minOS = 10 | ||
− | |minCPU = Intel Core i7-4790K | + | |minCPU = Intel Core i7-4790K<br>Intel Core i5-8400 |
− | |minCPU2 = AMD Ryzen 7 1800X | + | |minCPU2 = AMD Ryzen 7 1800X<br>AMD Ryzen 5 2600 |
|minCPU3 = | |minCPU3 = | ||
|minRAM = 12 GB | |minRAM = 12 GB | ||
|minHD = 60 GB | |minHD = 60 GB | ||
− | |minGPU = | + | |minGPU = Nvidia GeForce GTX 1650 |
|minGPU2 = AMD Radeon RX 480 | |minGPU2 = AMD Radeon RX 480 | ||
|minGPU3 = | |minGPU3 = | ||
Line 443: | Line 523: | ||
|recOS = 10, 11 | |recOS = 10, 11 | ||
− | |recCPU = Intel Core i7-7700 | + | |recCPU = Intel Core i7-7700<br>Intel Core i5-10400 |
− | |recCPU2 = AMD Ryzen 7 2700X | + | |recCPU2 = AMD Ryzen 7 2700X<br>AMD Ryzen 5 3600 |
|recRAM = | |recRAM = | ||
|recHD = | |recHD = | ||
Line 450: | Line 530: | ||
|recGPU2 = AMD Radeon RX 590 | |recGPU2 = AMD Radeon RX 590 | ||
|recGPU3 = Intel Arc A750 | |recGPU3 = Intel Arc A750 | ||
− | |recVRAM = 8 GB | + | |recVRAM = 6 GB (Nvidia), 8 GB (AMD, Intel) |
|notes = {{ii}} A 64-bit operating system is required. | |notes = {{ii}} A 64-bit operating system is required. | ||
{{ii}} These minimum and recommended requirements are for ray tracing off. The minimum and recommended requirements for ray tracing on can be found [https://service-en.bandainamcoent.eu/app/detail/a_id/5660/m/p/9749/ here]. | {{ii}} These minimum and recommended requirements are for ray tracing off. The minimum and recommended requirements for ray tracing on can be found [https://service-en.bandainamcoent.eu/app/detail/a_id/5660/m/p/9749/ here]. |
Latest revision as of 19:34, 9 February 2024
Developers | |
---|---|
FromSoftware | |
Publishers | |
Bandai Namco Entertainment | |
Japan | FromSoftware |
Release dates | |
Windows | August 25, 2023 |
Reception | |
Metacritic | 86 |
OpenCritic | 85 |
IGDB | 87 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Vehicle combat |
Art styles | Realistic |
Themes | Sci-fi |
Armored Core VI: Fires of Rubicon is a third-person action and vehicle combat game developed and published by FromSoftware in Japan with Bandai Namco Entertainment acting as publisher for the international release. It is the sixteenth installment within the Armored Core series and the first entry to be released on PC.
The game was released on August 25, 2023 via Steam.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Collector's Edition; download code only.[1] | |||
GamersGate | Deluxe Edition also available. | |||
Deluxe Edition also available. | ||||
Green Man Gaming | Deluxe Edition also available. | |||
Humble Store | Deluxe Edition also available. | |||
Steam | Deluxe Edition also available. |
- All versions require Steam and Arxan Anti-Tamper DRM.[2]
Version differences
- The Deluxe Edition includes the game, the digital artbook, and the original soundtrack.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game does not contain microtransactions. |
DLC and expansion packs
Name | Notes | |
---|---|---|
MELANDER C3 G13 Special Customization “TENDERFOOT” | Pre-order bonus that grants AC Data "TENDERFOOT" and early access to AC frame "MELANDER C3". The AC Data is no longer obtainable, but the MELANDER C3 frame can be obtained for free during chapter 4. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\ArmoredCore6\GraphicsConfig.xml |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1888160/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\ArmoredCore6\<user-id>\AC60000.sl2 |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1888160/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Supports up to 32:9. Cutscenes and menus are limited to 21:9. | ||
4K Ultra HD | |||
Field of view (FOV) | See Mods. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Scales with Texture Quality setting. | ||
Anti-aliasing (AA) | Low setting uses FXAA, High uses TAA. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Options for 30, 60, 90, 120 FPS. | ||
High dynamic range display (HDR) | Available only in Fullscreen mode. | ||
Ray tracing (RT) | Garage only. |
Depth of field
- Depth of field set to Maximum is overly aggressive and even blurs objects that are close to the camera resulting in a soft overall image.
Turning down Depth of Field setting[3][4][5] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | X-axis can also be inverted. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Sticks can't be remapped. 3 different presets are also available. |
|
Controller sensitivity | ||
Controller Y-axis inversion | X-axis can also be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualSense also supported. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Master, Music, Sound Effect, and Voice. | |
Surround sound | Up to 5.1. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Works only in Fullscreen mode. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 2-6 | Versus Lobbies can have up to 9 people. Extra personnel will spectate. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 80, 443, 27015-27050, 10600 |
UDP | 3478, 4379, 4380, 27000-27100 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues unresolved
Random frame pacing issues and frame rate drops
- The game appears to suffer from a weird frame pacing bug, particularly in the "Destroy the Weaponized Mining Ship" mission where heavy camera shaking and explosions are present. In the very same mission, the game also suffers from frame rate dips despite not being GPU limited.[6][7]
Potential fixes for stutter and frame rate drops[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | [12] |
Audio | Wwise | [12] |
Interface | Scaleform | [12] |
Cutscenes | Bink Video | [12] |
Anti-cheat | Easy Anti-Cheat | [2] |
Mods
Camera Tweaks
- Expands the FOV of the in-game camera, and moves the camera point further back, allowing for a wider view.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | 10, 11 |
Processor (CPU) | Intel Core i7-4790K Intel Core i5-8400 AMD Ryzen 7 1800X AMD Ryzen 5 2600 |
Intel Core i7-7700 Intel Core i5-10400 AMD Ryzen 7 2700X AMD Ryzen 5 3600 |
System memory (RAM) | 12 GB | |
Hard disk drive (HDD) | 60 GB | |
Video card (GPU) | Nvidia GeForce GTX 1650 AMD Radeon RX 480 4 GB of VRAM DirectX 12 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 590 Intel Arc A750 6 GB (Nvidia), 8 GB (AMD, Intel) of VRAM |
- A 64-bit operating system is required.
- These minimum and recommended requirements are for ray tracing off. The minimum and recommended requirements for ray tracing on can be found here.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1888160/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1888160) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ [1] - last accessed on 2023-05-04
- "A physical version of the Game is available for the chosen platform, except for the PC version for which a Steam Digital code will be provided in the collector box."
- ↑ 2.0 2.1 ARMORED CORE™ VI FIRES OF RUBICON™ on Steam - last accessed on 2023-04-27
- "Incorporates 3rd-party DRM: Arxan, Easy Anti-Cheat"
- ↑ "High" Depth of Field vs. "Maximum" Depth of Field comparison - Imgsli - last accessed on 2023-08-28
- ↑ Verified by User:Citronus on 2023-08-28
- ↑ Verified by User:Jigen123 on 2023-08-28
- ↑ Screenshots of the both issues for reference - last accessed on 2023-08-30
- ↑ Reddit(u/Neo_Nethshan) - Armored core 6 stutter and low fps on rtx 3060 i5 11400f in STRIDER mission. None of the CPU0 fixes to disabling hyperthreading worked for me - last accessed on 2023-08-30
- ↑ Fix for performance issues (stutter with older CPUs) - last accessed on 2023-08-30
- ↑ Smoothing out frametimes: disable e-cores and hyperthreading - last accessed on 2023-08-30
- ↑ I FOUND A FIX FOR THE CPU 0 PROBLEM!!! - last accessed on 2023-08-30
- ↑ [missing title] - last accessed on 2023-09-10
- ↑ 12.0 12.1 12.2 12.3 Verified by User:Fds29 on 2023-08-25
- Examined the game data.