Difference between revisions of "After the End"
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m (→Game crashes on Firing Range mode starting from Mission 14 (Access violation)<ref>{{Refcheck|user=Stormshadow429|date=2022-01-26|comment=I always knew that Firing Range could also be potentially broken, and after diving further into this game mode I was right.}}</ref>: General maintenance with AutoWikiBrowser in Bot mode) |
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|release history = | |release history = | ||
− | |current state = The game features a worldwide scoring list though this functionality | + | |current state = The game features a worldwide scoring list though this functionality has been broken for several years now with the game crashing when users attempt to upload their scores. |
}} | }} | ||
Line 57: | Line 57: | ||
==Essential improvements== | ==Essential improvements== | ||
{{Fixbox|description=Use [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo2] or [https://github.com/elishacloud/dxwrapper dxwrapper].|ref=<ref>{{Refcheck|user=Stormshadow429|date=2022-01-20|comment=I've confirmed this myself by testing the game after applying the wrapper}}</ref>|fix= | {{Fixbox|description=Use [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo2] or [https://github.com/elishacloud/dxwrapper dxwrapper].|ref=<ref>{{Refcheck|user=Stormshadow429|date=2022-01-20|comment=I've confirmed this myself by testing the game after applying the wrapper}}</ref>|fix= | ||
− | {{ii}} Use the D3D8.dll for both wrappers, this | + | {{ii}} Use the D3D8.dll for both wrappers, this restore minor animations, such as the fading animation when selecting something in the main menu, this may also fix the black floor bug on the old version (1.4.2) as well as some minor texture issues, please take note that any of these wrappers will '''not''' fix the black floor bug if the game has Program Compatibility registry keys applied for it, which can be manually deleted in {{file|{{P|hkcu}}\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers}}.}} |
{{Fixbox|description=Use a dsound.dll wrapper, such as [https://www.indirectsound.com/ IndirectSound] or [https://github.com/kcat/dsoal DSOAL].|ref=<ref>{{Refcheck|user=Stormshadow429|date=2022-01-20|comment=I've noticed this issue while playing the game within an hour or more, it can be tricky to reproduce, it doesn't affect overall gameplay.}}</ref>|fix= | {{Fixbox|description=Use a dsound.dll wrapper, such as [https://www.indirectsound.com/ IndirectSound] or [https://github.com/kcat/dsoal DSOAL].|ref=<ref>{{Refcheck|user=Stormshadow429|date=2022-01-20|comment=I've noticed this issue while playing the game within an hour or more, it can be tricky to reproduce, it doesn't affect overall gameplay.}}</ref>|fix= | ||
− | {{ii}} This resolves the CTRL3D buffer issue that can be found within the game log, | + | {{ii}} This resolves the CTRL3D buffer issue that can be found within the game log, this may also resolve a minor in-game audio issue where the music could change in pitch or tone slightly after playing the game for at least an hour or more.}} |
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{p|hkcu}}\Software\KraiSoft\After The End}} |
}} | }} | ||
Line 97: | Line 97: | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = false | |vsync = false | ||
|vsync notes = | |vsync notes = | ||
Line 194: | Line 197: | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
Line 215: | Line 220: | ||
===Game crashes on certain levels starting from Campaign Level 42, preventing any further progress (Access violation)<ref>{{Refcheck|user=Stormshadow429|date=2022-01-20|comment=This is a bug I've discovered years ago but forgot, I've discovered it once more after playing the game and this time I now properly elaborated it}}</ref>=== | ===Game crashes on certain levels starting from Campaign Level 42, preventing any further progress (Access violation)<ref>{{Refcheck|user=Stormshadow429|date=2022-01-20|comment=This is a bug I've discovered years ago but forgot, I've discovered it once more after playing the game and this time I now properly elaborated it}}</ref>=== | ||
{{ii}} The game has a major bug starting from Level 42 where once you attempt to progress a level that is broken, the game will crash, to resolve this, download the zip file [https://drive.google.com/file/d/1YKFikEaBYIhY-Bpv8VW9xDxil5bsoNVV/view?usp=sharing here] or [https://mega.nz/file/FZhzFCpC#jl5XpfcX76Nyc33LQmRM07fSjJy40mThb2b1ECY_oeo here] (also uploaded in PCGamingWiki Community) choose your method and follow the steps for it below: | {{ii}} The game has a major bug starting from Level 42 where once you attempt to progress a level that is broken, the game will crash, to resolve this, download the zip file [https://drive.google.com/file/d/1YKFikEaBYIhY-Bpv8VW9xDxil5bsoNVV/view?usp=sharing here] or [https://mega.nz/file/FZhzFCpC#jl5XpfcX76Nyc33LQmRM07fSjJy40mThb2b1ECY_oeo here] (also uploaded in PCGamingWiki Community) choose your method and follow the steps for it below: | ||
− | {{ii}} The broken levels are the following: Mission 42, 45, 46, 50, 52 (no error will be shown), 68, and 73 (the crash in Level 73 will happen when the player submits their score | + | {{ii}} The broken levels are the following: Mission 42, 45, 46, 50, 52 (no error will be shown), 68, and 73 (the crash in Level 73 will happen when the player submits their score by clicking "Post", to avoid this, press "Enter" on your keyboard instead or finish Level 73 with Method 1.) |
− | {{ii}} Do not run both After the End versions on Compatibility mode! This will produce a registry value/ | + | {{ii}} Do not run both After the End versions on Compatibility mode! This will produce a registry value/key that will alter how the game works which can only removed by manually searching for it in the registry with Registry Editor, the registry key is located in <code>{{P|hkcu}}\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers</code> and the "fix" applied is '''DWM8and16BitMitigation''', this change will prevent the black screen bug from being fixed. |
{{Fixbox|description=Method 1: Downgrading|ref=<ref>{{Refcheck|user=Stormshadow429|date=2022-01-22|comment=The first confirmed method, works in 5 broken levels}}</ref>|fix= | {{Fixbox|description=Method 1: Downgrading|ref=<ref>{{Refcheck|user=Stormshadow429|date=2022-01-22|comment=The first confirmed method, works in 5 broken levels}}</ref>|fix= | ||
# Open the method 1 folder and open the <code>Setup.exe</code>, this installs an old version of After the End from Reflexive Arcade, the version is 1.4.2, follow the instructions, put the game on an easy to find location and set it aside for now | # Open the method 1 folder and open the <code>Setup.exe</code>, this installs an old version of After the End from Reflexive Arcade, the version is 1.4.2, follow the instructions, put the game on an easy to find location and set it aside for now | ||
# Go to the folder location of your current After the End which should be in the latest version or 1.5.6, look for the <code>Campaign.cdf</code> file, this is your Campaign progress save which should be on a broken level, make a backup of this file just in case, after making a backup, copy your file then go to the folder location of the old After the End, paste your save in there and open the game, click "Play Now" | # Go to the folder location of your current After the End which should be in the latest version or 1.5.6, look for the <code>Campaign.cdf</code> file, this is your Campaign progress save which should be on a broken level, make a backup of this file just in case, after making a backup, copy your file then go to the folder location of the old After the End, paste your save in there and open the game, click "Play Now" | ||
− | # Finish the said broken level as is, the floor will be black, but the game won't crash, once the broken level is over you can go ahead and update your backup save while also pasting it back to your default After the End copy and continue playing from there.}} | + | # Finish the said broken level as is, the floor will be black unless a wrapper is used, but the game won't crash, once the broken level is over you can go ahead and update your backup save while also pasting it back to your default After the End copy and continue playing from there.}} |
{{Fixbox|description=Method 2: Bypass|ref=<ref>{{Refcheck|user=Stormshadow429|date=2022-01-22|comment=Suitable for players who don't mind using a different save}}</ref>|fix= | {{Fixbox|description=Method 2: Bypass|ref=<ref>{{Refcheck|user=Stormshadow429|date=2022-01-22|comment=Suitable for players who don't mind using a different save}}</ref>|fix= | ||
# Open the method 2 folder and choose what save file you want to use, the save files are situated on different levels including broken ones, some save files are intended for skipping a broken level completely, after choosing a save file, copy it then paste it to your current/default After the End copy, you could keep your current save by moving it away from the folder location of your current After the End copy or delete it, rename the copied save back to <code>Campaign.cdf</code> then play the game.}} | # Open the method 2 folder and choose what save file you want to use, the save files are situated on different levels including broken ones, some save files are intended for skipping a broken level completely, after choosing a save file, copy it then paste it to your current/default After the End copy, you could keep your current save by moving it away from the folder location of your current After the End copy or delete it, rename the copied save back to <code>Campaign.cdf</code> then play the game.}} | ||
{{Fixbox|description=Method 3: Resource.tdf file swap|ref=<ref>{{Refcheck|user=Stormshadow429|date=2022-01-22|comment=Newly discovered method which is used alongside Method 1, tested on 4 broken levels with success}}</ref>|fix= | {{Fixbox|description=Method 3: Resource.tdf file swap|ref=<ref>{{Refcheck|user=Stormshadow429|date=2022-01-22|comment=Newly discovered method which is used alongside Method 1, tested on 4 broken levels with success}}</ref>|fix= | ||
− | # Assuming that you've already done | + | {{ii}} If the old version of After the End is started with d3d8.dll wrapper and no Compatibility options are applied for it in the Registry yet the game still has the black floor bug, this method may be used. |
+ | # Assuming that you've already done the steps in Method 1, go to step 2, otherwise do step 1 from Method 1 then stop for now | ||
# Open the method 3 folder and install the newest trial version of After the End from Kraisoft, after the installation is complete or assuming that this is your current copy, open the folder location of the latest After the End then go inside the RESOURCE folder, look for the file named <code>resource.tdf</code> | # Open the method 3 folder and install the newest trial version of After the End from Kraisoft, after the installation is complete or assuming that this is your current copy, open the folder location of the latest After the End then go inside the RESOURCE folder, look for the file named <code>resource.tdf</code> | ||
# Copy the .tdf file then go to the folder location of the old After the End, go inside the RESOURCE folder, rename the <code>resource.tdf</code> inside there to <code>resourceREFLEXIVE.tdf.bak</code> or any other filename as long as it will be renamed, then paste the <code>resource.tdf</code> from the latest After the End inside this folder | # Copy the .tdf file then go to the folder location of the old After the End, go inside the RESOURCE folder, rename the <code>resource.tdf</code> inside there to <code>resourceREFLEXIVE.tdf.bak</code> or any other filename as long as it will be renamed, then paste the <code>resource.tdf</code> from the latest After the End inside this folder | ||
− | # Do step 2 in Method 1, then step 3, repeat as needed, | + | # Do step 2 in Method 1, then step 3, repeat as needed, this should resolve the issue, but if this method doesn't work for you, remove the new <code>resource.tdf</code> inside the RESOURCE folder of the old After the End, then rename the old <code>resource.tdf</code> back to its default file name.}} |
− | ===Game crashes on Firing Range mode starting from Mission 14 (Access violation) <ref>{{Refcheck|user=Stormshadow429|date=2022-01-26|comment=I always knew that Firing Range could also be potentially broken, and after diving further into this game mode I was right.}}</ref>=== | + | ===Game crashes on Firing Range mode starting from Mission 14 (Access violation)<ref>{{Refcheck|user=Stormshadow429|date=2022-01-26|comment=I always knew that Firing Range could also be potentially broken, and after diving further into this game mode I was right.}}</ref>=== |
{{ii}} Confirmed broken levels in Firing Range are: 14, 15, 17, 19, 21, 22, 26, 35, 37 | {{ii}} Confirmed broken levels in Firing Range are: 14, 15, 17, 19, 21, 22, 26, 35, 37 | ||
− | {{ii}} | + | {{ii}} Methods 1, and 3 is also applicable to fix this issue, but this time instead of copying the <code>Campaign.cdf</code> file what you have to copy is <code>Safari.cdf</code>, as that is the save file for Firing Range, don't forget to create a backup of your <code>Safari.cdf</code> while swapping between game versions |
==Other information== | ==Other information== |
Latest revision as of 19:31, 3 June 2023
Not to be confused with After the End: The Harvest.
Developers | |
---|---|
KraiSoft Entertainment | |
Release dates | |
Windows | December 8, 2004 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view |
Controls | Direct control |
Genres | Action |
Art styles | Pre-rendered graphics |
Themes | Space |
Key points
- Campaign has 7 broken levels while Firing Range has at least 9 broken levels, there could be more, you must have an older version of the game ready to work around with this issue.
After the End is a singleplayer bird's-eye view action game.
The game features a worldwide scoring list though this functionality has been broken for several years now with the game crashing when users attempt to upload their scores.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website |
Essential improvements
Use dgVoodoo2 or dxwrapper.[1] |
---|
|
Use a dsound.dll wrapper, such as IndirectSound or DSOAL.[2] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\KraiSoft\After The End |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Campaign.cdf[Note 1] <path-to-game>\Safari.cdf[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | The game is most likely locked on 30 FPS or below. | ||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | The game allows all actions that can be possibly done to be remapped (switching of primary weapons, secondary weapon usage, movement) | |
Mouse acceleration | ||
Mouse sensitivity | The game allows mouse usage for weapon aiming and firing | |
Mouse input in menus | The game has its own custom cursor | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | The game has a separate volume slider for Sound and Music | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues resolved
Game crashes on certain levels starting from Campaign Level 42, preventing any further progress (Access violation)[3]
- The game has a major bug starting from Level 42 where once you attempt to progress a level that is broken, the game will crash, to resolve this, download the zip file here or here (also uploaded in PCGamingWiki Community) choose your method and follow the steps for it below:
- The broken levels are the following: Mission 42, 45, 46, 50, 52 (no error will be shown), 68, and 73 (the crash in Level 73 will happen when the player submits their score by clicking "Post", to avoid this, press "Enter" on your keyboard instead or finish Level 73 with Method 1.)
- Do not run both After the End versions on Compatibility mode! This will produce a registry value/key that will alter how the game works which can only removed by manually searching for it in the registry with Registry Editor, the registry key is located in
HKEY_CURRENT_USER\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers
and the "fix" applied is DWM8and16BitMitigation, this change will prevent the black screen bug from being fixed.
Method 1: Downgrading[4] |
---|
|
Method 2: Bypass[5] |
---|
|
Method 3: Resource.tdf file swap[6] |
---|
|
Game crashes on Firing Range mode starting from Mission 14 (Access violation)[7]
- Confirmed broken levels in Firing Range are: 14, 15, 17, 19, 21, 22, 26, 35, 37
- Methods 1, and 3 is also applicable to fix this issue, but this time instead of copying the
Campaign.cdf
file what you have to copy isSafari.cdf
, as that is the save file for Firing Range, don't forget to create a backup of yourSafari.cdf
while swapping between game versions
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98 | |
Processor (CPU) | Intel Pentium II | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 80 MB | |
Video card (GPU) | 32 MB of VRAM DirectX 8.1 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Stormshadow429 on 2022-01-20
- I've confirmed this myself by testing the game after applying the wrapper
- ↑ Verified by User:Stormshadow429 on 2022-01-20
- I've noticed this issue while playing the game within an hour or more, it can be tricky to reproduce, it doesn't affect overall gameplay.
- ↑ Verified by User:Stormshadow429 on 2022-01-20
- This is a bug I've discovered years ago but forgot, I've discovered it once more after playing the game and this time I now properly elaborated it
- ↑ Verified by User:Stormshadow429 on 2022-01-22
- The first confirmed method, works in 5 broken levels
- ↑ Verified by User:Stormshadow429 on 2022-01-22
- Suitable for players who don't mind using a different save
- ↑ Verified by User:Stormshadow429 on 2022-01-22
- Newly discovered method which is used alongside Method 1, tested on 4 broken levels with success
- ↑ Verified by User:Stormshadow429 on 2022-01-26
- I always knew that Firing Range could also be potentially broken, and after diving further into this game mode I was right.