Tom Clancy's Splinter Cell: Double Agent
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Revision as of 10:16, 10 April 2020 by Keith (talk | contribs) (→Run the game at screen refresh rate)
Developers | |
---|---|
Ubisoft Shanghai | |
Ubisoft Milan | |
Publishers | |
Ubisoft | |
Engines | |
Unreal Engine 2.5 | |
Release dates | |
Windows | November 7, 2006 |
Splinter Cell | |
---|---|
Subseries of Tom Clancy | |
Splinter Cell | 2003 |
Splinter Cell: Pandora Tomorrow | 2004 |
Splinter Cell: Chaos Theory | 2005 |
Splinter Cell: Double Agent | 2006 |
Splinter Cell: Conviction | 2010 |
Splinter Cell: Blacklist | 2013 |
Key points
- There are two different versions of Double Agent. Version 1 was made by Ubisoft Milan and Ubisoft Shanghai for PC, Xbox 360 and PlayStation 3. Version 2 was made by Ubisoft Montreal for Xbox, PlayStation 2, GameCube and Wii. Games share the same general plot, but feature different storylines, plot twists and levels. Games also run on different engines; Version 1 has a more modern engine, while Version 2 is closer to the first two games in the series.[1]
- Online services were shut down on November 19, 2018.[2]
- Game is filled with many game breaking bugs that were never patched; crashes when loading or saving game, broken light rendering, broken input during mini-games, player getting stuck on terrain, etc.
- The soundtrack is available for free at composer's website.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 7 DRM. Removed in Patch v1.02a.[3] | |||
Amazon.com | ||||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam | Steam version is not patched. | |||
Ubisoft Store | Included with Ubisoft+. |
Essential improvements
Skip intro videos
Adjust videos folder[4] |
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|
Patches
- The patch required for multiplayer is not included in the Steam version.
- Only patch 1.02a is required. Patches can be found here.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\[Note 1] <path-to-game>\SCDA-Offline\System\SplinterCell4.ini[Note 1] <path-to-game>\SCDA-Online\System\Default.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13580/pfx/[Note 2] |
- Single player settings are in
<path-to-game>\SCDA-Offline\System\SplinterCell4.ini
- Multiplayer settings are in
<path-to-game>\SCDA-Online\System\Default.ini
Save game data location
System | Location |
---|---|
Windows | %PROGRAMDATA%\Application Data\Ubisoft\SplinterCell4\<user-id>\[Note 1] %PROGRAMDATA%\Application Data\Ubisoft\SplinterCell4\save\Offline\<user-id>[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13580/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Ubisoft Connect |
Video settings
Widescreen resolution
Use Splinter Cell Double Agent Widescreen Fix[citation needed] |
---|
|
Edit SplinterCell4.ini/Default.ini[6] |
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|
Field of view (FOV)
Edit SplinterCell4User.ini[6] |
---|
Notes
|
Windowed
Edit SplinterCell4.ini[7] |
---|
|
Input settings
Mouse acceleration
Disable mouse acceleration[citation needed] |
---|
Notes
|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Hungarian | Fan translation. | |||
Italian | ||||
Polish | Local retail version only. | |||
Spanish | ||||
Russian | Official localization by «Руссобит-М\GFI». Retail only. Patch for digital release here. | |||
Russian | Fan translation by «SyS-team/ENPY Studio/Spirit Team» |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | PS2/Xbox version only.[8] | |||
LAN play | 6 | Tunngle is recommended for LAN matches | ||
Online play | 6 | Online services are online but only accessible after manually installing Patch 1.02a. It is recommended to use existing Steam Groups to find other players (does not require game purchase through Steam). |
Issues unresolved
Game crashes with a runtime error
- Game may often crash on saving and loading screens, as well as upon being maximized from the taskbar. Usually, it is followed by a C++ runtime error. A save file may be unusable and game will crash everytime when trying to load it. Similarly, a game may always crash when trying to save after a particular point, forcing the player to replay the level.[4]
Light rendering bug
- Lights start to render only when player is very close and also turn on/off when rotating the camera.
Instructions][9] |
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Notes
|
Broken controls during safe cracking and mine assembly
- During safe cracking or mine assembly minigames the game does not react to player input.
Instructions[4] |
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|
Broken input when typing profile name
- If the player changes controls and tries to make a new profile, the letters will not match key input.
Instructions[4] |
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|
Blurry screen during first person view
- When player controls the character in first person view during two short interactive cutscenes, the screen turns very blurry.[4]
- During gameplay sometimes some letters or other element from the pause menu shortly appear on screen.[4]
Enemies releasing steam
- Sometimes when an enemy is shot, kicked or put on floor after being carried they start releasing steam that can hurt the player.[4]
Enemies respawn after being killed
- In Kinshasa (Part 2) some enemies in the streets near the buses keep respawning after being killed.
Issues fixed
Game crashes on startup
Use ThirteenAG's fix[citation needed] |
---|
Alternative fix[10] |
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|
Emile Dufraisne's bedroom bug
- In JBA headquarters a door in Emile's office leading to his bedroom cannot be opened, as the "Open door" action prompt disappears too quickly. If the player manages to enter the room following Emile, they will not be able to exit if Emile stays in the room.
This bug is fixed in later missions that are set in JBA headquarters, so player can enter then.[4] |
---|
Game hangs after defusing the bomb in JBA headquarters
- Game may "freeze" after defusing the bomb when a in-game cutscene should start. This happens when playing at 16:9 resolution.
Instructions][4] |
---|
|
Coast guard gets stuck in the door on Cozumel
- This bug occurs while the game is set not to remove certain environment objects when Environment Detail option is set to "High". Mistakenly, the door appears to be one of those objects.
Set Environment Detail to Low in display options[citation needed] |
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Kinshasa (Part 2) map is too bright
- Kinshasa (Part 2) map becomes excessively bright when user sets
SimpleShader
option to False in game's configuration file to improve visual quality.
Set HDR Rendering to Off in display options[citation needed] |
---|
Enhanced night vision goggles show black screen with gray stripes
Edit the map files to disable enhanced night vision and revert back to standard night vision[citation needed] |
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|
Character moves by himself
Disable controller input[citation needed] |
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|
Run the game at screen refresh rate
- Game may default monitor refresh rate to 60 Hz, resulting in reduced smoothness and possible screen-tearing even if internal GPU render is at 100 FPS.
Set screen refresh rate[citation needed] |
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|
Set windowed mode to run at desktop refresh rate |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | DirectSound3D |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | Intel Pentium 4 3 GHz AMD Athlon 3000 |
Intel Pentium 4 3.5 GHz AMD Athlon 3500 |
System memory (RAM) | 1 GB | 1.5 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | ATI Radeon X1300 (Single-player) / X1300 (Multi-player) Nvidia Geforce 6200 (Single-player) / 6600 (Multi-player) 128 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
ATI Radeon X1900 Nvidia Geforce 7900 256 MB of VRAM |
Notes
- ↑ 1.0 1.1 1.2 1.3 1.4 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (13580) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Wikipedia - last accessed on 2020-01-26
- ↑ Ubisoft Forums - Online Services Update Masterlist - last accessed on 2019-12-03
- "PC, Splinter Cell Double Agent, November 19th 2018"
- ↑ Splinter Cell: Double Agent - Patch v1.02a released -> SecuROM removed. - Rage3D Discussion Area
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 Verified by User:Antrad on January 26, 2020
- ↑ Topic on Talk:Tom Clancy's Splinter Cell: Double Agent - Widescreen Fix compatibility - last accessed on 2019-12-03
- ↑ 6.0 6.1 Resolutin Settings in Double Agent | Ubisoft Forums
- ↑ SC Double Agent Tweaks - Neowin Forums
- ↑ Tom Clancy's Splinter Cell: Double Agent - Wikipedia
- ↑ Splinter Cell Double Agent - Lighting Fix
- ↑ Double Agent Forums