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Doom I Enhanced

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Revision as of 19:12, 10 January 2020 by Aemony (talk | contribs) (→‎Network: added ref)
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Doom I Enhanced
Doom I Enhanced cover
Developers
id Software
Publishers
Bethesda Softworks
Engines
Unity 2018[Note 1]
Release dates
Windows January 10, 2020
Doom (1993) 1993
Doom II: Hell on Earth 1994
Final Doom 1996
DRL (unofficial game) 2002
Doom 3 2004
Doom 64 EX (unofficial port) 2008
Doom 3: BFG Edition 2012
Doom (2016) 2016
Doom VFR 2017
Doom I Enhanced 2020
Doom II Enhanced 2020
Doom Eternal 2020
Doom 64 2020

Key points

Re-release of Doom (1993), bringing with it official 60 FPS support and other changes.

Availability

Source DRM Notes Keys OS
Bethesda.net
DRM-free after installation through Bethesda.net Launcher (notes may include more details)
Also includes the original version of Doom (1993).
Windows

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Bethesda Softworks\DOOM

Save game data location

System Location
Windows %USERPROFILE%\Saved Games\id Software\DOOM Classic

Save game cloud syncing

No save game cloud syncing information; you can edit this page to add it.

Video settings

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
No spoken dialogue.

Network

Multiplayer types

Type Native Players Notes
Local play
4 Versus, Co-op
Player #1 is locked to mouse/keyboard and the first connected XInput controller. Two XInput controllers (or a controller of another type) are at least required to be connected to allow player #2 to use the second controller.[2]
LAN play
Online play

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Input Rewired [3]

System requirements

Windows
Minimum
Operating system (OS) Windows XP/Vista
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
A 64-bit operating system is required.

Notes

  1. Unity engine build: 2018.3.12f1[1]

References

  1. Verified by User:Aemony on 2020-01-10
  2. Verified by User:Aemony on 2020-01-10
    Basically the first connected XInput controller is always connected and used by "player one", aka the one with the keyboard and mouse. There does not seem to be a way to disable this and allow the XInput controller to be used by "player two", so at least two XInput controllers are required, or a controller of another type (e.g. DualShock 4).
  3. Verified by User:Aemony on 2020-01-10
    Based on the inclusion of Rewired_DirectInput.dll file.