Counter-Strike: Source
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Valve Corporation | |
Turtle Rock Studios[1] | |
Hidden Path Entertainment | |
Engines | |
Source | |
Release dates | |
Windows | November 1, 2004 |
macOS (OS X) | June 23, 2010 |
Linux | February 5, 2012 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Counter-Strike | |
---|---|
Counter-Strike | 2000 |
Counter-Strike: Condition Zero | 2004 |
Counter-Strike: Source | 2004 |
Counter-Strike NEO -White Memories- | 2005 |
Counter-Strike Online (series) | |
Counter-Strike: Global Offensive | 2012 |
Counter-Strike 2 | 2023 |
Key points
- Active community.
General information
- Counter-Strike Wiki
- GitHub Issue Tracker for Counter-Strike: Source and other Source-based games
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Also included in all copies of Half-Life 2: Collector's Edition. These copies can bypass Steam if you launch hl2.msi directly. |
|||
Steam | DRM-free when launched directly from the executable with -game cstrike command line argument.[citation needed] |
Essential improvements
Skip intro videos
Use the -novid command line argument.
|
---|
Enable dynamic C4 lights
Use cl_c4dynamiclight 1
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\cstrike\cfg[Note 1] |
macOS (OS X) | |
Linux | <path-to-game>/cstrike/cfg/ |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Syncs settings. |
Video settings
Field of view (FOV)
default_fov #[citation needed] |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Spanish | ||||
Russian | ||||
Thai | ||||
Turkish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 128 | |||
Online play | 128 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Use connect [IP address here] in the console. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 27014-27050 |
UDP | 1200, 3478, 4379-4380, 27000-27030 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Nvidia 3D Vision |
Issues fixed
Purple and black broken textures
- Fixes to this issue can be found on our Source engine page.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6, 7, 8, 8.1, 9 | Only 8-9 supported after Steampipe |
OpenGL | 2.1 | OS X and Linux only. |
Shader Model support | 2, 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System | |
Cutscenes | Bink Video | |
Multiplayer | Steamworks |
Console commands
- Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
Enabling the console in Source games[citation needed] |
---|
Notes
|
Command line arguments
- View this Steam Support Article regarding launch options as well as the relevant Valve Developer wiki page for further information and a list of useful Source engine launch options.
- Some useful commands can be found in the table below.
Command Output -autoconfig
Restores video and performance settings to default for the current hardware detected. Ignores settings inside any .cfg files until this parameter is removed. -console
Starts the game with the developer console enabled. -dxlevel xx
Forces the game to launch in a specific DirectX version, where xx
is: 80 (DirectX 8 (buggy, use 81 instead for high performance)), 81 (DirectX 8.1), 90 (DX9 with Shader Model 2), 95 (DX9 with Shader Model 3) and 98 (DX9 on DX10 hardware (SM 4)). Remove this argument after starting CS:S once or it will keep reseting your other settings. The overridden DirectX version will still be saved (mat_dxlevel).-h #
or-height #
Forces the engine to start with resolution set to #
.-w #
or-width #
Forces the engine to start with resolution set to #
.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 32/64-bit | |
Processor (CPU) | 1.7 GHz | 3.0 GHz Pentium 4 |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | DirectX 8.1 compatible | DirectX 9 compatible |
- Windows 98SE, ME, 2000, XP, and Vista were previously supported, but as future updates for this game and Steam occurred; the support was dropped, even with retail copies.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | Leopard 10.5.8, Snow Leopard 10.6.3 | |
Processor (CPU) | ||
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce 8 ATI Radeon X1600 Intel HD 3000 |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 LTS | |
Processor (CPU) | 1.7 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Counter-Strike: Source (2004) Windows credits - MobyGames - last accessed on 2018-07-26