Glossary:OSVR
Predecessor | |
---|---|
OSVR HDK 1.4 | |
Graphics and video
Resolutions
Video settings
- Field of view (FOV)
- Windowed / borderless fullscreen
- Anisotropic filtering (AF)
- Anti-aliasing (AA)
- High-fidelity upscaling
- Vertical sync (Vsync)
- Frame rate (FPS)
- High dynamic range (HDR)
- Ray tracing (RT)
- Color blind mode
Hardware
For a list of games, see List of VR games.
- Key points
- Open-source hardware and software.
- Fixed IPD
General information
- OSVR Official website
- OSVR HDK 2 Official website
- OSVR Store
- OSVR HDK2 Support
- OSVR Developer Documentation
- OSVR on Reddit
- Razer OSVR HDK 2 Teardown
Availability
Features
3D
Stereoscopic 3D.
Display
1080 x 1200 per eye. Total resolution of 2160 x 1200.
90 Hz Low Persistence OLED, 100° FOV.
Tracking
Uses IR camera for positional tracking. Seated and standing supported.
Audio
3.5mm combo jack and microphone.
Features
Breakout box, Fixed IPD, Proximity sensor and Independent eye relief adjustment.
OSVR Hacker Development Kit 1.4
OSVR Hacker Development Kit 1.4 aka OSVR HDK was the first release by OSVR, intended as developer hardware.
Display
960 × 1080 per eye. Total resolution of 1920 x 1080.
60Hz Low Persistence OLED. 100° FOV.
Tracking
Uses IR camera for positional tracking. Seated and standing supported.
Audio
3.5mm combo jack and microphone.
Features
Breakout box, 2.5m cable, Fixed IPD, Proximity sensor and Independent eye relief adjustment.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 SP1 | |
Processor (CPU) | 2 GHz Quad Core | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce GTX 970 | |
Other | 3x USB 3.0 HDMI 1.3 |
System requirements
OS X | ||
---|---|---|
Minimum | ||
Operating system (OS) | OS X | |
Processor (CPU) | 2 GHz Quad Core | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce GTX 970 | |
Other | 3x USB 3.0 HDMI 1.3 |