Tom Clancy's Splinter Cell: Double Agent
From PCGamingWiki, the wiki about fixing PC games
Revision as of 10:58, 28 January 2019 by DanianA (talk | contribs) (→Save game data location: Fixed space.)
Developers | |
---|---|
Ubisoft Shanghai | |
Ubisoft Montreal | |
Publishers | |
Ubisoft | |
Engines | |
Unreal Engine 2.5 | |
Release dates | |
Windows | November 7, 2006 |
Splinter Cell | |
---|---|
Subseries of Tom Clancy | |
Splinter Cell | 2003 |
Splinter Cell: Pandora Tomorrow | 2004 |
Splinter Cell: Chaos Theory | 2005 |
Splinter Cell: Double Agent | 2006 |
Splinter Cell: Conviction | 2010 |
Splinter Cell: Blacklist | 2013 |
Key points
- The official multiplayer service is no longer available.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 7 DRM. Removed in Patch v1.02a.[2] |
|||
Amazon.com | ||||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam | ||||
Ubisoft Store |
- Steam version is not patched.
- The soundtrack is available for free at composer's website.
Essential improvements
Skip intro videos
Adjust videos folder[citation needed] |
---|
|
Patches
- The patch required for multiplayer is not included in the Steam version.
- Only Patch 1.02a is required. Patches can be found here.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\[Note 1] <path-to-game>\SCDA-Offline\System\SplinterCell4.ini[Note 1] <path-to-game>\SCDA-Online\System\Default.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13580/pfx/[Note 2] |
- Single player settings are in
<path-to-game>\SCDA-Offline\System\SplinterCell4.ini
- Multiplayer settings are in
<path-to-game>\SCDA-Online\System\Default.ini
Save game data location
System | Location |
---|---|
Windows | %PROGRAMDATA%\Ubisoft\SplinterCell4\Offline\<user-id>\[3][Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13580/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Ubisoft Connect |
Video settings
Widescreen resolution
Use Splinter Cell Double Agent Widescreen Fix[citation needed] |
---|
Edit SplinterCell4.ini/Default.ini[4] |
---|
|
Field of view (FOV)
Edit SplinterCell4User.ini[4] |
---|
Notes
|
Windowed
Edit SplinterCell4.ini[5] |
---|
|
Input settings
Mouse acceleration
Disable mouse acceleration[citation needed] |
---|
Notes
|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Polish | Local retail version only. | |||
Spanish | ||||
Russian | Retail only. Patch for digital release here. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | PS2/Xbox version only.[6] | |||
LAN play | 6 | Tunngle is recommended for LAN matches | ||
Online play | 6 | Online services are online but only accessible after manually installing Patch 1.02a. It is recommended to use existing Steam Groups to find other players (does not require game purchase through Steam). |
Issues unresolved
Game crashes with a runtime error
- Game may often crash/freeze on saving and loading screens, as well as upon being maximized from the taskbar. Usually, it is followed by a C++ runtime error.
Issues fixed
Game crashes on startup
Use ThirteenAG's fix[citation needed] |
---|
Go to <path-to-game>/SCDA-Offline/System/SplinterCell4.exe and in compatibility settings disable visual themes and disable desktop composition[7] |
---|
Launch the game with -ll parameter[citation needed]
|
---|
Emile Dufraisne's bedroom bug
- A door in Emile's office leading to his bedroom cannot be opened, as the "open door" action prompt disappears too quickly.
Make a noise near the door, prompting Emile to open it[citation needed] |
---|
|
Wait until JBA HQ Part 4 (final mission) where the bug seems to be fixed[citation needed] |
---|
Use ghost cheat[citation needed] |
---|
Game hangs during last mission
- The game may freeze during the final mission after defusing the bomb and before the SWAT team enters.
Switch the resolution to 640x480
|
---|
Noclip onto bomb position[8] |
---|
|
Coast guard gets stuck in the door on Cozumel
- This bug occurs while the game is set not to remove certain environment objects when Environment Detail option is set to "High". Mistakenly, the door appears to be one of those objects.
Set Environment Detail to Low in display options[citation needed] |
---|
Kinshasa (Part 2) map is too bright
- Kinshasa (Part 2) map becomes excessively bright when user sets
SimpleShader
option to False in game's configuration file to improve visual quality.
Set HDR Rendering to Off in display options[citation needed] |
---|
Enhanced night vision goggles show black screen with gray stripes
Edit the map files to disable enhanced night vision and revert back to standard night vision[citation needed] |
---|
|
Character moves by himself
Disable controller input[citation needed] |
---|
|
Run the game at screen refresh rate
- Game may default monitor refresh rate to 60 Hz, resulting in reduced smoothness and possible screen-tearing even if internal GPU render is at 100 FPS.
Set screen refresh rate[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Better graphics
Force highest quality[citation needed] |
---|
[GENERAL] DisableHDRTonemapping=True LowResTex=False ; => Only if you've chosen to install the optional high-res textures SimpleShader=False SimpleEffect=False HidePieces=True ; => Setting it to "False" will add a few objects to the environment, but it will cause the coast guard to get stuck in the door on Cozumel and introduce a couple of graphical artifacts throughout the game. While "True" is recommended for the sake of compatibility, you might consider setting it to "False" to have more Environment Details in game. [Graphics] bEnableHDR=False ; => Disables HDR rendering. Bloom effect is still active, while HDR tone mapping will be disabled. bTrilinearFiltering=False bSpecularLighting=True bVerticalSync=True bHighQualityVisualFX=True [WinDrv.WindowsClient] TextureDetail=High SkinDetail=High Decals=True NoDynamicLights=False SkinDetail=High ; => Yes, Skin and Texture details appear twice in the .ini TextureDetail=High NoFractalAnim=False Decals=False [D3DDrv.D3DRenderDevice] UseVSync=False ; => Does not touch Vsync. It's actually dis/enabled elsewhere. Translucency=True ; => For semi-transparent ice, which is broken in the game. Setting this to false does nothing wrong. The transparency in the game still works. UsePrecaching=True UseMipmapping=True UseTrilinear=True UseMultitexture=True UsePageFlipping=True UseFullscreen=False UseGammaCorrection=True UseTripleBuffering=False ; => Using Triple Buffering may cause save/load screen (the one with the progress bar) to flash UsePrecache=True Use32BitTextures=True AdapterNumber=-1 ReduceMouseLag=True UseTripleBuffering=False UseHWShadowMapping=False ; => Designed for older GPUs. Not needed now. ShadowResolutionDegree=0 ; => 0 is actually the High resolution shadows option in-game. ShadowTurnOffDegree=100 ; => A higher number is better. It tells the game at which distance to render lights with shadows. 200 is maximum, which renders all lights at any distance. bUseSmoothShadow=False ; => True does NOT work properly. It will actually mess up your shadows. FSAADegree=0 ; => Setting Anti-Aliasing to 2 or 4 will disable HDR rendering and very likely cause a "Frozen Frame" issue during cutscenes. Not recommended. AnisotropyDegree=1 ; => AF does not work. If you want AF in the game, force it through the video driver. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | Intel Pentium 4 AMD Athlon 3 GHz |
AMD Athlon 3.5 GHz |
System memory (RAM) | 1 GB | 1.5 GB |
Hard disk drive (HDD) | 8 GB | 10 GB |
Video card (GPU) | 128 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
256 MB of VRAM |
Notes
- ↑ 1.0 1.1 1.2 1.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (13580) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Discontinued Online Multiplayer Server List - Ubisoft Support
- ↑ Splinter Cell: Double Agent - Patch v1.02a released -> SecuROM removed. - Rage3D Discussion Area
- ↑ Verified by User:DanianA on 2019-01-28
- Official README file.
- ↑ 4.0 4.1 Resolutin Settings in Double Agent | Ubisoft Forums
- ↑ SC Double Agent Tweaks - Neowin Forums
- ↑ Tom Clancy's Splinter Cell: Double Agent - Wikipedia
- ↑ Double Agent Forums
- ↑ Splinter Cell double agent last mission - Steam Users' Forums (retrieved)