Glossary:Meta
Graphics and video
Resolutions
Video settings
- Field of view (FOV)
- Windowed / borderless fullscreen
- Anisotropic filtering (AF)
- Anti-aliasing (AA)
- High-fidelity upscaling
- Vertical sync (Vsync)
- Frame rate (FPS)
- High dynamic range (HDR)
- Ray tracing (RT)
- Color blind mode
Hardware
Key points
- Head-mounted OLED virtual reality helmet for Windows, OS X and Linux.
- Several developers plan support in their games; Unity, Unreal Engine, and Source SDK 2013+ game engines support it out-of-the-box.
- Most games currently have no native support.
General information
- Official Oculus Rift Website
- Official Oculus Rift Forums
- Oculus Rift Developer Center
- Oculus Rift on Wikipedia
- Oculus Rift on Kickstarter
- Oculus Rift on Reddit
- Oculus Rift on Facebook
- Oculus Rift on Twitter
- RiftEnabled - A hub for Rift-supported games
Features
3D
Allows the support of stereoscopic 3D.
Tracking
Allows the support of head tracking. This is achieved with three different degrees of freedom captured via a gyroscope, an accelerometer, and a magnetometer.
Technical Specs
Development Kit
- Includes three pairs of lens caps for those with different levels of vision. Set A are for those with great vision (or contacts) and sets B and C are for those who are nearsighted. Farsighted users can use set A.
- The assembly that holds the screen and eyecups in position can be extended and retracted to be able to fit comfortably.
Kit Contents |
---|
1x Rift Development Kit + Control Box (6 ft cable) |
1x Hard-Shell Case |
1x 3 ft Mini USB Cable |
1x 3 ft DVI Cable |
1x 3 ft HDMI Cable |
1x 6 ft HDMI Cable |
1x HDMI / DVI Adapter |
3x Pairs of Lens Cups (Focal Adjustment) |
1x Power Cord with Adapter |
3x International Plug Adapters |
Feature | Description |
---|---|
Head Tracking | 6° of freedom (DOF) ultra low latency |
Field of view | 110° diagonal / 90° horizontal |
Resolution | 1280x800 (640x800 per eye) |
Display | 7 inch |
Max Refresh Rate | 1000 Hz |
Horizontal FOV | 90° |
Diagonal FOV | 110° |
Video Input | DVI with support for HDMI with the use of an adapter |
Other Inputs | USB |
Weight | ~0.25 kg |
Oculus Latency Tester
The Oculus Latency Tester is used with the Oculus Rift to precisely measure the latency of the application used.
Third Party Drivers
Vireio Perception
- Fan-made, Open-Source Driver
- Official Website
- Virerio Perception on MTBS3D Forums
vorpX
- Commercial Driver
- Official Website
Game Support
Games with Oculus Rift Support
{{#ask: Oculus Rift::true | ?Developed by=Developer | ?Published by=Publisher | ?Release date=First release |+limit=1 | ?Available on=Systems | offset=0 | limit=100 }}
Games Modified to Support the Oculus Rift
{{#ask: Oculus Rift::hackable | ?Developed by=Developer | ?Published by=Publisher | ?Release date=First release |+limit=1 | ?Available on=Systems | offset=0 | limit=100 }}