Super Life of Pixel
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Revision as of 02:36, 17 April 2023 by Criticalcomposer (talk | contribs) (→Save game data location)
Developers | |
---|---|
Super Icon | |
Publishers | |
Life of Pixel | Plug In Digital |
Super Life of Pixel | WhiteMoon Dreams |
Engines | |
Life of Pixel | Unity 4[Note 1] |
Super Life of Pixel | Unity 2018[Note 2] |
Release dates | |
Windows | October 22, 2014 |
macOS (OS X) | October 22, 2014 |
Linux | October 22, 2014 |
Key points
- Game was updated into Super version for free at December 21, 2018.[2]
- Update is currently only available for Windows; Linux and OS X players can only access the original version of the game.[2]
General information
- Official website - Life of Pixel
- Official website - Super Life of Pixel
- Steam Community Discussions
Availability
Version differences
- Super Life of Pixel is updated version of the game with new content and balancing.[2]
- It is still possible to play the older non-super version of the game by opting into
classic
beta from games properties on Steam.[2]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Super Icon Ltd\Life of pixel[Note 3] |
macOS (OS X) | |
Linux | |
Steam | <path-to-game>\SavesDir\.prf |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Anamorphic using nearest neighbour scaling from 960x540 (with many assets upscaled from 480x270). Option for Pixel-based. |
||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Freely resizeable. | ||
Borderless fullscreen windowed | Enable windowed mode and use the -popupwindow parameter (or see the glossary page). |
||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Default generic controller bindings are made for XInput controller button layout. |
---|
PlayStation controllers | Works trough generic controller support. |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and effects mute only. | |
Surround sound | ||
Subtitles | All speech is text. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | SSE2 instruction set support | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 500 MB | |
Video card (GPU) | Generally everything made since 2004 should work DirectX 9 compatible Shader model 2.0 support |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 14.04 | |
Processor (CPU) | Intel Core i5 or higher | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 500 MB |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6+ | |
Processor (CPU) | SSE2 instruction set support | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 500 MB | |
Video card (GPU) | DX9 capabilities; generally everything made since 2004 should work Shader model 2.0 support |
Notes
References
- ↑ 1.0 1.1 Verified by User:Marioysikax on 2020-02-07
- ↑ 2.0 2.1 2.2 2.3 Steam :: Super Life of Pixel :: Super Life of Pixel Now live - last accessed on 2020-02-07