Deliver Us Mars
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
KeokeN Interactive | |
Publishers | |
Frontier Foundry | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | February 2, 2023 |
Reception | |
Metacritic | 72 |
OpenCritic | 70 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Cinematic camera, First-person |
Controls | Direct control |
Genres | Action, Adventure, Platform, Puzzle |
Vehicles | Space flight |
Art styles | Realistic |
Themes | Post-apocalyptic, Sci-fi, Space |
Series | Deliver Us Universe |
Deliver Us Universe | |
---|---|
Deliver Us the Moon | 2019 |
Deliver Us Mars | 2023 |
Deliver Us Mars is a singleplayer cinematic camera and first-person action, adventure, platform and puzzle game in the Deliver Us Universe series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Deluxe Edition also available. | |||
GamersGate | Deluxe Edition also available. | |||
Deluxe Edition also available. | ||||
Humble Store | Deluxe Edition also available. | |||
Steam | Deluxe Edition also available. |
- All versions require Denuvo Anti-Tamper DRM.
Version differences
- The Deluxe Edition includes the game's soundtrack.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | No microtransactions are present in the game. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\DeliverUsMars\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1345890/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\DeliverUsMars\Saved[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1345890/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Unusable due to too severe FOV cut-off from the issues below.[1] | ||
Ultra-widescreen | Vert- gameplay and cutscenes. Pillarboxed FMVs. | ||
4K Ultra HD | |||
Field of view (FOV) | Separate sliders for both first- and third-person (75°-105°). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | FXAA, TAA (Low/High). | ||
High-fidelity upscaling | TAAU, DLSS 2.0 DLSS Frame Generation is also supported. |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Frame-cap up to 360 FPS available. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | Shadows and Reflections. Requires DX12 to be used. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Separate toggles for both "Cutting" and actual sensitivity for both axes. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Separate toggles for both first- and third-person cameras for both axes. | |
Controller | ||
Controller support | ||
Full controller support | Sensitivity and axes invertion settings are shared between KB+M and controllers. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
- Text and audio language can be selected independently.
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Music, Dialogue, Sound Effects, Ambience, Cinematic Music, Cinematic Dialogue and Cinematic Sounds Effects. | |
Surround sound | Up to 7.1. Cutscenes are 2.0 stereo. [2] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | OGG Vorbis, FMOD Studio, XAudio |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | 11 |
Processor (CPU) | Intel Core i5-4590 AMD FX-8350 |
Intel Core i7-7700 AMD Ryzen 5 2600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 14 GB | |
Video card (GPU) | NVIDIA GeForce GTX 970 AMD Radeon R9 390 DirectX 11 compatible | NVIDIA GeForce GTX 1080 AMD RX 5600 XT DirectX 12 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1345890/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1345890) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:SojerManLan on 2023-02-02
- Universal Unreal Engine Unlocker crashes shortly after injection. The usual UE4 ini fix initially works, but resets with every cinematic cutscene, so it is impractical to use.
- ↑ Verified by User:SojerManLan on 2023-02-03
- Tested using Razer Surround 7.1 virtualisation and confirmed using Special K.