The Medium
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Bloober Team | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | January 28, 2021 |
Reception | |
Metacritic | 75 |
OpenCritic | 75 |
IGDB | 74 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Cinematic camera |
Controls | Direct control |
Genres | Adventure, Puzzle |
Art styles | Realistic |
Themes | Contemporary, Eastern Europe, Horror, Supernatural |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Deluxe Edition also available. | |||
GOG.com | Deluxe Edition also available. | |||
Green Man Gaming | ||||
Microsoft Store | Xbox Play Anywhere | |||
Steam | Deluxe Edition also available. | |||
Retail (unavailable) | Scheduled for September 3, 2021. |
Version differences
- The Deluxe Edition includes a digital artbook and soundtrack.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Medium\Saved\Config\WindowsNoEditor\ |
Microsoft Store | %LOCALAPPDATA%\Packages\3951BlooberTeamS.A.TheMedium_myqva651hxz16\LocalCache\Local\Medium\Saved\Config\WinGDK\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1293160/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Medium\Saved\SaveGames\ |
Microsoft Store | %LOCALAPPDATA%\Packages\3951BlooberTeamS.A.TheMedium_myqva651hxz16\SystemAppData\wgs |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1293160/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Transfer Microsoft Store saves to other platforms
- Microsoft Store saves can be transferred over to other PC platforms by renaming the files accordingly. The opposite is currently not possible.[citation needed]
Rename save game files[3] |
---|
|
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Use the related PCGW community tool. | ||
Ultra-widescreen | Supported as of update 1.2.[4] Panini Projection option is available to reduce distortion for ultra-wide resolutions. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | FXAA, TXAA, and SSAA via the Resolution Scalability option up to 200%. | ||
High-fidelity upscaling | DLSS 2.1, FSR 1.0 |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Max FPS option can be set to 30 FPS, 60 FPS, or Unlimited. | ||
High dynamic range display (HDR) | |||
Ray tracing (RT) | Performance mode has ray traced reflections and ambient occlusion. Quality mode adds ray traced shadows.[5] |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Affects keyboard and controller. Invert X-axis also available. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Affects keyboard and controller. | |
Controller Y-axis inversion | Affects keyboard and controller. Invert X-axis also available. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Can toggle between off, low and high. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, Voice Over, and SFX | |
Surround sound | ||
Subtitles | Can change text size, color, background and bold toggle. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | Fan translation, download. | |||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | Selectable by using command line arguments -dx11 or -dx12 . |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-6600 AMD Ryzen 5 2500X |
Intel Core i5-9600 AMD Ryzen 7 3700X |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 55 GB | |
Video card (GPU) | Nvidia GeForce GTX 1060 AMD Radeon R9 390X DirectX 11 compatible | Nvidia GeForce GTX 1660 Super (1080p) Nvidia GeForce RTX 2080 (4K) AMD Radeon RX 5600 XT (1080p) AMD Radeon RX 6800 (4K) DirectX 12 compatible |
- A 64-bit operating system is required.
- Game runs on Windows 8.1 despite what the system requirements say.
Notes
- ↑ Unreal Engine 4 engine build: 4.25.0.0[1][2]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1293160/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1293160) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Inside Xbox event reveals wave of new Unreal Engine-powered games
- ↑ Verified by User:Mastan on 2022-09-26
- ↑ Verified by User:Aemony on 2021-02-05
- ↑ Patch 1.2 is live! - last accessed on 2021-03-11
- ↑ Wccftech - The Medium Interview – Bloober Team on Exclusivity, Ray Tracing Support - last accessed on 2021-01-06