The Last Remnant
Developers | |
---|---|
Square Enix | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | March 24, 2009 |
Reception | |
Metacritic | 66 |
IGDB | 57 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Cinematic camera, Third-person |
Controls | Direct control, Menu-based |
Genres | JRPG, Strategy |
Art styles | Anime, Realistic |
Themes | Fantasy |
The Last Remnant is a singleplayer cinematic camera and third-person JRPG and strategy game.
The PC port features graphical enhancements and a substantial host of gameplay improvements and additions over the original Xbox 360 version.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Publisher website (unavailable) | European Store | |||
Steam (unavailable) |
- All versions require Steam DRM.
- Since September 4, 2018, the ability to purchase the game has been indefinitely postponed.[1]
- A demo is available.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game does not contain microtransactions. |
Essential improvements
Skip intro videos
Edit .ini file[citation needed] |
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|
Decrease Texture Pop-in
Edit RushEngine.ini[citation needed] |
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|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\The last remnant\RushGame\Config\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/23310/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\The last remnant\RushGame\Save\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/23310/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Aspect ratios narrower than 16:9 are letterboxed. | ||
Multi-monitor | See the WSGF entry. | ||
Ultra-widescreen | See the WSGF entry. | ||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Default is 4x; see Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See Vertical sync (Vsync). | ||
60 FPS and 120+ FPS | In-game toggle between 30FPS, 60FPS and no caps. Possible graphical glitch in critical trigger.[citation needed] |
Field of view (FOV)
Edit RushEngine.ini[citation needed] |
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|
Anisotropic filtering (AF)
High quality AF[2] |
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|
Vertical sync (Vsync)
How to enable Vsync[citation needed] |
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Notes
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Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Primary and alternate mappings available. | |
Mouse acceleration | Enabled by default; see Mouse acceleration. | |
Mouse sensitivity | ||
Mouse input in menus | Non-standard, uses mouse wheel instead of pointer. | |
Mouse Y-axis inversion | Option is in the 'new game' menu. | |
Controller | ||
Controller support | XInput controllers only. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Option is in the 'new game' menu. |
Controller types |
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XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
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Additional information | ||
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Controller hotplugging | ||
Haptic feedback | Option is in the 'new game' menu; defaults to on | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse acceleration
Disable mouse acceleration[citation needed] |
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|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, BGM, SFX, Voice. Sliders are accessible just from the in-game menu Volume setting doesn't apply in main menu. |
|
Surround sound | See Surround sound. Up to 7.1 output.[3] | |
Subtitles | Located in the 'new game' menu. In game, changed under Config menu. | |
Closed captions | ||
Mute on focus lost | Can be toggled | |
Royalty free audio |
Surround sound
Edit RushEngine.ini[citation needed] |
---|
[ALAudio.ALAudioDevice] MaxChannels=64 UseEffectsProcessing=True TimeBetweenHWUpdates=15 MinOggVorbisDurationGame=20 MinOggVorbisDurationEditor=4 DeviceName=GenericHardware bSurroundMode=True
[ALAudio.ALAudioDevice] MaxChannels=128 UseEffectsProcessing=True TimeBetweenHWUpdates=15 MinOggVorbisDurationGame=20 MinOggVorbisDurationEditor=4 DeviceName= bSurroundMode=True Notes
|
Use DirectSound Restoration Software[citation needed] |
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As an alternative to editing RushEngine.ini, follow the guide for DirectSound3D restoration software to restore surround sound functionality to The Last Remnant. Notes
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Russian | Fan translation by «The Rush Team». | |||
Spanish |
Issues fixed
Game not starting on Windows 10
Replace file[citation needed] |
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|
Long loading times
Set one-thread affinity[4] |
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VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, see vorpx forum profile introduction. |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP2 | Vista SP1 |
Processor (CPU) | AMD Athlon X2 2.0 GHz Intel Core 2 Duo 2.0 GHz |
AMD Athlon X2 2.4 GHz Intel Core 2 Duo 2.4 GHz |
System memory (RAM) | 1.5 GB | 2 GB |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | Nvidia GeForce 8600 256 MB of VRAM | Nvidia GeForce 8800 512 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (23310) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.