Midnight Club II
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Rockstar San Diego | |
Publishers | |
Rockstar Games | |
Engines | |
Angel Game Engine | |
Release dates | |
Windows | June 30, 2003 |
Reception | |
Metacritic | 81 |
IGDB | 85 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Perspectives | Third-person |
Genres | Action, Racing |
Vehicles | Street racing |
Art styles | Stylized |
Themes | Contemporary |
Warnings
Key points
- Non-Steam versions may crash on launch on Windows Vista and later; for a workaround see game crashes on launch (non-Steam versions).
- Despite supporting uncapped framerate, much of the game's logic was designed around 30FPS.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM DRM | |||
Steam (unavailable) | Not available since Feb 12, 2018.[2] |
Essential improvements
Skip intro videos
Delete/rename intro videos |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\userdata\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/12160/pfx/[Note 2] |
-
options.cfg
contains general settings. -
keyboard_only.map
contains keyboard settings. -
mouse.map
contains mouse settings. -
default.cfg
contains default settings and does not need to be edited.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\userdata\*.sav[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/12160/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | To change go to Options Mode, then change Options: to Video. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See Windowed. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Use 0x00000045 compatibility flag for MSAA or 0x000000C1 compatibility flag for SSAA (Nvidia).[3] |
||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Game logic, like vehicle speed, vehicle damage, is tied to 30 FPS.[1] FPS is uncapped. |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Windowed
Force windowed or borderless |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Remapping is only possible in main menu. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | DirectInput only. See Controller support. | |
Full controller support | Motorcycle tutorial requires you to press Esc to continue. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | Buttons are referenced by number, only in-menu. | |
Controller hotplugging | ||
Haptic feedback | See Controller support. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller support
- By default, can't use axes as buttons (e.g. Xbox 360 Controller triggers).
- Force feedback emulation can also be enabled for XInput controllers.
Fix button assignment[citation needed] |
---|
|
Alternatively there is a fixed configuration here.[citation needed] |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Effects, Player Vehicle and Voice. | |
Surround sound | ||
Subtitles | Available for cutscenes only; in-race conversations have no subtitles. | |
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 2.0. To change go to Options Mode, then change Options: to Audio. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | Console versions only. | |||
LAN play | 8 | |||
Online play | 8 | Use OpenSpy. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
Game crashes on launch (non-Steam versions)
- Non-Steam versions may crash on launch on Windows Vista and later.
- Steam version has been patched for compatibility with modern versions of Windows (despite the warning on the Steam store page).[4]
Fix crash on modern systems[5] |
---|
|
"Failed to connect to GameSpy server" error
- The GameSpy master server has been shut down. Use OpenSpy as an alternative.
- Note that recently openspy.org stopped working, so you'll need to replace .org with .net or use the updated .exe linked here.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | 6.5e |
Cutscenes | Bink Video | |
Multiplayer | GameSpy | GameSpy master server has been shut down. Use OpenSpy to play online. |
OpenMC2
- An Open Source Re-Implementation of Midnight Club II.
- Hasn't been active since 2021
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, 2000, ME, XP | |
Processor (CPU) | Intel Pentium III 800 MHz or Intel Celeron 1.2 GHz AMD Athlon 800 MHz or AMD Duron 1.2 GHz |
Intel Pentium 4 1.8 GHz AMD Athlon XP |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 1.4 GB | 1.5 GB |
Video card (GPU) | Nvidia GeForce2 ATI Radeon 8500 32 MB of VRAM DirectX 9 compatible | Nvidia GeForce 3 ATI Radeon 9000 64 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (12160) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 YouTube - Midnight Club 2 - Engine Behavior with Different FPS Settings (Comparison) [60 FPS] - last accessed on 12-06-2017
- ↑ https://steamdb.info/app/12160/
- ↑ NVidia Anti-Aliasing Guide (updated) - Guru3D.com Forums
- ↑ Game works just fine on Windows 7 :: Midnight Club II General Discussions
- ↑ How to run Midnight Club 2 on Vista and Windows 7 (Patch) « Ch3rokee’s Blog