Witchaven II: Blood Vengeance
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Capstone Software | |
Publishers | |
United States | IntraCorp |
Europe | U.S. Gold |
Spain | Proein S.L. |
Digital | SNEG |
Engines | |
Build | |
Release dates | |
DOS | May 6, 1996 |
Windows (DOSBox) | June 9, 2021[1] |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS |
Art styles | Digitized, Realistic |
Themes | Fantasy |
Series | Witchaven |
Witchaven | |
---|---|
Witchaven | 1995 |
Witchaven II: Blood Vengeance | 1996 |
Witchaven II: Blood Vengeance is a fantasy FPS game with light RPG mechanics and a heavy focus on melee combat. It's story picks up directly after Witchaven.
The game's source code has been made available as of 2006 by a former developer.[2]
- For a high-fidelity, accurate, and accessible implementation of the game use BuildGDX. For a bugfixed version of the original DOS executable and game code use EGwhaven2 inside DOSBox or on a pentium DOS computer.
General information
- ETTiNGRiNDER's Witchaven Shrine Fanpage that catalogues much of Witchaven II's content & bugs.
- Witchaven II entry at RTCM Lots of information & patches relating to Witchaven II.
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
- GOG.com and Steam versions include the original retail build, as well as an Enhanced build (both running on DOSBox with a custom configuration tool). The Enhanced build features fixes introduced in EGwhaven, and the controls are remapped to be more consistent with modern first-person games.[3][4]
Essential improvements
- EGwhaven2 A bugfix/enhancement patch to the original executable. Improves mod-ability.
- FGSFDS's Unofficial Witchaven II level fixes Fixes issues for two maps.
- Witchaven II can be set to read it's SMK files from the hard drive. Use the
LOCAL
parameter.
Source ports
Name | Description | |
---|---|---|
BuildGDX | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, modern controller support and improved mouse control. Fixes most issues with the game. |
DOSBox
DOS32A
- DOS32A is a memory extender for DOS games. It is an open source replacement to DOS4GW which was often used in game development . It can improve both the performance and stability of Witchaven II.
Game data
- Some of Witchaven II's save data and settings are stored in non-human-readable .DAT files. They can be modified with a hex editor.
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\PREF.DAT <path-to-game>\CONTROLS.CFG |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1655430/pfx/[Note 2] |
- PREF.DAT contains values changeable ingame.[5]
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\SVGM*.MAP <path-to-game>\SVGN*.DAT |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1655430/pfx/[Note 2] |
- SVGM*.MAP stores map data. Witchaven II uses Build MAP format version 7.[6]
- SVGN*.DAT stores player data.[7]
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
- Witchaven II inherits the first game's gamelogic issues. If unmodified it begins to malfunction at 30FPS and up.[8] [9]
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Source ports. | ||
Multi-monitor | See Source ports. | ||
Ultra-widescreen | See Source ports. | ||
4K Ultra HD | See Source ports. | ||
Field of view (FOV) | See Source ports. | ||
Windowed | See Source ports. | ||
Borderless fullscreen windowed | See Source ports. | ||
Anisotropic filtering (AF) | See Source ports. | ||
Anti-aliasing (AA) | See Source ports. | ||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS and 120+ FPS | See Source ports. See Source ports. |
Input
- Withaven II uses scancodes to represent different keys inside CONTROLS.CFG. An exhaustive list of keys and their codes can be found here.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Using setup.exe or CONTROLS.CFG. |
|
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Must be configured first. | |
Controller remapping | Using setup.exe or CONTROLS.CFG. |
|
Controller sensitivity | ||
Controller Y-axis inversion | Support for the Logitech Wingman only. |
Controller types |
---|
XInput-compatible controllers | See the glossary page for potential workarounds. |
---|
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Tracked motion controllers | The V2.0f patch by Capstone adds VFX1 cyberpuck support. Configure in CONTROLS.CFG | |
---|---|---|
Button/gesture prompts |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Effects | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 16 | Versus, Co-op |
||
Online play | 16 | Versus, Co-op IPX |
Connection types
Type | Native | Notes |
---|---|---|
Self-hosting | IPX |
Multiplayer Clients
- Classic Gaming Arena is a service for IPX-based multiplayer games running within DOSBox.
VR Support
Headset | Native | Notes |
---|---|---|
Forte VFX1 | Supported in version 2.0f. Type WH2 VFX1 to use. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | SVGA, SVGA (VESA), VGA, MCGA |
Middleware
Middleware | Notes | |
---|---|---|
Audio | HMI Sound Operating System | |
Cutscenes | Smacker Video Technology |
Modding
Map Editing
- The Build map editor was included on the CD. It is tailored to Witchaven II and does not work with Witchaven 1. Uses map version 7.
Texture packs
- Witchaven upscale texture pack by Phredeeke Original Witchaven II textures refined using a generalized adversarial network. Designed for BuildGDX.
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 5.0 | |
Processor (CPU) | Intel 486DX2 66 MHz | Pentium 100 |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | 62 MB | |
Video card (GPU) | SuperVGA, VESA, VGA |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1 | 10 |
Processor (CPU) | Dual Core | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 512 MB of VRAM | 1 GB of VRAM |
Notes
- ↑ 1.0 1.1 File/folder structure within the installation folder reflects the path(s) listed for DOS game data.
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1655430/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1655430) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ The Summer Sale splashes onto the scene with groovy game deals! - GOG.com - last accessed on 2021-06-09
- ↑ [1]
- ↑ Witchaven II: Blood Vengeance on GOG.com - last accessed on 2021-06-09
- ↑ Witchaven II: Blood Vengeance on Steam - last accessed on 2021-06-09
- ↑ https://moddingwiki.shikadi.net/wiki/PREF.DAT_(Witchaven)
- ↑ https://moddingwiki.shikadi.net/wiki/MAP_Format_(Build)
- ↑ https://moddingwiki.shikadi.net/wiki/DAT_Format_(Witchaven_savegame)
- ↑ http://forums.r-t-c-m.com/viewtopic.php?f=8&t=1&hilit=frames&start=10#p72
- ↑ http://forums.r-t-c-m.com/viewtopic.php?f=8&t=1&hilit=frames&start=20#p79