Superliminal
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Pillow Castle | |
Engines | |
Unity 2019[Note 1] | |
Release dates | |
Windows | November 12, 2019 |
Reception | |
Metacritic | 75 |
OpenCritic | 75 |
IGDB | 78 |
Taxonomy | |
Perspectives | First-person |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | DRM-free when launched through <path-to-game>\Superliminal.exe [2] |
|||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\PillowCastle\Superliminal |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1049410/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\PillowCastle\Superliminal\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1049410/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Use the PCGW Superliminal ultrawide patcher. | ||
4K Ultra HD | [3] | ||
Field of view (FOV) | 70-90.[4] | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | FXAA, TAA, SMAA toggles.[4] | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | [4] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | In-game prompts do not respect changes.[5] | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | In-game prompts do not respect changes.[5] | |
Controller sensitivity | Camera movement only. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Certain prompts, such as for jumping, are not present in-game, requiring the controls to be looked up. | |
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Voice, Music, SFX, UI. | |
Surround sound | Stereo.[6] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Cannot be disabled. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Portuguese | ||||
Polish | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Turkish | ||||
Ukrainian |
Issues unresolved
Movement speed locked to 30 FPS
- Movement speed is locked to 30 FPS, resulting in character and object movement feeling strange, especially on high refresh rate monitors.[7][8][9]
- The developer is aware of this issue.[10]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD Studio | |
Input | ReWired | [11] |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | 2.0 GHz Dual Core | 3.0 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 12 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 | Nvidia GeForce GTX 1070 |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2019.2.0f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1049410/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1049410) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Expack3 on 2020-03-30
- ↑ Verified by User:Expack3 on 2020-03-30
- ↑ YouTube - Superliminal - last accessed on 2020-03-31
- ↑ 4.0 4.1 4.2 Verified by User:Expack3 on 2020-03-30
- ↑ 5.0 5.1 Verified by User:Expack3 on 2020-04-06
- Changed bindings in-game and checked in-game prompts.
- ↑ Verified by User:Expack3 on 2020-03-30
- Tested using Razer Surround and Special K 0.10.x.
- ↑ Steam Community Discussion - Please fix your broken movement. - last accessed on 2020-04-02
- ↑ Steam Community Discussion - Jittery movement effects - last accessed on 2020-04-02
- ↑ Verified by User:Expack3 on 2020-04-02
- Tested at 144FPS with v-sync off as issue reportedly occurred even without v-sync on.
- ↑ [1] - last accessed on 2020-04-06
- ↑ Verified by User:Expack3 on 2020-03-30
- Found by looking at
<path-to-game>\Superliminal_Data\Plugins
- Found by looking at