Superliminal
From PCGamingWiki, the wiki about fixing PC games
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Developers | |
---|---|
Pillow Castle | |
macOS (OS X) | Ethan Lee |
Linux | Ethan Lee |
GOG.com | General Arcade[1] |
Epic Games Store | General Arcade[1] |
Engines | |
Unity 2019[Note 1] | |
Release dates | |
Windows | November 12, 2019 |
macOS (OS X) | November 5, 2020 |
Linux | November 5, 2020 |
Reception | |
Metacritic | 74 |
OpenCritic | 75 |
IGDB | 78 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Perspectives | First-person |
Controls | Direct control |
Genres | Puzzle |
Superliminal is a singleplayer first-person puzzle game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | DRM-free when launched through <path-to-game>\Superliminal.exe [3] |
|||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Microsoft Store | Xbox Play Anywhere, Xbox Game Pass for PC. | |||
Steam | DRM-Free when launched through <path-to-game>\SuperliminalSteam.exe [4] |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\PillowCastle\Superliminal |
Microsoft Store | HKEY_CURRENT_USER\Software\PillowCastle\Superliminal %LOCALAPPDATA%\Packages\PillowCastle.Superliminal_r6zr3eg4hg8h4\SystemAppData\wgs |
Steam | HKEY_CURRENT_USER\Software\PillowCastle\SuperliminalSteam\ |
macOS (OS X) | $HOME/Library/Application Support/PillowCastle/SuperliminalSteam/ |
Linux | $XDG_CONFIG_HOME/unity3d/PillowCastle/SuperliminalSteam/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\PillowCastle\Superliminal\ |
Microsoft Store | %LOCALAPPDATA%\Packages\PillowCastle.Superliminal_r6zr3eg4hg8h4\SystemAppData\wgs |
Steam | %USERPROFILE%\AppData\LocalLow\PillowCastle\SuperliminalSteam\ |
macOS (OS X) | $HOME/Library/Application Support/PillowCastle/SuperliminalSteam/ |
Linux | $XDG_CONFIG_HOME/unity3d/PillowCastle/SuperliminalSteam/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Added in an update.[5] FOV is Hor+ but UI is Ver-, so it can be hard to see it on wider aspect ratios, but the game doesn't rely on UI enough to be a problem. | ||
4K Ultra HD | [6] | ||
Field of view (FOV) | 70-90.[3] | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | FXAA, TAA, SMAA toggles.[3] | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | [3] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | In-game prompts do not respect changes.[7] | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | In-game prompts do not respect changes.[7] | |
Controller sensitivity | Camera movement only. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Certain prompts, such as for jumping, are not present in-game, requiring the controls to be looked up. | |
Impulse Trigger vibration |
DualShock 4 controllers | ||
---|---|---|
DualShock button prompts | ||
Light bar support | ||
Connection modes | Wired |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Voice, Music, SFX, UI. | |
Surround sound | Stereo.[8] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Cannot be disabled. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Turkish | ||||
Ukrainian |
Issues unresolved
Physics locked to 30 FPS
- Game physics is locked to 30 FPS, resulting in object movement feeling strange, especially on high refresh rate monitors.[9][10][11]
- The developer is aware of this issue.[12]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
OpenGL | Linux only.In additional launch parameters write "-force-glcore" | |
Metal support | OS X only | |
Vulkan | Linux only | |
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD Studio | |
Input | Rewired | [13] |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | 2.0 GHz | 2.4 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 12 GB | |
Video card (GPU) | Nvidia GeForce GTX 750 DirectX 10 compatible | Nvidia GeForce GTX 1070 |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.12 | 10.14 |
Processor (CPU) | 2.0 GHz | 2.4 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 12 GB | |
Video card (GPU) | AMD Radeon Pro 460 | AMD Radeon RX 5000 series |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | glibc 2.17 | |
Processor (CPU) | 2.0 GHz | 2.4 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 12 GB | |
Video card (GPU) | Nvidia GeForce GTX 750 Vulkan compatible | Nvidia GeForce GTX 1070 |
- A 64-bit operating system is required.
Notes
References
- ↑ 1.0 1.1 Superliminal - last accessed on 2022-08-16
- "General Arcade’s Software Engineer worked on GOG and EGS releases for two weeks, using Unity and C#."
- ↑ Verified by User:Baronsmoki on 2021-09-21
- ↑ 3.0 3.1 3.2 3.3 Verified by User:Expack3 on 2020-03-30
- ↑ Verified by User:AlexKVideos1 on 2020-12-25
- ↑ Ultrawide not supported 21:9 - last accessed on 2020-11-06
- ↑ YouTube - Superliminal - last accessed on 2020-03-31
- ↑ 7.0 7.1 Verified by User:Expack3 on 2020-04-06
- Changed bindings in-game and checked in-game prompts.
- ↑ Verified by User:Expack3 on 2020-03-30
- Tested using Razer Surround and Special K 0.10.x.
- ↑ Steam Community Discussion - Please fix your broken movement. - last accessed on 2020-04-02
- ↑ Steam Community Discussion - Jittery movement effects - last accessed on 2020-04-02
- ↑ Verified by User:Expack3 on 2020-04-02
- Tested at 144FPS with v-sync off as issue reportedly occurred even without v-sync on.
- ↑ [1] - last accessed on 2020-04-06
- ↑ Verified by User:Expack3 on 2020-03-30
- Found by looking at
<path-to-game>\Superliminal_Data\Plugins
- Found by looking at