Wo Long: Fallen Dynasty
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Team Ninja | |
Publishers | |
Koei Tecmo | |
Release dates | |
Windows | March 3, 2023 |
Reception | |
Metacritic | 82 |
OpenCritic | 82 |
IGDB | 85 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | Boost |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action |
Art styles | Realistic |
Themes | China, Fantasy, Historical |
Wo Long: Fallen Dynasty is a singleplayer third-person action game.
Prior to its release the game received a demo at February 24, 2023. The demo is available until March 26, 2023.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Digital Deluxe Edition also available. | ||||
Green Man Gaming | Digital Deluxe Edition also available. | |||
Microsoft Store | Xbox Play Anywhere. Included with Xbox Game Pass for PC. Digital Deluxe Edition also available. |
|||
Steam | Digital Deluxe Edition also available. |
- A demo is available from Steam.
Monetization
Type | Notes |
---|---|
DLC | Upcoming story expansions as season pass. |
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
Boost | Pre-order includes items that provide bigger stats than any early obtainable item. |
No microtransactions | None |
DLC and expansion packs
Name | Notes | |
---|---|---|
Baihu Armor | Included with purchase until March 16, 2023. | |
Zhuque Armor | Included with purchase until March 16, 2023. | |
Qinglong Armor | Included in the season pass. | |
Battle of Zhongyuan | Schedules to release in June 2023. | |
Conqueror of Jiangdong | Schedules to release in September 2023. | |
Upheaval in Jingxiang | Schedules to release in December 2023. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\KoeiTecmo\Wolong\Savedata\<user-id>\SYSTEMSAVEDATA00\ |
Microsoft Store | %USERPROFILE%\Documents\KoeiTecmo\Wolong\Savedata\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1448440/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\KoeiTecmo\Wolong\Savedata\<user-id>\SAVEDATA00 |
Microsoft Store | %LOCALAPPDATA%\Packages\946B6A6E.WoLongFallenDynasty_dkffhzhmh6pmy\SystemAppData\wgs\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1448440/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Exclusive Fullscreen also available. | ||
Anisotropic filtering (AF) | [1] | ||
Anti-aliasing (AA) | [2] | ||
High-fidelity upscaling | DLSS and XeSS will be added in a post-launch update. | ||
Vertical sync (Vsync) | As a toggle. | ||
60 FPS and 120+ FPS | The full release supports caps of 30, 60, and a maximum of 120, while the Steam demo goes to up to 60. | ||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Referred to as Horizontal/Vertical Rotation Speed. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Referred to as Horizontal/Vertical Controls. X-axis can also be inverted. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | 5 pre-configured presets with the ability to manually rebind all buttons. | |
Controller sensitivity | Referred to as Horizontal/Vertical Rotation Speed. | |
Controller Y-axis inversion | Referred to as Horizontal/Vertical Controls. X-axis can also be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, Sounf Effects, Speech sliders from 1-10. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10, 11 | |
Processor (CPU) | Intel Core i5-8400 AMD Ryzen 5 3400G |
Intel Core i7-8700 AMD Ryzen 5 3600XT |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 60 GB | |
Video card (GPU) | Nvidia GeForce GTX 1650 AMD Radeon RX 570 4 GB of VRAM DirectX 12 compatible | Nvidia GeForce RTX 2060 AMD Radeon RX 5700XT 6 GB (Nvidia) 8 GB (AMD) of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1448440/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1448440) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Fayaine on 2023-03-02
- Checked by inspecting the games AF with it being forced in the driver. The AF being used came out between 4 or 8 in my comparison so the game uses either of them.
- ↑ Verified by User:Fayaine on 2023-03-02
- Using some kind of AA but undeterminable to see which. If i had to guess i'd say TAA considering the Studios past and upcoming FSR/DLSS support requiring TAA to function.