Alan Wake Remastered
This page is for the 2021 remaster. For the original 2012 version, see Alan Wake.
Developers | |
---|---|
Remedy Entertainment | |
D3T[1] | |
Publishers | |
Epic Games Publishing | |
Engines | |
MAX-FX | |
Release dates | |
Windows | October 5, 2021 |
Reception | |
OpenCritic | 81 |
IGDB | 84 |
Taxonomy | |
Modes | Singleplayer |
Genres | Adventure |
Series | Alan Wake |
Alan Wake | |
---|---|
Alan Wake | 2012 |
Alan Wake's American Nightmare | 2012 |
Alan Wake Remastered | 2021 |
Alan Wake II | 2023 |
The remaster does include remasters of Alan Wake, including the "The Signal" and "The Writer" DLC. It does not include a remastered version of Alan Wake's American Nightmare and there are no plans for it. [2]
The remastered version is improved in many aspects compared to the original Alan Wake: improved textures, visual effects, lightning, folliage-movement, re-done pre-rendered cut-scenes (includes all improvements from this remaster in addition to new motion-capture, improved facial animations and lip sync), added a new volumetric lightning system, improved environmental textures, additional environmental geometry, enhanced character models (updated hair and skin shaders), proper scalable UI, ultrawide-screen support, 64-bit support, DX12 support, DLSS-support and major engine-optimizations (like multithreading to reduce CPU-bottlenecks.) [1][3][4]
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Remedy\AlanWakeRemastered\ |
Save game data location
System | Location |
---|---|
Windows |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | The highest available resolution in game is the one currently set on desktop.[5] | ||
Multi-monitor | |||
Ultra-widescreen | Cutscenes still render in 16:9 aspect ratio [1] | ||
4K Ultra HD | [1] | ||
Field of view (FOV) | [1] | ||
Windowed | [1] | ||
Borderless fullscreen windowed | Only the current desktop-resolution is selectable.[1] | ||
Anisotropic filtering (AF) | Off (trilinear), 2x, 4x, 8x, 16x | ||
Anti-aliasing (AA) | TAA (required for resolution-scaling due to reconstruction), MSAA (4x only, required for correct vegetation-rendering) , FXAA, DLSS (version 2.2.18.0, option will not be visible on unsupported hardware).[6] | ||
Vertical sync (Vsync) | Double-buffered.[7] | ||
60 FPS and 120+ FPS | Only splash-screens are entirely unlocked. Game is capped at 200 FPS. See Frame rate (FPS). | ||
High dynamic range display (HDR) | [1] | ||
Ray tracing (RT) | [1] |
Frame rate (FPS)
- By default, as the frame rate increases, mouse sensitivity and acceleration is slightly reduced. Enable Direct Aiming (which disables mouse smoothing and acceleration) to circumvent this.[8]
Remove 200 FPS cap with hex editor[9] |
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|
Remove 200 FPS cap with Cheat Engine[9] |
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Notes
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Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Enabled by default. To disable, turn on Direct Aiming which also disables mouse smoothing. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers |
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PlayStation controllers |
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Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Effects, Speech, and Cinematic volume options | |
Surround sound | [citation needed] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | [1] | |||
Traditional Chinese | [1] | |||
French | [1] | |||
German | [1] | |||
Italian | [1] | |||
Japanese | [1] | |||
Korean | [1] | |||
Polish | [1] | |||
Brazilian Portuguese | [1] | |||
Russian | Fan voice-over by Mechanics VoiceOver[1] | |||
Spanish | [1] | |||
Latin American Spanish | [1] | |||
Turkish | [1] |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 | [1] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | [1] |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-3340 or equivalent | Intel Core i7-3770 or equivalent |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce GTX 960 or AMD equivalent 2 GB VRAM | Nvidia GeForce GTX 1060 or AMD equivalent 4 GB VRAM |
- A 64-bit operating system is required.
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 FAQ - Alan Wake - last accessed on 2021-09-10
- ↑ INTERVIEW: REMEDY DISCUSSES ALAN WAKE REMASTERED AND WHAT’S NEXT - last accessed on 2022-07-11
- ↑ Alan Wake Remastered: A technical vantage point - last accessed on 2022-07-11
- ↑ How Alan Wake Remastered strikes a balance between new and old - last accessed on 2022-07-11
- ↑ Verified by User:Radmaxx on 2021-10-22
- 2560x1440 was not available when the game was launched on a 1920x1080 desktop despite being the native resolution. This option only became selectable when desktop resolution was set to 1440p.
- ↑ Verified by User:Radmaxx on 2021-10-22
- Resolution-scaling became disabled when TAA was disabled. The engine uses MSAA for vegetation-rendering, which is forced on in all versions of the game (even on the original PC-release); disabling it leads to transparent and heavily aliased grass. DLSS-version specified in the nvngx_dlss.dll properties menu.
- ↑ Verified by User:Radmaxx on 2021-10-22
- At 144Hz, framerate-drops cause a consistent 144FPS to drop to a consistent 72FPS.
- ↑ Verified by User:Radmaxx on 2021-10-08
- Similar behavior to the original version. The official FAQ falsely claims both versions as uncapped. If direct aiming is disabled, mouse sensitivity and acceleration will still be reduced at very high frame rates; however, unlike the original, the difference is rather small and the game remains very playable at all times.
- ↑ 9.0 9.1 Verified by User:Radmaxx on 2021-10-08
- Both methods have been tested. Although it is possible to completely remove the FPS cap, doing so may cause soft locks and missing checkpoints.