Difference between revisions of "Quake II"
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===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix| | + | {{Fixbox/fix|Edit config file|ref={{cn|date=July 2016}}}} |
− | # | + | # Go to <code>{{p|game}}\baseq2\</code>. |
− | # | + | # Create and open <code>autoexec.cfg</code>. |
+ | # Add <code>fov X</code> where X is the desired FOV. | ||
'''Notes''' | '''Notes''' | ||
− | {{ii}} | + | {{ii}} Values above 90° hide the gun model; see [[#See gun with wide FOV|Issues fixed]]. |
}} | }} | ||
===[[Glossary:Frame rate (FPS)|Frame rate (FPS)]]=== | ===[[Glossary:Frame rate (FPS)|Frame rate (FPS)]]=== | ||
− | |||
− | |||
− | |||
− | |||
− | |||
{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Edit config file|ref={{cn|date=July 2016}}}} | {{Fixbox/fix|Edit config file|ref={{cn|date=July 2016}}}} | ||
− | # Go to | + | # Go to <code>{{p|game}}\baseq2\</code>. |
− | + | # Create and open <code>autoexec.cfg</code>. | |
− | # Create | + | # Add <code>cl_maxfps X</code> where X is the desired FPS cap. |
− | # Add | + | # Add <code>r_maxfps X</code> instead if you're using [[#Source ports|KMQuake II]]. |
}} | }} | ||
Line 179: | Line 175: | ||
|key remap notes = | |key remap notes = | ||
|acceleration option = hackable | |acceleration option = hackable | ||
− | |acceleration option notes = | + | |acceleration option notes = See [[#Mouse acceleration|Mouse acceleration]]. |
|mouse sensitivity = true | |mouse sensitivity = true | ||
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
Line 206: | Line 202: | ||
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Mouse acceleration|Mouse acceleration]]=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Edit config file|ref={{cn|date=November 2016}}}} | ||
+ | # A source port may be required. See [[#Source ports|Source ports]]. | ||
+ | # Go to <code>{{p|game}}\baseq2\</code>. | ||
+ | # Create and open <code>autoexec.cfg</code>. | ||
+ | # Add the line <code>m_noaccel 1</code>. | ||
}} | }} | ||
Revision as of 00:26, 13 November 2016
Cover image missing, please upload it | |
Developers | |
---|---|
id Software | |
The Reckoning (Expansion) | Xatrix Entertainment |
Ground Zero (Expansion) | Rogue Entertainment |
Publishers | |
Activision | |
Engines | |
id Tech 2 | |
Release dates | |
Windows | December 9, 1997 |
Mac OS (Classic) | 1997 |
Linux | May 20, 1999 |
Quake | |
---|---|
Quake | 1996 |
Quake II | 1997 |
Quake III Arena | 1999 |
Quake 4 | 2005 |
Enemy Territory: Quake Wars | 2007 |
Quake Live | 2010 |
Quake II RTX | 2019 |
Quake Enhanced | 2021 |
Quake Champions | 2022 |
Quake II Enhanced | 2023 |
Key points
- Engine is open source with modern multi-platform ports available; see Source ports
- Runs well on low-end hardware
- Easy to mod
- The Steam version lacks the soundtrack, but this can be fixed.
General information
- Quake Wiki - A detailed wiki for every Quake game made.
- Func_Msgboard - The mapper hub, new map releases, technique improvements.
- FAQ on Steam forums - A starting point for new Quake II players.
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.com | ||||
GamersGate | ||||
GOG.com | Quake II: Quad Damage. Not available for purchase in Germany.[1] | |||
Humble Store | ||||
Steam | Does not come with the game soundtrack; see No music playback. |
- Quake II: Quad Damage includes the base game along with all expansions, a soundtrack, and a launcher created by GOG.
- This game can also be played on OS X and Linux using a source port.
- GOG's launcher for Quake 2 is fully customizeable by editing the Q2Launcher.ini file. Allowing you to add more mods or even modify the exe files the launcher should use.
DLC and expansion packs
Name | Notes | |
---|---|---|
Mission Pack: Ground Zero | ||
Mission Pack: The Reckoning | ||
Netpack I: Extremities | Not available for the Steam version. |
Essential improvements
Patches
Source ports
Since the release of the source code various engine overhauls and source ports have been created to enhance or modify the game in different ways. Which one to use is a matter of taste.
Name | Notes |
---|---|
Quake2 Unofficial v3.24 Patch | This is a simple patch that fixes bugs and adds certain things to the engine such as widescreen-support. Easy to install and use. |
Fruitz of Dojo Quake II | A Cocoa port of the engine, it allows Quake II to be played on modern Macs. |
KMQuake II | An enhanced source port. Allows for customization of textures, game interface etc. |
LWJake2 | A LWJGL-based source port focusing on compatibility and bugfixes. |
R1Q2 | Source port that focuses on the multiplayer aspect of the game. |
Ultimate Quake II Patch | Designed for the Steam version of Quake II but is also compatible with retail versions by changing the install path of the mod. Adds bug-fixes, improved graphics, enables mouse use in menus as well as music through software playback. |
Q2DOS | Source port for MS-DOS that features DLL loading through DJGPP, Online play with a packet driver, Intel HD audio support, HTTP downloading with libCURL, Yamagi Quake II's game dll code enhancements and all of the v3.24 unofficial patch. |
Q2PRO | Multiplayer focused source port for Windows and Linux. |
Yamagi Quake II | An "enhanced client" focusing mainly on bug-fixes and code improvements. |
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2320/pfx/[Note 1] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2320/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Field of view (FOV)
Instructions |
---|
Frame rate (FPS)
Instructions |
---|
Input settings
Mouse acceleration
Instructions |
---|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | See the Steam Community guide. | ||
LAN play | 16 | |||
Online play | 16 |
- All official maps are designed for at most 16 players. However, dedicated servers can be set to have the max player limit at 256
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 27910 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | Use Quake2VR (beta). | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Issues fixed
Saves not working in The Reckoning and Ground Zero
If you are getting "function pointers have moved" error in console after trying to load game, install fan-patch 3.24. Issue noted in gog.com release.
No music playback
The music plays directly from the game-CD so the Steam version unfortunately lacks it. Try applying the Ultimate Quake II patch mentioned above.
If you prefer to use the original engine you can download the soundtrack from the Steam forums. Either burn a new CD from the image file or use a CD emulator like WinCDEmu to mount the image.
GOG.com version does not require this method, as the whole soundtrack is in OGG format, which the game was modified to use it instead.
Play the expansions with KMQuake II
Instructions |
---|
Instructions |
---|
See gun with wide FOV
Instructions |
---|
Instructions |
---|
"No Input arguments" when running the launcher (GOG.com)
This problem occurs only if you try to run the main EXE file. It must be ran from the Launch Quake 2 shortcut to make it work. This is due to the fact that it contains a code in the Launch options.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.1 | |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Linux | |||||
Mac OS (Classic) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, NT 4.0 | 98, ME, 2000, XP |
Processor (CPU) | Intel Pentium 90 MHz | Intel Pentium 133 MHz |
System memory (RAM) | 16 MB | 24 MB |
Hard disk drive (HDD) | 25 MB | 400 MB |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7.5.3 | |
Processor (CPU) | PowerPC 603e | |
System memory (RAM) | 48 MB | |
Hard disk drive (HDD) | ||
Other | 4X CD-ROM drive |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Linux kernel v2.0.24 | |
Processor (CPU) | Intel Pentium 90 MHz | Intel Pentium 133 MHz |
System memory (RAM) | 16 MB | 24 MB |
Hard disk drive (HDD) | 25 MB | 400 MB |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2320/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2320) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- Pages needing cover images
- Windows
- Mac OS
- Linux
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Invalid template usage (Save game cloud syncing)
- Invalid template usage (Fixbox)
- Invalid section order
- Local multiplayer games
- Self-hosting
- Invalid template usage (Network)
- Invalid template usage (VR support)
- VR games
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)