Difference between revisions of "Atelier Rorona: The Alchemist of Arland DX"
(Made ultra-widescreen fix easier to follow and fixed incorrect information.) |
(Added missing steps in ultra-widescreen fix) |
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{{Infobox game/row/taxonomy/pacing | Turn-based}} | {{Infobox game/row/taxonomy/pacing | Turn-based}} | ||
{{Infobox game/row/taxonomy/perspectives | Third-person}} | {{Infobox game/row/taxonomy/perspectives | Third-person}} | ||
− | {{Infobox game/row/taxonomy/controls | Direct control}} | + | {{Infobox game/row/taxonomy/controls | Direct control, Menu-based}} |
{{Infobox game/row/taxonomy/genres | JRPG}} | {{Infobox game/row/taxonomy/genres | JRPG}} | ||
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
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|gogcom id side = | |gogcom id side = | ||
|official site= https://www.koeitecmoamerica.com/arlanddx/ | |official site= https://www.koeitecmoamerica.com/arlanddx/ | ||
− | |||
|hltb = 19480 | |hltb = 19480 | ||
|igdb = atelier-rorona-the-alchemist-of-arland-dx | |igdb = atelier-rorona-the-alchemist-of-arland-dx | ||
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|strategywiki = Atelier_Rorona:_The_Alchemist_of_Arland | |strategywiki = Atelier_Rorona:_The_Alchemist_of_Arland | ||
|wikipedia = Atelier_Rorona:_The_Alchemist_of_Arland | |wikipedia = Atelier_Rorona:_The_Alchemist_of_Arland | ||
+ | |winehq = | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
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|borderless windowed notes = Confirmed to work with [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]]. You need to manually set the values of <code>ScreenWidth=</code> and <code>ScreenHeight=</code> to the desired height and width (your desktop's) in the [[#Configuration file(s) location|configuration file]]. | |borderless windowed notes = Confirmed to work with [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]]. You need to manually set the values of <code>ScreenWidth=</code> and <code>ScreenHeight=</code> to the desired height and width (your desktop's) in the [[#Configuration file(s) location|configuration file]]. | ||
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = Requires the [[#Atelier Sync Fix|Atelier Sync Fix]]. Open the {{file|atfix.ini}} (created after starting the game with the fix installed) in {{ | + | |anisotropic notes = Requires the [[#Atelier Sync Fix|Atelier Sync Fix]]. Open the {{file|atfix.ini}} (created after starting the game with the fix installed) in {{file|{{P|game}}|folder}} and change the value of <code>AF =</code> to a number from 1 to 16. |
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = Requires the [[#Atelier Sync Fix|Atelier Sync Fix]]. MSAA and SSAA are available with the fix. Open the {{file|atfix.ini}} (created after starting the game with the fix installed) in {{ | + | |antialiasing notes = Requires the [[#Atelier Sync Fix|Atelier Sync Fix]]. MSAA and SSAA are available with the fix. Open the {{file|atfix.ini}} (created after starting the game with the fix installed) in {{file|{{P|game}}|folder}} and change the value of <code>FullSSAA =</code> to 1. MSAA is enabled by default with the fix installed. |
|upscaling = false | |upscaling = false | ||
|upscaling tech = | |upscaling tech = | ||
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{{ii}} Note that this fix is incompatible with the [[#Atelier Sync Fix|Atelier Sync Fix]]. | {{ii}} Note that this fix is incompatible with the [[#Atelier Sync Fix|Atelier Sync Fix]]. | ||
+ | # '''Back up the game executable ({{file|A11R_x64_Release_en.exe}}) in {{file|{{P|game}}|folder}} before doing anything else. Place the backup in another location.''' | ||
# Go to [https://www.wsgf.org/article/common-hex-values this website] for common hex values. | # Go to [https://www.wsgf.org/article/common-hex-values this website] for common hex values. | ||
# In the resolutions table, find the row where "Value" matches the desired screen '''width'''. | # In the resolutions table, find the row where "Value" matches the desired screen '''width'''. | ||
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# Go to [https://hexed.it/ this] hex editor website. | # Go to [https://hexed.it/ this] hex editor website. | ||
# Select the "Open file" option near the top left corner. | # Select the "Open file" option near the top left corner. | ||
+ | # Select the {{file|A11R_x64_Release_en.exe}}, which can be found in {{file|{{P|game}}|folder}} and open it. | ||
# In the "Search" part at the right, enter <code>80 07 00 00 C7 87 C4 08 00 00 38 04</code> in the field for "Search for". | # In the "Search" part at the right, enter <code>80 07 00 00 C7 87 C4 08 00 00 38 04</code> in the field for "Search for". | ||
# Check the "Enable Replace" checkbox under the "Search type" near the bottom right. | # Check the "Enable Replace" checkbox under the "Search type" near the bottom right. | ||
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# Once the values have been found, click on "Replace" button near the bottom right. | # Once the values have been found, click on "Replace" button near the bottom right. | ||
# After the values have been replaced, click on "Export" near the top right. Download and save the file as an executable (.exe format). | # After the values have been replaced, click on "Export" near the top right. Download and save the file as an executable (.exe format). | ||
− | # Put the newly created executable in | + | # Delete the original {{file|A11R_x64_Release_en.exe}} in {{file|{{P|game}}|folder}}. |
+ | # Put the newly created executable in {{file|{{P|game}}|folder}} and make sure that this new executable has the '''exact''' same name as the original {{file|A11R_x64_Release_en.exe}}. Rename the new executable if this is not the case. | ||
# Open the [[#Configuration file(s) location|configuration file]]. | # Open the [[#Configuration file(s) location|configuration file]]. | ||
# Change the <code>ScreenWidth=</code> and <code>ScreenHeight=</code> values to that of the desired resolution. | # Change the <code>ScreenWidth=</code> and <code>ScreenHeight=</code> values to that of the desired resolution. | ||
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# Click on the download button near the top right and save the text file. | # Click on the download button near the top right and save the text file. | ||
# Do the same for the other two shader files, which can be found [https://pastebin.com/6Y1h2eJt here] and [https://pastebin.com/v8GQeVA8 here]. | # Do the same for the other two shader files, which can be found [https://pastebin.com/6Y1h2eJt here] and [https://pastebin.com/v8GQeVA8 here]. | ||
− | # Put the {{file|c69576920d5de625-vs_replace.txt.txt}}, {{file|e395a8df038f3d89-vs_replace.txt.txt}} and {{file|3bc4c30dde05f9ef-vs_replace.txt.txt}} in | + | # Put the {{file|c69576920d5de625-vs_replace.txt.txt}}, {{file|e395a8df038f3d89-vs_replace.txt.txt}} and {{file|3bc4c30dde05f9ef-vs_replace.txt.txt}} in {{file|{{P|game}}\ShaderFixes|folder}} folder. |
# The three shaders files are pre-configured for a 3840x1080 resolution. For other resolutions, the files need editing. | # The three shaders files are pre-configured for a 3840x1080 resolution. For other resolutions, the files need editing. | ||
# ''2560x1080 only'': Edit the {{file|c69576920d5de625-vs_replace.txt.txt}} by changing line 24 from <code>if(o0.x <= 0.5) {o0.x += 0.5;}</code> to <code>if(o0.x <= (16/21)) {o0.x += (16/21);}</code>. | # ''2560x1080 only'': Edit the {{file|c69576920d5de625-vs_replace.txt.txt}} by changing line 24 from <code>if(o0.x <= 0.5) {o0.x += 0.5;}</code> to <code>if(o0.x <= (16/21)) {o0.x += (16/21);}</code>. |
Revision as of 21:38, 17 February 2024
Developers | |
---|---|
Gust Co. Ltd. | |
Publishers | |
Koei Tecmo | |
Engines | |
PhyreEngine | |
Release dates | |
Windows | December 4, 2018 |
Reception | |
OpenCritic | 73 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Third-person |
Controls | Direct control, Menu-based |
Genres | JRPG |
Art styles | Anime |
Themes | Fantasy |
Series | Atelier |
Atelier Rorona: The Alchemist of Arland DX[Note 1] is a singleplayer third-person JRPG game developed by Gust Co. Ltd. and published by Koei Tecmo. It is part of the Atelier series.
The game itself is an enhanced re-release of the 2013 game Atelier Rorona Plus: The Alchemist of Arland[Note 2], which itself is a remake of the original 2009 PlayStation 3 game Atelier Rorona: The Alchemist of Arland[Note 3], the first entry in the Arland tetralogy.
The DX re-release includes content and gameplay additions from the Plus re-release, integrate DLC contents from prior releases into the base game as well as some quality-of-life adjustment such as abilities to dash in the free roam and fast forwarding during battle. Initially released on PlayStation 4 and Nintendo Switch in Japan on September 20, 2018, it was ported to PC and released on December 4, 2018 alongside the console versions' oversea releases.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Essential Improvements
Atelier Sync Fix
- Improves GPU utilization in D3D11-based Atelier games and can dramatically improve performance as a result.
- Fixes the game from being locked to an internal maximum resolution of 1080p.
- Adds an external configuration for anti-aliasing (MSAA and SSAA) and anisotropic filtering.
Instructions[1] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\ArlandDX_Settings.ini[Note 4] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/936160/pfx/[Note 5] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\936160\remote\SAVEDATA |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/936160/pfx/[Note 5] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Only natively supports 16:9 resolutions. See Ultra-widescreen for instructions. | ||
4K Ultra HD | Requires the Atelier Sync Fix. Only natively supports 16:9 resolutions. Manually change the values of ScreenWidth= to 3840 and ScreenHeight= to 2160 in the configuration file. |
||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Confirmed to work with Borderless Gaming. You need to manually set the values of ScreenWidth= and ScreenHeight= to the desired height and width (your desktop's) in the configuration file. |
||
Anisotropic filtering (AF) | Requires the Atelier Sync Fix. Open the atfix.ini (created after starting the game with the fix installed) in <path-to-game> and change the value of AF = to a number from 1 to 16. |
||
Anti-aliasing (AA) | Requires the Atelier Sync Fix. MSAA and SSAA are available with the fix. Open the atfix.ini (created after starting the game with the fix installed) in <path-to-game> and change the value of FullSSAA = to 1. MSAA is enabled by default with the fix installed. |
||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Ultra-widescreen
- Fixes some UI issues when changing the aspect ratio.
- Cannot be used together with the Atelier Sync Fix.
- Changing the aspect ratio can cause UI elements and the screen to compress or stretch, and this fix will not solve all issues.
Set custom resolution with fitted UI[2] |
---|
Other resolutions require different values which are not known. See the original source for more information. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Launcher requires mouse input. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | Supports DInput, but no remapping. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | BGM, SFX, Env. Sound, System Voice, Event Voice, Battle Voice, Movie volume sliders. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Only partially voiced. | |||
Simplified Chinese | ||||
Traditional Chinese | ||||
Japanese |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | Only contains a 64bit executable. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i5 2.6 GHz | Intel Core i7 3.4 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 17 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 960 |
- A 64-bit system is required.
Notes
- ↑ Known as Rorona no Atorie ~Aarando no Renkinjutsushi~ Derakkusu (Japanese: ロロナのアトリエ 〜アーランドの錬金術士〜 DX) in Japan.
- ↑ Known as Shin Rorona no Atorie ~Aarando no Renkinjutsushi~ (Japanese: 新・ロロナのアトリエ はじまりの物語〜アーランドの錬金術士〜) in Japan.
- ↑ Known as Rorona no Atorie ~Aarando no Renkinjutsushi~ (Japanese: ロロナのアトリエ はじまりの物語〜アーランドの錬金術士〜) in Japan.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 5.0 5.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/936160/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (936160) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.