Difference between revisions of "Re-Volt"
From PCGamingWiki, the wiki about fixing PC games
(Simplified article to remove all but critical information; furthermore, removed pointless community links.) |
(→Video: Cleaned up grammar, removed unneeded notes, and updated WSGF official ratings.) |
||
Line 108: | Line 108: | ||
{{Video | {{Video | ||
|wsgf link = https://www.wsgf.org/dr/re-volt | |wsgf link = https://www.wsgf.org/dr/re-volt | ||
− | |widescreen wsgf award = | + | |widescreen wsgf award = bronze |
− | |multimonitor wsgf award = | + | |multimonitor wsgf award = bronze |
− | |ultrawidescreen wsgf award = | + | |ultrawidescreen wsgf award = bronze |
− | |4k ultra hd wsgf award = | + | |4k ultra hd wsgf award = bronze |
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= HUD and | + | |widescreen resolution notes= HUD and menus {{term|stretched}} by default. For better widescreen support use [[#RVGL|RVGL]]. |
|multimonitor = hackable | |multimonitor = hackable | ||
|multimonitor notes = Use [[#RVGL|RVGL]]. | |multimonitor notes = Use [[#RVGL|RVGL]]. | ||
Line 127: | Line 127: | ||
|borderless windowed notes = Use [[#RVGL|RVGL]] and [[Glossary:Borderless fullscreen windowed#Simple Runtime Window Editor|SRWE]]. | |borderless windowed notes = Use [[#RVGL|RVGL]] and [[Glossary:Borderless fullscreen windowed#Simple Runtime Window Editor|SRWE]]. | ||
|anisotropic = true | |anisotropic = true | ||
− | |anisotropic notes = | + | |anisotropic notes = |
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = | + | |antialiasing notes = |
|upscaling = unknown | |upscaling = unknown | ||
|upscaling tech = | |upscaling tech = | ||
Line 138: | Line 138: | ||
|60 fps notes = Capped at 60 FPS. | |60 fps notes = Capped at 60 FPS. | ||
|120 fps = hackable | |120 fps = hackable | ||
− | |120 fps notes = For | + | |120 fps notes = For high FPS use [[#RVGL|RVGL]] to avoid issues.{{note|note=[https://rvgl.re-volt.io/downloads/rvgl_changelog.txt RVGL 19.0320a]: Game animations now use a variable timestep, with an internal limit of 250 FPS.}} |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = |
Revision as of 13:59, 13 August 2023
For the unrelated 2016 game, see Revolt (2016).
Developers | |
---|---|
Acclaim Studios London | |
Publishers | |
Acclaim Entertainment | |
Throwback Entertainment | |
H2 Interactive | |
Release dates | |
Windows | August 18, 1999 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Racing |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 1 DRM. | |||
GOG.com | Uses GOG's custom DirectDraw wrapper. | |||
Steam | Uses GOG's custom DirectDraw wrapper. |
- A free demo version is available from Archive.org.
Essential improvements
Patches
- Three official patches were released: v1.0, 0916, and v1.1 (1207).
Running unmodified game on modern systems
Install DirectPlay |
---|
Skip intro videos
Skip intro with RVGL[1] |
---|
|
RVGL
- A cross-platform rewrite/port of Re-Volt that runs natively on both Windows and GNU/Linux, that's powered entirely by modern, open source components.
- Fixes tons of bugs and adds support for modern systems, resolutions, custom soundtracks.
- Brings console exclusive content and options to PC version.[2]
- Improved multiplayer with better netcode with active community.
- Frequently updated.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Acclaim\Re-Volt\1.0\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/287310/pfx/[Note 2] |
- RVGL location:
<path-to-game>\profiles\
Save game data location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Acclaim\Re-Volt\1.0\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/287310/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | HUD and menus stretched by default. For better widescreen support use RVGL. | ||
Multi-monitor | Use RVGL. | ||
Ultra-widescreen | Use RVGL. | ||
4K Ultra HD | Use RVGL. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | Use RVGL and SRWE. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | Capped at 60 FPS. | ||
120+ FPS | For high FPS use RVGL to avoid issues.[Note 3] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
Custom FOV with RVGL[1] |
---|
|
Windowed
Set windowed with RVGL[1] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Use RVGL to add support for modern controllers. | |
Full controller support | ||
Controller remapping | Can't map POV hat. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers | Generic DirectInput controllers are supported. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | Use RVGL. | |
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | CD Music and SFX. | |
Surround sound | Use RVGL. | |
Subtitles | Everything is text-based. | |
Closed captions | ||
Mute on focus lost | ||
EAX support | A3D 1.0, DirectSound3D, EAX 2.0. | |
Royalty free audio | ||
Red Book CD audio | On Windows, CD music might not play correctly; see the troubleshooting guide for solutions. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Basque | Only in RVGL | |||
Czech | Only in RVGL | |||
Hungarian | Only in RVGL | |||
Lithuanian | Only in RVGL | |||
Polish | Only in RVGL | |||
Portuguese | Only in RVGL | |||
Russian | Official localization by «Руссобит-М». | |||
Romanian | Only in RVGL | |||
Spanish | ||||
Serbian | Only in RVGL | |||
Slovenian | Only in RVGL | |||
Swedish | Only in RVGL | |||
Turkish | Only in RVGL |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus Use RVGL. |
||
LAN play | 24 | Versus Use RVGL. 16 Cars and 8 spectators.[3] |
||
Online play | 24 | Versus Use RVGL. 16 Cars and 8 spectators.[3] |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | ||
Dedicated | ||
Self-hosting | Use RVGL. | |
Direct IP |
Issues fixed
Can't create DirectPlay Lobby object
Enable DirectPlay |
---|
Game does not start (Windows 10)
- This applies to the GOG.com version.
Delete or rename winmm.dll in the <path-to-game>.[4]
|
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | |
OpenGL | 2.0, 3.0, 4.1 | Only when using RVGL. |
Shader Model support | 2.0, 3.0, 3.1 | Only when using RVGL. |
Executable | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|
Windows | RVGL is required for 64-bit support. | |||
macOS (OS X) | RVGL is required for native support. | |||
Linux | RVGL is required for native support. ARM support was added in 21.0930a-1.[5] |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98, ME | |
Processor (CPU) | Intel Pentium 200 MHz | |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | 4 MB of VRAM DirectX 6.1 compatible |
Notes
- ↑ 1.0 1.1 Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details. - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/287310/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (287310) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ RVGL 19.0320a: Game animations now use a variable timestep, with an internal limit of 250 FPS.
References
- ↑ 1.0 1.1 1.2 RVGL Documentation - Launch Parameters
- ↑ RVGL Documentation - Dreamcast Mode - last accessed on 2021-09-04
- ↑ 3.0 3.1 Online parameters - last accessed on 2021-09-02
- ↑ Re-Volt not loading on Windows 10., page 1 - Forum - GOG.com - last accessed on May 2023
- ↑ RVGL Changelog - last accessed on 18 June 2022