Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Zapper: One Wicked Cricket"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Input: General maintenance with AutoWikiBrowser in Bot mode)
(Added console controller mapping, Xidi instructions, links to the dgVoodoo page, some smaller edits.)
Line 33: Line 33:
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
 +
 +
'''Key points'''
 +
{{--}} The PC version is missing the multiplayer modes from the console versions.
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | disc check | | | Windows }}
+
{{Availability/row| Retail | | disc check | European version uses {{DRM|SecuROM|4}}. | | Windows }}
{{Availability/row| Retail | | disc check | {{DRM|SecuROM|4}} European version only. | | Windows }}
 
 
}}
 
}}
  
===Demos===
+
===Demo===
* [https://archive.org/details/Zapperpcdemo Demo]
+
{{ii}} [https://archive.org/details/Zapperpcdemo A two level demo is available here.]
  
 
==Game data==
 
==Game data==
Line 61: Line 63:
 
|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = true
+
|widescreen resolution      = limited
|widescreen resolution notes=  
+
|widescreen resolution notes= {{term|vert-}}
 
|multimonitor              = unknown
 
|multimonitor              = unknown
 
|multimonitor notes        =  
 
|multimonitor notes        =  
Line 68: Line 70:
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
 
|4k ultra hd                = true
 
|4k ultra hd                = true
|4k ultra hd notes          =  
+
|4k ultra hd notes          = Menu and HUD elements do not scale with high resolutions.<br>See [[DgVoodoo_2#HUD and interface scaling on high resolutions|dgVoodoo 2's HUD and interface scaling on high resolutions]] workaround.
|fov                        = unknown
+
|fov                        = false
 
|fov notes                  =  
 
|fov notes                  =  
|windowed                  = unknown
+
|windowed                  = true
|windowed notes            =  
+
|windowed notes            = Limited to a 640x480 window.
|borderless windowed        = unknown
+
|borderless windowed        = hackable
|borderless windowed notes  =  
+
|borderless windowed notes  = Use [[DgVoodoo_2#General_Extended|dgVoodoo 2]].
|anisotropic                = unknown
+
|anisotropic                = hackable
|anisotropic notes          =  
+
|anisotropic notes          = Use [[DgVoodoo_2#Texture_Filtering|dgVoodoo 2]].
|antialiasing              = unknown
+
|antialiasing              = hackable
|antialiasing notes        =  
+
|antialiasing notes        = Use [[DgVoodoo_2#Anti-aliasing_.28AA.29|dgVoodoo 2]].
 
|upscaling                  = unknown
 
|upscaling                  = unknown
 
|upscaling tech            =  
 
|upscaling tech            =  
Line 98: Line 100:
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = n/a
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = false
+
|mouse sensitivity        = n/a
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
 
|mouse menu                = false
 
|mouse menu                = false
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = false
+
|invert mouse y-axis      = n/a
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|touchscreen              = unknown
 
|touchscreen              = unknown
Line 114: Line 116:
 
|controller remap          = true
 
|controller remap          = true
 
|controller remap notes    =  
 
|controller remap notes    =  
|controller sensitivity    = unknown
+
|controller sensitivity    = n/a
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
|invert controller y-axis  = unknown
+
|invert controller y-axis  = n/a
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
 
|xinput controllers        = true
 
|xinput controllers        = true
|xinput controllers notes  =  
+
|xinput controllers notes  = See [[#Xidi|Xidi]].
 
|xbox prompts              = false
 
|xbox prompts              = false
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
Line 156: Line 158:
 
|steam cursor detection    = unknown
 
|steam cursor detection    = unknown
 
|steam cursor detection notes =  
 
|steam cursor detection notes =  
 +
}}
 +
 +
===Suggested controller button mapping===
 +
The following button mapping should provide a layout similar to the console versions.
 +
{| class="wikitable"
 +
|-
 +
! Action !! Xbox !! PlayStation !! Nintendo
 +
|-
 +
| '''Turn Left''' || LB || L || L
 +
|-
 +
| '''Turn Right''' || RB || R || R
 +
|-
 +
| '''Zap''' || B || Circle (O) || A
 +
|-
 +
| '''Jump''' || A || Cross (X)  || B
 +
|-
 +
| '''Search''' || X || Square (□) || Y
 +
|}
 +
 +
===[[Controller#Xidi|Xidi]]===
 +
{{ii}} Xidi improves support for XInput controllers in games that use directinput.
 +
{{++}} Allows the d-pad to be used for movement, and Enter and Escape to be mapped to Start and Back.
 +
 +
{{Fixbox|description=Install Xidi|fix=
 +
# [https://github.com/samuelgr/Xidi/releases Download the latest version of Xidi].
 +
# Enter the {{Folder|Win32}} folder and copy {{File|dinput8.dll}} into {{Folder|{{p|game}}}}.
 +
# Create a new file called {{File|Xidi.ini}} in {{Folder|{{p|game}}}}.
 +
# Open {{File|Xidi.ini}} in a text editor and copy and paste the configuration at the bottom of this section.
 +
# Save and close {{File|Xidi.ini}}.
 +
# Run {{File|{{p|game}}\Config.exe}}.
 +
# Click '''Controls'''.
 +
# In the '''Controller''' drop down list select '''Xidi Virtual Controller 1'''.
 +
# Click '''OK''' and '''Close'''.
 +
{{ii}} The provided configuration is intended to be used with the default button mapping.
 +
<pre>
 +
[Mapper]
 +
Type            = Zapper
 +
 +
[CustomMapper:Zapper]
 +
Template        = StandardGamepad
 +
 +
; d-pad movement
 +
DpadUp          = Axis(Y, -)
 +
DpadDown        = Axis(Y, +)
 +
DpadLeft        = Axis(X, -)
 +
DpadRight      = Axis(X, +)
 +
 +
; match default button mapping
 +
ButtonLB = Button(4)
 +
ButtonRB = Button(5)
 +
ButtonB = Button(1)
 +
ButtonA = Button(2)
 +
ButtonY = Button(6)
 +
 +
; menu buttons
 +
ButtonStart    = Keyboard(Enter)
 +
ButtonBack = Keyboard(Esc)
 +
</pre>
 
}}
 
}}
  

Revision as of 20:31, 4 July 2023

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Zapper: One Wicked Cricket
Cover image missing, please upload it
Developers
Blitz Games
Publishers
Infogrames
Engines
BlitzTech
Release dates
Windows October 9, 2002
Zapper: One Wicked Cricket on MobyGames
Zapper: One Wicked Cricket on Wikipedia

Key points

The PC version is missing the multiplayer modes from the console versions.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
European version uses SecuROM 4 DRM.
Windows

Demo

A two level demo is available here.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\zapper.dat[Note 1]

Save game data location

System Location
Windows <path-to-game>\zappersave.lee[Note 1]

Video

Input

Suggested controller button mapping

The following button mapping should provide a layout similar to the console versions.

Action Xbox PlayStation Nintendo
Turn Left LB L L
Turn Right RB R R
Zap B Circle (O) A
Jump A Cross (X) B
Search X Square (□) Y

Xidi

Xidi improves support for XInput controllers in games that use directinput.
Allows the d-pad to be used for movement, and Enter and Escape to be mapped to Start and Back.
Install Xidi
  1. Download the latest version of Xidi.
  2. Enter the Win32 folder and copy dinput8.dll into <path-to-game>.
  3. Create a new file called Xidi.ini in <path-to-game>.
  4. Open Xidi.ini in a text editor and copy and paste the configuration at the bottom of this section.
  5. Save and close Xidi.ini.
  6. Run <path-to-game>\Config.exe.
  7. Click Controls.
  8. In the Controller drop down list select Xidi Virtual Controller 1.
  9. Click OK and Close.
The provided configuration is intended to be used with the default button mapping.
[Mapper]
Type            = Zapper

[CustomMapper:Zapper]
Template        = StandardGamepad

; d-pad movement
DpadUp          = Axis(Y, -)
DpadDown        = Axis(Y, +)
DpadLeft        = Axis(X, -)
DpadRight       = Axis(X, +)

; match default button mapping
ButtonLB	= Button(4)
ButtonRB	= Button(5)
ButtonB		= Button(1)
ButtonA		= Button(2)
ButtonY		= Button(6)

; menu buttons
ButtonStart     = Keyboard(Enter)
ButtonBack	= Keyboard(Esc)

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Dutch
French
German
Italian
Spanish
US versions only contain an English language option.

Other information

API

Technical specs Supported Notes
Direct3D 8.1
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Cutscenes Bink Video

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, 2000, ME, XP
Processor (CPU) Intel Pentium III 450 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 415 MB
Video card (GPU) 16 MB of VRAM
DirectX 8.1 compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References