Difference between revisions of "Jak and Daxter: The Precursor Legacy (OpenGOAL)"
From PCGamingWiki, the wiki about fixing PC games
(The GitHub Readme claims that all major regional versions are supported (The Korean version seems to count as NTSC-J and thus also supported, allegedly).) |
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|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
− | |windows arm app = | + | |windows arm app = false |
|windows exe notes = <ref name="OpenGOAL_CPUreq">{{Refurl|url=https://github.com/open-goal/jak-project/blob/master/FAQ.md#what-are-the-minimum-requirements|title=GitHub - jak-project/FAQ.md|date=2022-06-16|snippet=x86-64 CPU with AVX support.}}</ref> | |windows exe notes = <ref name="OpenGOAL_CPUreq">{{Refurl|url=https://github.com/open-goal/jak-project/blob/master/FAQ.md#what-are-the-minimum-requirements|title=GitHub - jak-project/FAQ.md|date=2022-06-16|snippet=x86-64 CPU with AVX support.}}</ref> | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = unknown | |macos intel 64-bit app = unknown | ||
− | |macos arm app = | + | |macos arm app = false |
|macos app notes = | |macos app notes = | ||
|linux powerpc app = | |linux powerpc app = | ||
|linux 32-bit executable= false | |linux 32-bit executable= false | ||
|linux 64-bit executable= true | |linux 64-bit executable= true | ||
− | |linux arm app = | + | |linux arm app = false |
|linux executable notes = <ref name="OpenGOAL_CPUreq"/> | |linux executable notes = <ref name="OpenGOAL_CPUreq"/> | ||
}} | }} |
Revision as of 07:30, 3 December 2022
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Cover image missing, please upload it | |
Engines | |
---|---|
OpenGOAL | |
Release dates | |
Windows | April 3, 2022 |
Linux | April 3, 2022 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon |
Themes | Sci-fi |
Jak and Daxter: The Precursor Legacy (OpenGOAL) is an unofficial port of Jak and Daxter: The Precursor Legacy for Windows and Linux. It is part of the OpenGOAL engine project which aims to revive the proprietary Lisp-based GOAL programming language used by Naughty Dog, namely in their Jak and Daxter series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Requires original NTSC PlayStation 2 copy of Jak and Daxter: The Precursor Legacy. |
Monetization
Type | Notes |
---|---|
One-time game purchase | As the project is a source port, an original PlayStation 2 copy of Jak and Daxter: The Precursor Legacy is required. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game does not contain microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\OpenGOAL\jak1\settings\pc-settings.gc |
Linux | $XDG_CONFIG_HOME/OpenGOAL/jak1/settings/pc-settings.pc |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\OpenGOAL\jak1\saves\ |
Linux | $XDG_CONFIG_HOME/OpenGOAL/jak1/saves/ |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Some minor graphical effects, such as screen fades, display incorrectly at non-4:3 aspect ratios. | ||
Multi-monitor | |||
Ultra-widescreen | Cutscenes are pillarboxed. Most UI elements don't properly scale. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | [1] | ||
Anti-aliasing (AA) | Up to 16x MSAA.[Note 1] | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualSense also supported. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | SFX, Music, Speech. | |
Surround sound | ||
Subtitles | Can be toggled on/off during cutscenes by pressing the Square button on a PlayStation controller, the X button on a Xbox controller, or the Y button on a Nintendo controller. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Italian | Subtitles not ported yet. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 4.3 | [4] |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum[5] | ||
Operating system (OS) | ||
Processor (CPU) | AVX-compatible processor | |
System memory (RAM) | 2 GB available | |
Hard disk drive (HDD) | ||
Video card (GPU) | OpenGL 4.3 compatible |
- A 64-bit operating system is required.
- AMD Radeon users should update the graphics driver to version 22.7.1 or newer
Linux | ||
---|---|---|
Minimum[5] | ||
Operating system (OS) | ||
Processor (CPU) | AVX-compatible processor | |
System memory (RAM) | 2 GB available | |
Hard disk drive (HDD) | ||
Video card (GPU) | OpenGL 4.3 compatible |
- A 64-bit operating system is required.
Notes
References
- ↑ Verified by User:SirYodaJedi on 2022-08-14
- No blurring is present at oblique angles, even at 512x448 internal resolution. I am not forcing 16x AF in my GPU's control panel.
- ↑ Verified by User:SirYodaJedi on 2022-08-14
- This results in an appearance similar to 4x or 8x SGSSAA, but without the blurring caused by Nvidia's OpenGL driver bugs.
- ↑ 3.0 3.1 GitHub - jak-project/FAQ.md - last accessed on 2022-06-16
- "x86-64 CPU with AVX support."
- ↑ GitHub - jak-project/FAQ.md - last accessed on 2022-06-16
- "Graphics card that supports OpenGL 4.3."
- ↑ 5.0 5.1 Frequently Asked Questions - OpenGOAL - last accessed on 2022-08-15