Difference between revisions of "King's Quest III: To Heir Is Human"
From PCGamingWiki, the wiki about fixing PC games
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|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
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|vsync = false | |vsync = false | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = hackable | |windows 64-bit exe = hackable | ||
+ | |windows arm app = unknown | ||
|windows exe notes = 64-bit requires a [http://buildbot.scummvm.org/builds.html 64-bit build] of ScummVM. | |windows exe notes = 64-bit requires a [http://buildbot.scummvm.org/builds.html 64-bit build] of ScummVM. | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = unknown | |macos intel 64-bit app = unknown | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
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Revision as of 23:52, 28 October 2022
Developers | |
---|---|
Sierra On-Line | |
Publishers | |
Retail | Sierra On-Line |
Digital | Activision |
Engines | |
AGI | |
Release dates | |
DOS | October 1, 1986 |
Mac OS (Classic) | 1988 |
Windows (ScummVM) | August 24, 2010[1] |
Taxonomy | |
Monetization | One-time game purchase |
Series | King's Quest |
Key points
- The manual is required to pass the in-game copy protection (digital versions include it)
- Can be run under ScummVM.
General information
- Sierra Help Pages - King's Quest III: To Heir Is Human
- King's Quest Omnipedia - A huge wiki for the King's Quest series
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions for game series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | CPC Copy Protection DRM | |||
GOG.com | Bundled with King's Quest: Quest for the Crown and King's Quest II: Romancing the Throne. Pre-packaged with ScummVM DOSBox version is also available (when using GOG Galaxy).[2] |
|||
Steam | Comes bundled with all other King's Quest games (excluding King's Quest 8). |
- The King's Quest Collection, the collection on Steam, is not properly configured for modern systems[3]
- A web browser version is also available.
Essential improvements
King's Quest III Unofficial Remakes
There are two complete and free remakes of the game available. Both of them add new VGA/SVGA style graphics, dialogue, speech, an updated Point-and-Click UI, and a complete soundtrack. Each of them have their own extra features and which one is the best is based on personal taste:
- King's Quest III: To Heir Is Human Redux - Developed by AGD Interactive
- King's Quest III: To Heir Is Human - Developed by Infamous Adventures
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\RESOURCE.CFG |
Windows | <path-to-game>\[Note 1] |
Mac OS (Classic) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/10100/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
DOS | |
Windows | <path-to-game>\KQ3SG.*[Note 1] |
Mac OS (Classic) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/10100/pfx/[Note 2] |
- These are the default paths used by the game. The save file location can be determined by the user
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
- ScummVM 2.1+ supports cloud saves on third-party cloud storage services. See the ScummVM documentation for details.
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | For DOSBox toggle with Alt+↵ Enter (see the glossary page for other workarounds). | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS and 120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | No mouse support. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | All speech is text-based. | |
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
|
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | CGA, EGA, Hercules, Tandy | CGA (4 colour), EGA (16 colour), Hercules (2 colour), Tandy (16 colour). The game also lists VGA, but only because VGA is backwards compatible with EGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | 64-bit requires a 64-bit build of ScummVM. | ||||
Mac OS (Classic) |
System requirements
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 2.11 | |
Processor (CPU) | Intel 8088 | |
System memory (RAM) | 256 KB | |
Hard disk drive (HDD) | 1.5 MB | |
Video card (GPU) | CGA, EGA, Hercules, Tandy, VGA |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista | |
Processor (CPU) | 1.0 GHz | 1.4 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 30 MB | |
Video card (GPU) | DirectX 7 compatible | DirectX 9 compatible |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | Motorola 68000 | |
System memory (RAM) | 256 KB | |
Hard disk drive (HDD) |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (10100) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.