Difference between revisions of "Billy Hatcher and the Giant Egg"
From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
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− | {{Infobox game/row/taxonomy/art styles | | + | {{Infobox game/row/taxonomy/art styles | Cartoon }} |
{{Infobox game/row/taxonomy/themes | Fantasy }} | {{Infobox game/row/taxonomy/themes | Fantasy }} | ||
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|mobygames = billy-hatcher-and-the-giant-egg | |mobygames = billy-hatcher-and-the-giant-egg | ||
|strategywiki = Billy Hatcher and the Giant Egg | |strategywiki = Billy Hatcher and the Giant Egg |
Revision as of 00:02, 13 September 2022
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Cover image missing, please upload it | |
Developers | |
---|---|
Sonic Team | |
Publishers | |
Sega | |
Release dates | |
Windows | May 31, 2006 |
macOS (OS X) | May 31, 2006 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Platform |
Art styles | Cartoon |
Themes | Fantasy |
Billy Hatcher and the Giant Egg is a singleplayer third-person action-platform game developed by Sonic Team and published by Sega.
The game was only released in European territories.
The game suffers from poor optimization, improper sound mixing, severe screen tearing, and poor controller support.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SafeDisc DRM[Note 1]. | |||
Amazon.com (unavailable) | ||||
GamersGate (unavailable) | SecuROM PA DRM. |
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
- This game is no longer available digitally.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Sega\Billy Hatcher\gegg.ini |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Sega\Billy Hatcher\gegg.bin |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Can change between 30 FPS and 60 FPS. | ||
120+ FPS |
Widescreen resolution
Widescreen fix (Vert-)[3] |
---|
|
Debug mode
- Enabling debug mode allows you to adjust the resolution while the game is running. You are still limited to the Launcher's preset 4:3 resolutions even when using debug mode.
- Pressing F1 while debug mode is active allows you to control the camera with a mouse.
Instructions |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Mouse buttons can not be remapped. To use the mouse to control the camera, see Debug menu. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Includes XInput and DirectInput controller support - albeit very limited. | |
Full controller support | ||
Controller remapping | XInput controllers cannot remap the triggers (blocked, used for the camera) or analogue sticks (left one for movement, right one is unused). | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Button prompts directly ported from GameCube version. | |
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Must choose between controller or keyboard in the launcher. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Audio options are limited to High, Middle and Low. | |
Surround sound | May require DirectSound 3D restoration software. | |
Subtitles | All dialogue is displayed in text form. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Spanish | ||||
German | ||||
Italian |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Split screen versus up to 4 players | ||
LAN play | ||||
Online play | ||||
Asynchronous multiplayer |
- Utilising the Widescreen Patch results in severe graphical glitches in Multiplayer.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | The minimal required DirectX version listed is 9.0c, but the game uses Direct3D 8. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 SP4 | XP |
Processor (CPU) | Intel Pentium III 1.0 GHz | Intel Pentium 4 2.0 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | 640x480 resolution and 16-bit color support 32 MB of VRAM | 32-bit color support 64 MB of VRAM |
- In-game movies require a CPU with SSE support.
Notes
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Billy Hatcher & The Giant Egg (PC) - 1080p. Debug Options, Speed Values and more! - YouTube