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| |gogcom id = 2125201406 | | |gogcom id = 2125201406 |
| |hltb = 9058 | | |hltb = 9058 |
| + | |lutris = star-trek-elite-force-ii |
| |strategywiki = | | |strategywiki = |
| |mobygames = star-trek-elite-force-ii | | |mobygames = star-trek-elite-force-ii |
Revision as of 16:04, 23 July 2022
Warnings
- The Mac OS X version of this game does not work on Mac OS X Lion (version 10.7) or later due to the removal of support for PowerPC apps.
- GameSpy online services have been shut down (see Network for solutions).
General information
- Developer's forum
- Memory Alpha - A massive wiki for Star Trek
- GOG.com Community Discussions
- GOG.com Support Page
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
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GOG.com |
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- A demo is available.
Essential improvements
Patches
- v1.1 Patch updates the game to the latest version.
Mods
Skip intro videos
Fix broken low-gravity areas
If the frame rate is too high (due to high com_maxfps combined with high refresh rate or vsync off) you will not drop to the ground after jumping in these areas.
Set max FPS to 80 or below
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- Go to <path-to-game>\base\<user-id>.cfg.
- Open your config file.
- Add or change the line under the Cvars section
seta com_maxfps "80" // or below
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Game data
Configuration file(s) location
- Configuration file uses the Windows user name.
Save game data location
Video
- Like many id Tech 3 games, Elite Force 2's volume shadows cause unsightly glitching on self-shadowing character models.
Input
Both Mouse Acceleration and Mouse Smoothing are disabled by default. There is an option to enable Mouse Smoothing under "Game Options". Mouse Acceleration can be activated using console command cl_mouseAccel 1
.
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Master, Music |
Surround sound |
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with Creative ALchemy |
Subtitles |
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Closed captions |
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Mute on focus lost |
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EAX support |
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A3D 3.0 & EAX 3[1] |
Localizations
Network
Multiplayer types
Connection types
Issues fixed
Buggy Shadows
Stuttering
Edit the configuration file[3]
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- Go to <path-to-game>\base\<user-id>.cfg.
- Open your config file.
- Add these lines under the Cvars section
seta r_primitives "2"
seta com_hunkMegs "72"
Notes:
- seta com_hunkMegs may not be needed, but you can messa round with the size and see if increasing or lowering the number helps.
- You can change the r_primitives number and see what results best for you. Listed below is what each one does.
* -1 = skips drawing results in black screen
* 0 = uses glDrawElements if compiled vertex arrays are present, or strips of glArrayElement if not present
* 1 = forces strips
* 2 = forces drawElements
* 3 = path for non-vertex array testing
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Other information
API
Technical specs |
Supported |
Notes |
OpenGL |
1.4 |
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Executable | PPC |
32-bit |
64-bit |
Notes |
Windows | |
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|
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macOS (OS X) | | |
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Middleware
|
Middleware |
Notes |
Multiplayer |
GameSpy |
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System requirements
Windows |
|
Minimum |
Operating system (OS) |
98, 98SE, ME, 2000, XP |
Processor (CPU) |
Intel Pentium III or AMD Athlon, 600 MHz |
System memory (RAM) |
128 MB |
Hard disk drive (HDD) |
1.5 GB |
Video card (GPU) |
32 MB of VRAM DirectX 9.0 compatible |
macOS (OS X) |
|
Minimum |
Operating system (OS) |
10.1.5 |
Processor (CPU) |
PowerPC 7xx PowerPC G3 |
System memory (RAM) |
256 MB |
Hard disk drive (HDD) |
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Video card (GPU) |
3D accelerator |
Other |
4x CD-ROM drive |
Notes
References