Difference between revisions of "Fur Fighters"
From PCGamingWiki, the wiki about fixing PC games
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− | |60 fps notes = Game's logic is developed around 30fps, things start to break ~40fps. | + | |60 fps notes = Game's logic is developed around 30fps, things start to break ~40fps. See [[Glossary:Frame rate (FPS)#Frame rate capping|Frame rate capping]]. |
|120 fps = false | |120 fps = false | ||
|120 fps notes = | |120 fps notes = |
Revision as of 17:58, 8 May 2022
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Developers | |
---|---|
Bizarre Creations | |
Publishers | |
Acclaim Entertainment | |
Release dates | |
Windows | November 10, 2000 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Shooter, TPS, Platform |
Art styles | Cartoon |
Warnings
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
Patches
The latest game patch can be found here.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Origin | ||
Ubisoft Connect | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Requires DgVoodoo. | ||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Game's logic is developed around 30fps, things start to break ~40fps. See Frame rate capping. | ||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | Only the PS2 version, Viggo's Revenge, has voiced dialogue. | |
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX, A3D and Game Tools RSX 3D Audio; for the latter see this thread. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Game refuses to launch
Skip Direct X 7.0a installation (XP and later) |
---|
Run as Administrator with Windows XP (Service Pack 2) compatibility mode |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | DirectSound | |
Multiplayer | GameSpy |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Windows 98 | |
Processor (CPU) | Pentium II 300MHz | |
System memory (RAM) | 32MB | |
Hard disk drive (HDD) | 560MB | |
Video card (GPU) | 16MB AGP 3D video card |
- Requires Direct X compatible sound card and 8x CD-ROM drive.
- Dynamic lighting only works on cards with T&L support ( at least GeForce and Radeon) even though the option is available on all cards.
- Even though the game says a 16MB AGP card is required some lower spec cards do work, The Matrox G200 and ATi Rage pro cards (8MB AGP) seem to run the game OK. The game will not load on Savage IV cards, this is a driver problem with the card.