Difference between revisions of "Totally Accurate Battle Simulator"
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Revision as of 10:26, 15 October 2021
Developers | |
---|---|
Landfall Games | |
Engines | |
Unity 2018[Note 1] | |
Release dates | |
Windows | April 1, 2021 |
macOS (OS X) | April 1, 2021 |
Taxonomy | |
Series | Totally Accurate |
Totally Accurate | |
---|---|
Totally Accurate Battlegrounds | 2018 |
Totally Accurate Battle Simulator | 2021 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | DRM-free when launched directly from executable.[1] | |||
Humble Store | ||||
Microsoft Store | Xbox Play Anywhere, Xbox Game Pass for PC | |||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\TotallyAccurateBattleSimulator_Data\[Note 2] |
Microsoft Store | |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/508440/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\TotallyAccurateBattleSimulator_Data\[Note 2] %USERPROFILE%\AppData\LocalLow\Landfall Games\Totally Accurate Battle Simulator\Saved\TABSSAVE.TABSProgress |
Microsoft Store | |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/508440/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud | 10 MB allocated. | |
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | [citation needed] | ||
4K Ultra HD | |||
Field of view (FOV) | 40-120° degrees of FOV. | ||
Windowed | Can be toggled with Alt+↵ Enter. | ||
Borderless fullscreen windowed | Listed as Windowed fullscreen . |
||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | FXAA, SMAA. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | No FPS or refresh rate cap. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Listed as Look sensitivity . |
|
Mouse input in menus | ||
Mouse Y-axis inversion | Mouse movement on the X-axis can also be inverted. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion | Listed as Invert mouse Y . The X-axis can also be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, SFX | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues unresolved
- Some users have reported issues with sound in the game not working at all.[2]
Issues fixed
Game crashes
Force the game to use DirectX 11[3] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 10, 11 | DirectX 11 can be forced via the -force-d3d11 flag.[3] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Input | InControl |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i5-2400 3.1 GHz AMD FX-6300 3.5 GHz |
Intel Core i7-4770 3.4 GHz AMD Ryzen 5 1600 3.2 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Nvidia GeForce GTX 670 AMD Radeon R9 270 2 GB of VRAM DirectX 9.0c compatible Shader model 5.0 support |
Nvidia GeForce GTX 970 AMD Radeon R9 290X 4 GB of VRAM |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.14 | |
Processor (CPU) | Intel Core i5 2.3 GHz Dual-Core | Intel Core i9 2.9 GHz 6-Core |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Intel Iris Plus Graphics 640 | AMD Radeon Pro 560X |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2018.4.13f1[1]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/508440/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (508440) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Verified by User:Baronsmoki on 2019-12-27
- ↑ Sound issues | https://steamcommunity.com/app/508440/discussions/0/1814296273139407729/
- ↑ 3.0 3.1 TABS Early Access FAQ | https://steamcommunity.com/app/508440/discussions/0/1770385542783460255/